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dom6:phlegra-la [2026/09/08 02:48] wigglefig |
dom6:phlegra-la [2026/09/09 21:00] (current) wigglefig |
| <WRAP column third> | <WRAP column third> |
| <WRAP box><WRAP centeralign>**The Burning Mountain**\\ | <WRAP box><WRAP centeralign>**The Burning Mountain**\\ |
| {{ dom6:sites:sites_0000.png?nolink }} \\ //Increases Heat scales (by a maximum of 2 points)//\\ //Produces// {{gems>3F}} //per turn// \\ //Will eventually explode and turn into the Shattered Mountain//</WRAP></WRAP></WRAP> | {{ dom6:sites:sites_0000.png?nolink }} \\ //Increases Heat scales (by a maximum of 2 points)//\\ //Produces// {{gems>3F}} //per turn// \\ </WRAP></WRAP></WRAP> |
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| </WRAP> | </WRAP> |
| ====The Burning Mountain event chain==== | ====The Burning Mountain event chain==== |
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| **The Burning Mountain** is associated with a number of important events for LA Phlegra. These events are not guaranteed to trigger every turn and are actually fairly rare in testing. | **The Burning Mountain** site is associated with a number of events for LA Phlegra. These events are not guaranteed to trigger every turn and are actually somewhat infrequent in testing. |
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| * After turn 5, the following event can occur, producing around 30 unrest. | * After turn 5, the following event can occur, producing around 30 unrest. |
| > The Burning Mountain is rumbling. Throughout the land fearful tales are told of the giant monstrosities that wage war upon Gods. | > The Burning Mountain is rumbling. Throughout the land fearful tales are told of the giant monstrosities that wage war upon Gods. |
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| * After turn 15, the following even car occur, producing around 40 unrest, causing around 10% of the Phlegra's population to emigrate and giving you 2d6 Fire gems. | * After turn 15, the following event can occur, producing around 40 unrest, causing around 10% of Phlegra's population to emigrate and giving you 2d6 Fire gems. |
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| > The Burning Mountain is rumbling and lava has spilled forth. There has been widespread panic and people are fleeing the land while they still can. | > The Burning Mountain is rumbling and lava has spilled forth. There has been widespread panic and people are fleeing the land while they still can. |
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| * Most importantly, once per game after turn 30 the following event can occur, creating **The Shattered Volcano** (**The Burning Mountain** site remains alongside the new site), producing around 40 unrest, killing around 20% of Phlegra's population, and giving you a powerful commander: Enkelados, ??First of the Gigantes??. This event may occur even if Phlegra's capital is captured by an enemy before The Burning Mountain explodes. | * Most importantly, once per game after turn 30 the following event can occur, creating **The Shattered Volcano**, producing around 40 unrest, killing around 20% of Phlegra's population, and giving you a powerful commander: Enkelados, ??First of the Gigantes??. This event may occur even if Phlegra's capital is captured by an enemy before The Burning Mountain explodes. |
| * The Shattered Volcano produces {{gems>1F1D}} and allows recruitment of powerful but destructive ??Laestrygonian Tyrant??s. If ??Gigantomachia?? is cast, you can also recruit ??Laestrygonian?? units here. However, Laestrygonian recruitment is not available to enemies who capture this province. | * The Shattered Volcano produces {{gems>1F1D}} and allows recruitment of powerful but destructive ??Laestrygonian Tyrant??s. If ??Gigantomachia?? is cast, you can also recruit ??Laestrygonian?? units here. However, Laestrygonian recruitment is not available to enemies who capture this province. |
| | * This event does not destroy The Burning Mountain, meaning that the unrest and population emigration events from earlier can still occur. |
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| > The Burning Mountain has erupted sending shock waves throughout the kingdom. Thousands have perished in ash and flames. In the wake of the devastation the Laestrygonians have awoken and broken free. Enkelados the Laestrygonian monstrosity imprisoned underneath the volcano has returned to punish the gods for his imprisonment. | > The Burning Mountain has erupted sending shock waves throughout the kingdom. Thousands have perished in ash and flames. In the wake of the devastation the Laestrygonians have awoken and broken free. Enkelados the Laestrygonian monstrosity imprisoned underneath the volcano has returned to punish the gods for his imprisonment. |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:la:phlegra:Phlegran_commander.png?nolink}} | **??Phlegran Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:slave.png?15&nolink}} [[Slave]] | 50 leadership Taskmaster. Boosts slave morale but is otherwise unremarkable, being incapable of putting squads into special formations. | | | {{:nations:la:phlegra:Phlegran_commander.png?nolink}} | **??Phlegran Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 26 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:slave.png?15&nolink}} [[Slave]] | 50 leadership Taskmaster. Boosts slave morale but is otherwise unremarkable, being incapable of putting squads into special formations. | |
