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dom6:niefelheim-ea [2024/03/26 16:54]
fenrir [Commanders]
dom6:niefelheim-ea [2024/07/08 23:33] (current)
johnnydown Add Dom6 version marker
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-{{ :nations:flags:ea_niefelheim.png?100&nolink|}}+[[..niefelheim-ea|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:ea_niefelheim.png?100&nolink|}}
 ====== EA Niefelheim, Sons of Winter  ======  ====== EA Niefelheim, Sons of Winter  ====== 
 ===== Lore ===== ===== Lore =====
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 ==== Summons ==== ==== Summons ====
 === Ritual === === Ritual ===
-| **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}}          | {{:nations:ea:niefelheim:great_bear.png?nolink}} \\ ??Great Bear#694?? x 15+  | {{:abilities:undisciplined.png?20&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?20&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]] | Commentary here. | +| **??Sloth of Bears??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>6N}}  | {{:nations:ea:rus:Great_bear.png?nolink}} \\ **??Great Bear#694??** x 15+  | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  Summons high strength blobs of hitpointsCan work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable.  
-| **??Awaken Jotun Draugar??** \\ //(Conjuration 4)// \\ {{path>D2}} and {{gems>15D}}   | {{:nations:ea:niefelheim:jotun_draug.png?nolink}} \\ ??Jotun Draug#3193?? x 3 | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (25) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (3) \\ {{:abilities:fear.png?20&nolink}} [[Fear]] (+5) \\ {{:abilities:undead.png?20&nolink}} [[Undead]] \\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]] \\ {{:abilities:need_not_eat.png?20&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?20&nolink}} [[Spirit Sight]] \\ {{:abilities:shapechanger.png?20&nolink}} [[Shapechange Below HP]] (40) (??Jotun Draug#3194??) | Commentary here. +| **??Awaken Jotun Draugar??** \\ //(Conjuration 4)// \\ {{path>D2}} and {{gems>15D}}  | {{:nations:ea:niefelheim:jotun_draug.png?nolink}} \\ **??Jotun Draug#3193??** x 3  | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (25) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (3) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:shapechanger.png?20&nolink}} [[Shapechange Below HP]] (40) (??Jotun Draug#3194?? | Commentary here.  | 
-| :::  | {{:nations:ea:niefelheim:jotun_draug.png?nolink}} \\ //??Jotun Draug#3193??// | **Replace:** \\ {{:abilities:shapechanger.png?20&nolink}} [[Shapechange Above HP]] (55) (??Jotun Draug#3193??) | Commentary here. +| **??Brood of Garm??** \\ //(Conjuration 4)// \\ {{path>N2}} and {{gems>10N}}  | {{:nations:ea:niefelheim:jotun_wolf.png?nolink}} \\ **??Jotun Wolf#1309??** x 5  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] \\ [[Wolf]]  | Commentary here.  
-| **??Brood of Garm??** \\ //(Conjuration 4)// \\ {{path>N2}} and {{gems>10N}}          | {{:nations:ea:niefelheim:jotun_wolf.png?nolink}} \\ ??Jotun Wolf#1309?? x 5   | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:fear.png?20&nolink}} [[Fear]] (+5) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (+3) \\ {{:abilities:animal.png?20&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] \\ [[Wolf]] | Commentary here. | +| **??Summon Rimvaettir??** \\ //(Conjuration 5)// \\ {{path>W2}} and {{gems>5W}}  | {{:nations:ea:niefelheim:rimvaetti.png?nolink}} \\ **??Rimvaetti#3420??** x 5+  | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (25) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (2) \\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]]  | Commentary here.  
