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dom6:pelagia-ea [2024/03/26 23:22]
johnnydown created
dom6:pelagia-ea [2024/04/11 14:58] (current)
fenrir [Magic Access]
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 =====National Features===== =====National Features=====
 +**AQUATIC**
 ^  Magic Access                                                                                                                                          ^  Alt. Access                                          Unit Summary                                                                      Core Abilities                                                                                                                                              Buildings                                                                         ^ ^  Magic Access                                                                                                                                          ^  Alt. Access                                          Unit Summary                                                                      Core Abilities                                                                                                                                              Buildings                                                                         ^
 | {{path>W4}} (Rare 5)\\ {{path>S2}} (Rare 3)\\ {{path>N2}} (Rare 3)\\ {{path>A1}} (Rare 2)\\ {{path>E1}} \\ {{path>H3}} in {{:misc:gui:sea.png?20&nolink}}Sea \\ {{path>H1}} on Land | **Hero** \\ {{path>A3W4S3N1H3}}  | Aquatic Tritons \\ Amphibious Mermen \\ Light, Medium, Sacred, and Aquatic Infantry | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:pearl_cultivator.png?15&nolink}} [[Pearl Cultivator]] \\ {{:abilities:poison_barbs.png?15&nolink}} [[Poison Barbs]] | {{:misc:gui:fortress.png?30&nolink}} Standard Forts | | {{path>W4}} (Rare 5)\\ {{path>S2}} (Rare 3)\\ {{path>N2}} (Rare 3)\\ {{path>A1}} (Rare 2)\\ {{path>E1}} \\ {{path>H3}} in {{:misc:gui:sea.png?20&nolink}}Sea \\ {{path>H1}} on Land | **Hero** \\ {{path>A3W4S3N1H3}}  | Aquatic Tritons \\ Amphibious Mermen \\ Light, Medium, Sacred, and Aquatic Infantry | {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ {{:abilities:pearl_cultivator.png?15&nolink}} [[Pearl Cultivator]] \\ {{:abilities:poison_barbs.png?15&nolink}} [[Poison Barbs]] | {{:misc:gui:fortress.png?30&nolink}} Standard Forts |
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 **Order Limit + 1** **Order Limit + 1**
 +<WRAP center round box 60%>
 +{{:nations:ea:pelagia:pelagian_militia2.png?nolink }} The proper **Pelagians** are **Tritons**, {{:abilities:aquatic.png?15&nolink}} **[[Aquatic]]** beings of **Size 3** (three-to-a-square). Some of the kingdom's Tritons are from formerly independent tribes; these fellows have human-like stats, aside from **12 Magic Resistance**, **11 Morale**, and **20 Combat Speed** naked. The proper Pelagians have distant divine ancestry, however; on top of the standard Triton stats, they possess at least **12 HP**, **1 Natural Protection**, **12 Strength**, and **11 Attack Skill**. (Note that militiamen have -2 to their Morale and Attack Skill, compared to proper troops.)
 +</WRAP>
 +
 +<WRAP center round box 60%>
 +{{:nations:ea:pelagia:merman_net_thrower.png?nolink }} **Mermen** are {{:abilities:amphibious.png?15&nolink}} **[[Amphibious]]** beings, owing to their ability to grow legs upon hitting dry air. They are a separate race from Tritons, but one with many similarities; they're human-like (**Size 3** and all that), and they have **12 Magic Resistance** and **11 Morale** (10 without protection). Underwater, a naked Merman has **22 Combat Speed**; on dry land, though, he has **10 Combat Speed** and **9 Defence Skill**.
 +</WRAP>
 +
 +
 +
  
 ===== National Units ===== ===== National Units =====
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 ^ Source                                                                                                                                        ^ Unit                                                                                                                                       ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 ^ Comments                                                                                                                                                                                                                                                                                                                                        ^ ^ Source                                                                                                                                        ^ Unit                                                                                                                                       ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 ^ Comments                                                                                                                                                                                                                                                                                                                                        ^
 | {{:nations:ea:pelagia:pearl_king.png?20&nolink}} ??Pearl King?? \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Summons]]   | {{:nations:ea:pelagia:hippocampus.png?nolink}} \\ //??Hippocampus#3644??// / 20  | {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Commentary here. | | {{:nations:ea:pelagia:pearl_king.png?20&nolink}} ??Pearl King?? \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Summons]]   | {{:nations:ea:pelagia:hippocampus.png?nolink}} \\ //??Hippocampus#3644??// / 20  | {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:aquatic.png?15&nolink}} [[Aquatic]] \\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Commentary here. |
 +
 +===== Discounted Items =====
 +  * **??Coral Blade??** {{:items:coral_blade.png?20&nolink}} //(Construction 3)// {{path>W1}} and {{gems>4W}}
 +  * **??Clam of Pearls??** {{:items:clam_of_pearls.png?20&nolink}} //(Construction 3)// {{path>W1N1}} and {{gems>4W4N}}
 +=====Magic Access=====
 +//See [[Magic Access]].// These guides supplement the summaries at the top.