| | {{:nations:la:phlegra:cyclope_commander.png?nolink}} | **??Cyclope Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 83 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ [[Eyes]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (+1) \\ 10 Gold Cheaper When Active ([[Gigantomachia]]) | The Cyclope Commander is almost as well armoured as the ??Lochos?? of [[mekone ea|EA Mekone]], but less skilled in melee combat. It is marginally better at leadership than the Phlegran Commander with 75 leadership, but is also incapable of formations. Potentially useful as an army thug due to its giant stats and decent starting gear, with the notable weakness of very low Magic Resistance. | | | {{:nations:la:phlegra:cyclope_commander.png?nolink}} | **??Cyclope Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 83 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ [[Eyes]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (+1) \\ 10 Gold Cheaper When Active ([[Gigantomachia]]) | The Cyclope Commander is almost as well armoured as the ??Lochos?? of [[mekone ea|EA Mekone]], but less skilled in melee combat. It is marginally better at leadership than the Phlegran Commander with 75 leadership, but is also incapable of formations; however, it is necessary to lead ??Cyclope Soldier??s due to their Minimum Leader Size of 6. Potentially useful as an army thug due to its giant stats and decent starting gear, with the notable weakness of very low Magic Resistance. | |
| | {{:nations:la:phlegra:Phlegran_cataphract_commander.png?nolink}} | **??Phlegran Cataphract Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 50 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (3) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (3) \\ {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | The Phlegran Cataphract Commander is Phlegra's best mundane commander at 100 leadership and Taskmaster (3). They are also pretty mobile on the strategic map (Map Move 18). | | | {{:nations:la:phlegra:Phlegran_cataphract_commander.png?nolink}} | **??Phlegran Cataphract Commander??** \\ {{:misc:gui:gold.png?15&nolink}} 135 \\ {{:misc:gui:resources.png?15&nolink}} 50 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (3) \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (3) \\ {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | The Phlegran Cataphract Commander is Phlegra's best mundane commander at 100 leadership and Taskmaster (3). They are also pretty mobile on the strategic map (Map Move 18). | |
| | {{:nations:la:phlegra:cataphracted_mouflon.png?nolink}} | //??Cataphracted Mouflon#3215??// | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (5) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | ::: | | | {{:nations:la:phlegra:cataphracted_mouflon.png?nolink}} | //??Cataphracted Mouflon#3215??// | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (5) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | ::: | |
| | {{:nations:la:phlegra:Phlegran_priest.png?nolink}} | **??Phlegran Priest??** \\ {{:misc:gui:gold.png?15&nolink}} 90 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:slave.png?15&nolink}} [[Slave]] | Due to the way the [[turn order sequence]] works, Phlegran Priests actually reduce unrest before the gold income calculation occurs. However, their unrest reduction is so low compared to their actual gold cost that their utility in this regard is somewhat dubious. | | | {{:nations:la:phlegra:Phlegran_priest.png?nolink}} | **??Phlegran Priest??** \\ {{:misc:gui:gold.png?15&nolink}} 90 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (2) \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (1) \\ {{:abilities:slave.png?15&nolink}} [[Slave]] | Due to the way the [[turn order sequence]] works, Phlegran Priests actually reduce unrest before the gold income calculation occurs. However, their unrest reduction is so low compared to their actual gold cost that their utility in this regard is somewhat dubious. | |
| | {{:nations:la:phlegra:shackled_mage.png?nolink}} | **??Shackled Mage#3220??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>100%FAWE}}{{path>R5}} \\ {{:abilities:affliction.png?15&nolink}} [[Starting Affliction Chance]] (50%) \\ {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:communion_slave.png?15&nolink}} [[Communion Slave]] | Shackled Mages are poor researchers and mages on their own. However, their innate Communion Slave ability allows Phlegra to use large, round-zero communions to cast devastating spells before opponents have the chance to get protective buffs online. This comes at the cost of Shackled Mages being extremely vulnerable to being wiped out by the fatigue costs of their communion masters' spells without careful management. Nevertheless, Shackled Mages are critical for LA Phlegra and unlock most of the casting power of the nation. | | | {{:nations:la:phlegra:shackled_mage.png?nolink}} | **??Shackled Mage#3220??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>100%FAWE}}{{path>R5}} \\ {{:abilities:affliction.png?15&nolink}} [[Starting Affliction Chance]] (50%) \\ {{:abilities:slave.png?15&nolink}} [[Slave]] \\ {{:abilities:communion_slave.png?15&nolink}} [[Communion Slave]] | Shackled Mages are poor researchers and mages on their own. However, their innate Communion Slave ability allows Phlegra to use large, round-zero communions to cast devastating spells before opponents have the chance to get protective buffs online. This comes at the cost of Shackled Mages being extremely vulnerable to being wiped out by the fatigue costs of their communion masters' spells. | |