-| **??Summon Rimvaettir??** \\ //(Conjuration 5)// \\ {{path>W2}} and {{gems>5W}}       | {{:nations:ea:niefelheim:rimvaetti.png?nolink}} \\ ??Rimvaetti#3420?? x 5+    | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (25) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:chill_aura.png?15&nolink}} [[Chill Aura]] (2) \\ {{:abilities:ice_protection.png?15&nolink}} [[Ice Protection]] (1) \\ {{:abilities:cold_power.png?15&nolink}} [[Cold Power]] (1) \\ {{:abilities:forest_survival.png?20&nolink}} [[Forest Survival]] \\ {{:abilities:snow_move.png?15&nolink}} [[Snow Move]] | Commentary here. | +| **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}}  | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ **??Dwarf of the North#3425??** or \\ **??Dwarf of the South#3426??** or \\ **??Dwarf of the East#3427??** or \\ **??Dwarf of the West#3428??**  | {{path>A4W2E3R23}} or \\ {{path>F2A4E3R23}} or \\ {{path>A4E3N2R23}} or \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ ??Dwarf of the South#3426?? has: \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (2) \\ ??Dwarf of the East#3427?? has: \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+20) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (2)  | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel them is to kill one of the dwarves.  |
-| **??Summon Dwarf of the Four Directions??** \\ // (Conjuration 8) // \\ {{path>A4E3}} and {{gems>62A}}  | {{:nations:ea:vanheim:dwarf_of_the_north.png?nolink}} \\ ??Dwarf of the North#3425?? or \\ ??Dwarf of the South#3426?? or \\ ??Dwarf of the East#3427?? or \\ ??Dwarf of the West#3428??  | {{path>A4W2E3R23}} \\ {{path>F2A4E3R23}} \\ {{path>A4E3N2R23}} \\ {{path>A4E3D2R23}} \\ **Common Attributes:** \\ {{:abilities:unique.png?15&nolink}} [[Unique]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (22) \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] (1-2) \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]                                                                                                                                        | Summons one of the four Dwarves of the Four Directions, powerful mages who have significant combat, ritual-casting and forging capabilities ({{path>A4E3,200%FWDN}} and [[Master Smith]] 1-2 (1: Water, Death. 2: Fire, Nature). \\ Also increases the likelihood of ??Hurricane??s ravaging the world for each dwarf summoned. If all four dwarves are alive at once, the world is plunged into a ??Perpetual Storm?? and all battles will have ??Darkness?? over them; this is a somewhat roundabout manner to apply what amounts to two Global Enchantments at once, but the only way to dispel either effect is to kill one of them.  |+
  
 ==== Other Spells ==== ==== Other Spells ====
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   * **??Seith Curse??** (Thaumaturgy 5) \\ {{path>S1D1}} and {{gems>3D}} \\ Commentary here.   * **??Seith Curse??** (Thaumaturgy 5) \\ {{path>S1D1}} and {{gems>3D}} \\ Commentary here.
   * **??Illwinter??** (Blood 6) \\ {{path>W3B5}} and {{gems>120B}} \\ Commentary here.   * **??Illwinter??** (Blood 6) \\ {{path>W3B5}} and {{gems>120B}} \\ Commentary here.
 +
 +=====Magic Access=====
 +//See [[Magic Access]].// These guides supplement the summaries at the top.
 +
 +=== Fire ===
 +**No native access.** {{path>B5}} can ??Bind Heliophagus?? for 1 in 4 {{path>F4}}.
 +
 +{{path>B8}} can ??Bind Demon Lord?? for 2 in 6 of at least {{path>F4}}.
 +
 +=== Air ===
 +**No native access** except for the hero, ??Tjatse - Abductor??, who, in his ??Great Eagle#1382?? form, has {{path>A4}}.
 +
 +{{path>W5D3}} can cast ??Ghost Ship Armada?? for a 1 in 3 chance of {{path>A2}}.
 +
 +{{path>S4D1}} can cast ??Ether Gate?? for a 1 in 4 chance of {{path>A1}}.
 +
 +{{path>N1G4}} can cast ??Faerie Court?? not in Cold for a 1 in 3 {{path>A1}} and in Cold for a 1 in 2 {{path>A1}}.
 +
 +{{path>B8}} can ??Bind Demon Lord?? for 1 in 6 of {{path>A5}}.
 +
 +=== Water ===
 +{{path>W4}} ??Niefel Jarl?? (1 in 3) is the strongest recruitable {{:misc:magic:water.png?15&nolink}}Water mage available.
 +
 +=== Earth ===
 +**No native access.** {{path>W3D1}} can cast ??Hidden in the Snow?? for a ~7 in 8 chance of {{path>E1}}.
 +
 +{{path>N1G4}} can cast ??Faerie Court?? not in Cold for a 1 in 3 {{path>E1}} and in Cold for a 1 in 2 {{path>E1}}.
 +
 +{{path>N3}} can cast ??Forest Troll Tribe?? for a 1 in 4 {{path>E1}}.
 +
 +{{path>N5}} can cast ??Awaken Treelord?? for a 1 in 3 stationary {{path>E1}}.
 +
 +{{path>B8}} can ??Bind Demon Lord?? for 1 in 6 of {{path>E4}}.