 +
 +==== Recruits ====
 +
 +===Elements:===
 +  * No Fire magic
 +  * {{path>A1}} on around 1-in-3 ??Pearl King??s (capital only), and on 1-in-4 mages off-capital
 +  * {{path>W4}} on ??Pearl King??s (capital only), {{path>W3}} on 1-in-4 ??Pearl Mage??s in other seas, and {{path>W1}} on-land
 +  * {{path>E1}} on 1-in-4 Merman Mages, both on-land and in the sea
 +===Sorceries:===
 +  * {{path>S2}} on around 1-in-3 ??Pearl King??s (capital only) and 1-in-4 ??Pearl Mage??s in other seas, uncommon {{path>S1}} on-land
 +  * No Death magic
 +  * {{path>N2}} on around 1-in-3 ??Pearl King??s (captial only) and 1-in-4 ??Pearl Mage??s in other seas, uncommon {{path>N1}} on-land
 +  * No Glamour magic
 +===Others:===
 +  * No Blood magic
 +  * {{path>H3}} on ??Pearl King??s (capital only), {{path>H2}} in other seas, {{path>H1}} on-land
 +
 +====Advanced Access====
 +EA Pelagia's better mages cannot go on land without ??Shambler Skin Armor??, a ??Robe of the Sea??, or an ??Amulet of the Fish??. The real limiting factor of Pelagia's magic is that Pelagia has trouble getting onto shore at all, however, as there aren't many booster combinations that require both the miscellaneous slots and the armor slot to be filled. Being aquatic has its own benefits, however, such as easier access to the ??Bishop Fish?? for relatively-swift Throne-grabbing.
 +
 +Pelagia does have ??Thaumas - Wondrous??, who possesses {{path>A3W4S3N1}}. This is an awkward array to have, since it's just shy of multiple thresholds, but he really is better than nothing.
 +
 +=== Fire ===
 +//No native access.//
 +
 +=== Air ===
 +Thaumas needs only one [[empowerment]] to get to {{path>A4}} for the grand ladder-climb; or he can forge the ??Tome of High Power?? when you reach Construction level 9. There is no way to have a Queen of Air underwater, however, so the climb ends at {{path>A6}} unless Pelagia maintains a persistent presence on the Closed Realm. Without Thaumas, Pelagia's Air access is what it is.
 +
 +=== Water ===
 +Notably, Pelagia needs only Construction Level 5 (and Conjuration Level 8) to summon a Queen of Water, due to their {{path>W4}} ??Pearl King??s. The only big Water booster out of Pelagia's reach (that only boosts Water) is the [[atlantis-ea|Orb of Atlantis]].
 +
 +=== Earth ===
 +{{path>E1}} is a sad path to have, almost completely unboostable without Empowerment. Oh well.
 +
 +=== Astral ===
 +Like with Air, Thaumas can forge the Tome of High Power to get {{path>S4}} at Conjuration Level 9. With the ??Starshine Skullcap??, the book, and an empowerment, he can start forging the ??Ring of Sorcery?? and the ??Ring of Wizardry??; or, if you're not patient enough for artifacts (or if you don't like [[Horror Mark|Horror Marks]], you can empower him twice for the task. Pelagia can get a good deal more Astral Pearls than other nations, due to its efficient [[Alchemy]] with Pearl Cultivation. By empowering themselves up to casting ??Wish??, the Pelagians can then spend {{gems>100S}} to boost all of their magic paths by 1 at the same time.
 +
 +=== Death ===
 +//No native access.// A {{path>N3}} with lungs or an air-breather can summon a ??Forest Troll Tribe??, however; that can give the nation a {{path>D2}} with a little luck, or a {{path>D1}} otherwise, if the nation can maintain a lab on-shore.
 +
 +=== Nature ===
 +??Contact Naiad?? lets {{path>W3N1}} mages (such as any of your ??Pearl King??s) get a {{path>W3N3}} mage, and an amphibious one at that. A {{path>S1N2}} mage with a ??Thistle Mace?? (such as a third of your ??Pearl King??s) can then craft a ??Moonvine Bracelet??. Then the Naiad can craft the ??Treelord's Staff?? for {{path>N6}}. Unfortunately, {{path>N7}} is unattainable without Empowerment, as the Treelords don't have arms.
 +
 +=== Glamour ===
 +//No native access.// ??Forest Troll Tribe?? has a 1-in-4 chance to give you a {{path>G1}} ??Troll Shaman??, however.
 +
 +=== Blood ===
 +//No native access.// If you really want some Blood, but you don't have land provinces for bootstrapping... well, you'll need a land province to summon the {{path>N4B1}} ??Treelord#980??, so you better start working. That Treelord can't move, so you'll need a province with a decent population as well.
  
  
dom6/pelagia-ea.1711495362.txt.gz · Last modified: 2024/03/26 23:22 by johnnydown