| | {{:nations:la:phlegra:phlegran_oppressor.png?nolink}} | **??Phlegran Oppressor??** \\ {{:misc:gui:gold.png?15&nolink}} 160 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1E1,100%AW}}{{path>R11}} \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) | Phlegran Oppressors are Phlegra's generic mage recruit. Their wide spread of paths allows them to cast powerful spells in combat if supported by a communion (which they can only join with the help of communion items such as the ??Crystal Matrix??, or the national ??Oppressors Headband??), but they are relatively weak outside of one without gem expenditure. In terms of rituals, Phlegran Oppressors provide access to a few nice summons with modest boosting, such as ??Green Lion??s (??Manifest Vitriol??) or ??Gelatinous Cube??s (??Vile Water??). | | | {{:nations:la:phlegra:phlegran_oppressor.png?nolink}} | **??Phlegran Oppressor??** \\ {{:misc:gui:gold.png?15&nolink}} 160 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1E1,100%AW}}{{path>R11}} \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) | Phlegran Oppressors are Phlegra's generic mage recruit. Their wide spread of paths allows them to cast powerful spells in combat if supported by a communion (which they can only join with the help of communion items such as the ??Crystal Matrix??, or the national ??Oppressors Headband??), but they are relatively weak outside of one without gem expenditure. In terms of rituals, Phlegran Oppressors provide access to a few nice summons with modest boosting, such as ??Green Lion??s (??Manifest Vitriol??) or ??Gelatinous Cube??s (??Vile Water??). | |
| | {{:nations:la:phlegra:oppressor_general.png?nolink}} | **??Oppressor General??** \\ {{:misc:gui:gold.png?15&nolink}} 185 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1,100%FAW}}{{path>R9}} \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) | Oppressor Generals have the same leadership but lower Taskmaster compared to Phlegran Cataphract Commanders, and they are worse mages compared to Phlegran Oppressors, making their usefulness in Phlegra's roster questionable. | | | {{:nations:la:phlegra:oppressor_general.png?nolink}} | **??Oppressor General??** \\ {{:misc:gui:gold.png?15&nolink}} 185 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>E1,100%FAW}}{{path>R9}} \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) | Oppressor Generals have the same leadership but lower Taskmaster compared to Phlegran Cataphract Commanders, and they are worse mages compared to Phlegran Oppressors, making their usefulness in Phlegra's roster questionable. | |
| | {{:nations:la:phlegra:elder_cyclops.png?nolink}} | **??Cyclope Smith??** \\ {{:misc:gui:gold.png?15&nolink}} 335 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?15&nolink}}Capital Only | {{path>F1E1,100%FAWE,10%FAWE}}{{path>R11}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (20) \\ {{:abilities:master_smith.png?20&nolink}} [[Master Smith]] (1) \\ [[Eyes]] (1) \\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]] \\ 10 Gold Cheaper When Active ([[Gigantomachia]]) | Cyclope Smiths are considerably worse compared to the Elder Cyclopes of earlier ages. They no longer provide as much access to boosters, but they are still a big chunky body with some magical ability, which can be helpful for niche thugging tasks. They also provide some resources to help with Phlegra's resource-heavy unit roster. | | | {{:nations:la:phlegra:elder_cyclops.png?nolink}} | **??Cyclope Smith??** \\ {{:misc:gui:gold.png?15&nolink}} 335 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?15&nolink}}Capital Only | {{path>F1E1,100%FAWE,10%FAWE}}{{path>R11}} \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resource_bonus.png?15&nolink}} [[Resource Bonus]] (20) \\ {{:abilities:master_smith.png?20&nolink}} [[Master Smith]] (1) \\ [[Eyes]] (1) \\ {{:abilities:mountain_survival.png?20&nolink}} [[Mountain Survival]] \\ 10 Gold Cheaper When Active ([[Gigantomachia]]) | Cyclope Smiths are considerably worse as mages compared to the Elder Cyclopes of earlier ages. They no longer provide as much access to boosters, but they are still a big chunky body with some magical ability, which can be helpful for niche thugging tasks. However, they cost only 2 CP to recruit, meaning they can be recruited in relatively large numbers, which makes their Resource Bonus ability a lot more relevant. | |