 +
 +=== Astral ===
 +??Gygja?? {{path>S2}} has ~1 in 25 chance, {{path>S1}} has ~9 in 25 chance. The {{path>S2}} ??Gygja?? can create a ??Starshine Skullcap??, and, with {{:misc:magic:blood.png?15&nolink}}Blood boosters may be able to forge the unique ??The Oath Rod of Kurgi??, and then the unique ??The Trapped Dreams of Hruvur??. Missing any of the unique boosters or starting with an {{path>S1}} ??Gygja?? will necessitate empowering.
 +
 +The hero, ??Angerboda - Great Hag??, has {{path>S3}}, can natively forge the unique ??The Oath Rod of Kurgi??. With a ??Starshine Skullcap?? and a ??Gossamer Veil??, both of which it can create itself, it can create the unique ??The Trapped Dreams of Hruvur??.
 +
 +{{path>B8}} can ??Bind Demon Lord?? for 1 in 6 {{path>S4}}.
 +
 +=== Death ===
 +Increasing {{:misc:magic:death.png?15&nolink}}Death requires luck when it comes to ??Gygja??s. Although, a {{path>D3}} ??Niefel Jarl?? (1 in 3) is much more likely to occur than a {{path>D3}} ??Gygja?? (~1 in 25), and so is the one to use to actually climb the path, the ??Gygja?? has useful crosspaths while the ??Niefel Jarl?? doesn't. The ??Gygja?? only requires {{path>D2B2}} (~2 in 25) for the unique ??The Black Book of Secrets??. A {{:misc:magic:death.png?15&nolink}}Death booster is easier to get than a {{:misc:magic:blood.png?15&nolink}}Blood booster.
 +
 +The hero, ??Angerboda - Great Hag??, removes the luck and empowerments required to climb {{:misc:magic:death.png?15&nolink}}Death.
 +
 +=== Nature ===
 +{{path>N2}} ??Gygja?? (~1 in 25) or {{path>N1}} (~9 in 25) is the only {{:misc:magic:nature.png?15&nolink}}Nature recruitable. With {{:misc:magic:blood.png?15&nolink}}Blood boosters, it can create an ??Armor of Twisting Thorns??. With a {{path>N1S1}} ??Gygja?? (1 in 25) and two {{:misc:magic:nature.png?15&nolink}}Nature boosters, (??Thistle Mace?? and another ??Armor of Twisting Thorns??), it can create a ??Moonvine Bracelet??. {{:misc:magic:nature.png?15&nolink}}Nature is a difficult climb.
 +
 +The hero, ??Angerboda - Great Hag??, can forge many of the {{:misc:magic:nature.png?15&nolink}}Nature boosters natively. They aren't even unique.
 +
 +{{path>B8}} can ??Bind Demon Lord?? for 1 in 6 of {{path>N4}}.
 +
 +=== Glamour ===
 +{{path>G3}} ??Gygja?? (~1 in 25) can start the climb, but still needs a level of empowerment to get the unique ??Tome of Legends??. Getting the unique ??The Trapped Dreams of Hruvur??, a {{path>G2S1}} ??Gygja?? (~1 in 25) will need both a ??Gossamer Veil??, ??The Trapped Dreams of Hruvur??, and three {{:misc:magic:astral.png?15&nolink}}Astral boosters.
 +
 +The hero, ??Angerboda - Great Hag??, can forge both a ??Gossamer Veil?? and a ??Starshine Skullcap??, which allows it to possibly create the unique ??The Trapped Dreams of Hruvur??. This gets it to {{path>G5}} and creating the unique ??Tome of Legends??.
 +
 +{{path>B8}} can ??Bind Demon Lord?? for 3 in 6 of at least {{path>G4}}.
 +
 +=== Blood ===
 +{{path>B3}} ??Jotun Skratti?? (1 in 4) starts at the key level, which makes the climb easy. A ??Gygja?? with the right crosspaths can help make the other {{:misc:magic:blood.png?15&nolink}}Blood boosters.
 +
 +The hero, ??Angerboda - Great Hag??, also starts at {{path>B3}} and also has the crosspaths to make the other {{:misc:magic:blood.png?15&nolink}}Blood boosters.
  
 ===== Strategy ===== ===== Strategy =====
dom6/niefelheim-ea.1711472080.txt.gz · Last modified: 2024/03/26 16:54 by fenrir