| | {{:nations:la:phlegra:oppressor_archon.png?nolink}} | **??Oppressor Archon??** \\ {{:misc:gui:gold.png?15&nolink}} 470 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}}Capital Only | {{path>F1A1W1E1S1H2,100%FE,100%FAES,10%FAES}}{{path>R19}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (65/48) \\ {{:abilities:communion_master.png?15&nolink}} [[Communion Master]] | Oppressor Archons have a huge variety of crosspaths, making them excellent forgers and ritual casters; in particular, they provide access to the Earth/Astral crosspath for ??Golem??s and Meteoric items. They are also auto-Communion Masters, allowing them to cast devastating spells in the first round of combat with the support of Shackled Mage communion slaves. However, their single guaranteed Astral path makes them incredibly vulnerable to ??Magic Duel??, a vulnerability likely to be exploited in the Astral-heavy Late Age. | | | {{:nations:la:phlegra:oppressor_archon.png?nolink}} | **??Oppressor Archon??** \\ {{:misc:gui:gold.png?15&nolink}} 470 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}}Capital Only | {{path>F1A1W1E1S1H2,100%FE,100%FAES,10%FAES}}{{path>R19}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (2) \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (65/48) \\ {{:abilities:communion_master.png?15&nolink}} [[Communion Master]] | Oppressor Archons have a huge variety of crosspaths, making them excellent forgers and ritual casters; in particular, they provide access to the Earth/Astral crosspath for ??Golem??s and Meteoric items. They are also auto-Communion Masters, allowing them to cast devastating spells in the first round of combat with the support of Shackled Mage communion slaves. However, their single guaranteed Astral path makes them incredibly vulnerable to ??Magic Duel??, a vulnerability likely to be exploited in the Astral-heavy Late Age. | |
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| The Laestrygonian Tyrant may only be recruited once the Shattered Volcano capital site has appeared. | The Laestrygonian Tyrant may only be recruited once the Shattered Volcano capital site has appeared. |
| ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{ :nations:la:phlegra:laestrygonian_tyrant.png?nolink }} | **??Laestrygonian Tyrant??**\\ {{gold}} 845\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F4E3D2,10%FAED}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (17) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (10) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (4) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+10/month)\\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (4)\\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]]\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (7) \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (15) \\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] (1) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (70) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (2) \\ {{:abilities:shattered_soul.png?15&nolink}} [[Shattered soul]] (5%) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Laestrygonian Tyrants are expensive super-mages with a variety of abilities that make them fearsome combatants.\\ \\ A combination of Fear, high base HP and multiple attacks make the Tyrant more difficult to defeat with counterthugs. Berserk prevents it from routing, and adds extra protection on top of its very high base natural protection (16). Its magic paths are great for durability, allowing Tyrants to cast the ??Phoenix Pyre??-??Soul Vortex?? combo, self-buff ??Temper Flesh?? and cast ??Summon Earthpower?? for extra reinvigoration. Finally, it has some access to battlefield wipe spells like ??Fire Storm?? and ??Earthquake??, or ??Bone Grinding?? if added to a communion.\\ \\ However, Tyrants are not without their weaknesses. While their paths are powerful in a conventional sense, they do not provide the game-breaking utility you might expect for their gold cost. Tyrants are very unlikely to have Air paths and thus much more difficult to empower into magic-phase capability compared to their predecessors, the ??Phlegran Tyrant??s. Finally, their berserk ability not only continuously generates fatigue while it is active, it also disables their spell-casting and forces them off-script if they are damaged, which can be exploited by canny opponents to prevent Tyrants from buffing themselves up to their full potential or pulling off battlefield wipes. | | | {{ :nations:la:phlegra:laestrygonian_tyrant.png?nolink }} | **??Laestrygonian Tyrant??**\\ {{gold}} 845\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F4E3D2,10%FAED}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (17) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (10) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (4) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+10/month)\\ {{:abilities:taskmaster.png?15&nolink}} [[Taskmaster]] (4)\\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]]\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (7) \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (15) \\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] (1) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (70) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (2) \\ {{:abilities:shattered_soul.png?15&nolink}} [[Shattered soul]] (5%) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]] | Laestrygonian Tyrants are expensive super-mages with a variety of abilities that make them fearsome combatants.\\ \\ A combination of Fear, high base HP and multiple attacks make the Tyrant more difficult to defeat with counterthugs. Berserk prevents it from routing, and adds extra protection on top of its very high base natural protection (16). Its magic paths are great for durability, allowing Tyrants to cast the ??Phoenix Pyre??-??Soul Vortex?? combo, self-buff ??Temper Flesh?? and cast ??Summon Earthpower?? for extra reinvigoration. Finally, it has some access to battlefield wipe spells like ??Fire Storm?? and ??Earthquake??, or ??Bone Grinding?? if added to a communion.\\ \\ However, Tyrants are not without their weaknesses. While their paths are powerful in a conventional sense, they do not provide the game-breaking utility you might expect for their gold cost. Tyrants are very unlikely to have Air paths and thus are much more difficult to empower into magic-phase capability compared to their predecessors, the ??Phlegran Tyrant??s. Finally, their berserk ability not only continuously generates fatigue while it is active (dangerous for ??Phoenix Pyre?? strategies), it also disables their spell-casting and forces them off-script if they are damaged. This can be exploited by canny opponents to prevent Tyrants from buffing themselves up to their full potential or pulling off battlefield wipes.\\ \\ Interestingly, unlike their MA counterparts (??Phlegran Tyrant??) Laestrygonian Tyrants lack Affliction Resistance, making them more prone to pick up afflictions while Phoenix Pyre-ing. | |
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| Similar to MA Ulm, LA Phlegra's unit roster suffers from low Magic Resistance across the board; the highest it gets is 11 on the Mouflon Cataphract's rider. Due to how common Astral magic is in the Late Age, it is important for Phlegra to transition out of recruitable units and into summons before its opponents can exploit this weakness using spells like ??Enslave Mind??. | Similar to MA Ulm, LA Phlegra's unit roster suffers from low Magic Resistance across the board; the highest it gets is 11 on the Mouflon Cataphract's rider. Due to how common Astral magic is in the Late Age, it is important for Phlegra to transition out of recruitable units and into summons before its opponents can exploit this weakness using spells like ??Enslave Mind??. |
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| | Most of Phlegra's troops also suffer from low morale, even with the help of Taskmaster commanders. |
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| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
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| ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Image ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{ :nations:la:phlegra:laestrygonian.png?nolink }} | **??Laestrygonian??**\\ {{gold}} 250\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 66 \\ Limited recruitment: 1 under ??Gigantomachia??\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (10) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (10) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (2) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+3/month)\\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]]\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (6) \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (15) \\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] (1) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (30) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (2) \\ {{:abilities:shattered_soul.png?15&nolink}} [[Shattered soul]] (5%) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ {{:abilities:minimum_leader_size.png?15&nolink}} [[Minimum Leader Size]] (6) | Gains {{path>F2E1D1}} if turned into a commander.\\ \\ Laestrygonian troops can only ever be recruited in limited numbers while Gigantomachia is active, meaning they are unlikely to be relevant in most games. While they are expensive, they have nice abilities and very high damage output, so they could potentially be used to good effect with pointbuffs. | | | {{ :nations:la:phlegra:laestrygonian.png?nolink }} | **??Laestrygonian??**\\ {{gold}} 250\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 66 \\ Limited recruitment: 1 under ??Gigantomachia??\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:resist_fire.png?15&nolink}} [[Resist Fire]] (10) \\ {{:abilities:resist_poison.png?15&nolink}} [[Resist Poison]] (10) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (2) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+3/month)\\ {{:abilities:combat_caster.png?15&nolink}} [[Combat Caster]]\\ {{:abilities:fear.png?15&nolink}} [[Fear]] (6) \\ {{:abilities:siege_bonus.png?15&nolink}} [[Siege Bonus]] (15) \\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] (1) \\ {{:abilities:population_killer.png?15&nolink}} [[Population Killer]] (30) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (2) \\ {{:abilities:shattered_soul.png?15&nolink}} [[Shattered soul]] (5%) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]]\\ {{:abilities:recuperation.png?15&nolink}} [[Recuperation]]\\ {{:abilities:minimum_leader_size.png?15&nolink}} [[Minimum Leader Size]] (6) | Gains {{path>F2E1D1}} if turned into a commander.\\ \\ Laestrygonian troops can only ever be recruited in limited numbers while Gigantomachia is active, meaning they are unlikely to be relevant in most games. While they are expensive, they have nice abilities and very high damage output, so they could potentially be used to good effect with pointbuffs. Alternatively, their large hitpoint pool could be used to soak enemy magic away from more important units/commanders. | |
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| ==== Heroes ==== | ==== Heroes ==== |