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dom6:phlegra-ma [2024/07/09 03:42] johnnydown Add Dom6 version marker |
dom6:phlegra-ma [2024/07/30 19:06] (current) fenrir |
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===== General Overview ===== | ===== General Overview ===== |
If you are considering picking this nation to play, what should you know? | |
| Middle Phlegra succeeds [[Mekone-ea|Mekone]] as a nation of small giant armies and //huge// human armies. There are no [[Sacred]] troops, and none of the giants are Sacred, but nothing stops you from naming one of your ??Phlegran Tyrant??s or ??Elder Cyclops??es a [[Prophet]]. Making your elite commanders better is never a bad idea, but Phlegra primarily wants highly favorable [[Scales]]; if not for recruiting the regular troops and the mid-grade Cyclopes, then at least for both manufacturing //more// of those tyrannical elites and surviving their impact. |
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| Phlegra's economy is rather fragile. The best troops and commanders drum up [[Unrest]]; not that you absolutely need the ??Gigante Warrior??s, but the commanders are what make Middle Phlegra stand out. Said Unrest can be tackled by the helot squads the Tyrants can [[Slaver|seize]] for free, though a [[Patrol|Patrolling]] unit is one on the defensive. Phlegra's [[Dominion]] does //not// tackle Unrest, and even works against Phlegra's economy due to the [[turn order]] -- though, if you've taken [[Scales#Order-and-Turmoil|Order]], that will help as usual. |
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| [[Magic|Magically]], Phlegra is weird. As a mostly human nation it has access to [[Communion|Communions]], specifically of the Astral variety; however, lacking [[Astral]], these automatically assemble among the nation's ??Trophimos Oppressor??s and ??Shackled Mage??s instead. Like the [[pythium-ma|Pythian]] ??Theurg Communicant??, the Shackled Mage is largely pathetic outside of propping up these arrays. In contrast, the Shackled Mage is technically a mage who can typically attempt [[research|strategic]] [[items|mage]] [[magic-site|tasks]], but he therefore takes up Commander Points. It should be noted that Phlegra has a national Communion Master item, so it can assemble (taxing) Communions of [[Nature]] and [[Death]] alongside the Trophimoi's four Elements. |
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===== National Features ===== | ===== National Features ===== |
**Turmoil Limit + 1** | **Turmoil Limit + 1** |
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**Unrest:** All provinces under the dominion of Phlegra will have their unrest increased every turn. Higher dominion strength in the province yields a greater increase in unrest. In a disciple game this will only have an effect if Phlegra is the Pretender God and then it will affect the disciples as well. Being a disciple of Phlegra will be difficult. | __**Unrest:**__ //"All provinces under the dominion of Phlegra will have their unrest increased every turn. Higher dominion strength in the province yields a greater increase in unrest. In a disciple game this will only have an effect if Phlegra is the Pretender God and then it will affect the disciples as well. Being a disciple of Phlegra will be difficult."// |
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| In Dominions 5, the Unrest added is roughly equal to the Unrest that friendly Dominion candles **subtract**, give-or-take one point if the local Dominion is an odd number. The only things that modify Unrest **after** this thing are the "[[Reduces Unrest]]" and "[[Causes Unrest]]" traits. Unrest can't be below zero at any point during the turn calculations, resulting in an Unrest "floor" for friendly provinces. Here are the effects of those "floors": |
| <WRAP center 30%> |
| ^ {{:misc:dominioncandle.png?5&nolink|Dominion Strength}} ^ {{:misc:gui:unrest.png?nolink|"Base" Unrest}} ^ {{:misc:gui:income.png?nolink|Income}} ^ {{:misc:gui:recruitmentpoints.png?nolink|Recruitment Points}} ^ {{:misc:gui:resources.png?nolink|Resources}} ^ |
| | {{scales>Dom1}} | 0-1 | -1% | -0.5% | -0.5% | |
| | {{scales>Dom2}} | 1 | -2% | -1% | -1% | |
| | {{scales>Dom3}} | 1-2 | -2.9% | -1.5% | -1.5% | |
| | {{scales>Dom4}} | 2 | -3.8% | -2% | -2% | |
| | {{scales>Dom5}} | 2-3 | -4.8% | -2.5% | -2.4% | |
| | {{scales>Dom6}} | 3 | -5.7% | -3% | -2.9% | |
| | {{scales>Dom7}} | 3-4 | -6.5% | -3.5% | -3.4% | |
| | {{scales>Dom8}} | 4 | -7.4% | -4% | -3.8% | |
| | {{scales>Dom9}} | 4-5 | -8.3% | -4.5% | -4.3% | |
| | {{scales>Dom10}} | 5 | -9.1% | -5% | -4.8% | |
| </WRAP> |
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**Magical Oppression:** Like [[pythium-ma|Pythium]], Phlegra has innate [[Communion]] Slaves. These fellows typically have a magic path, unlike the Pythian equivalents, but this has a decent chance to mismatch with what the Masters possess. Phlegra also has innate Communion Masters, who automatically command these Slaves without the need for casting **??Communion Master??** (a spell they cannot cast anyway), and the nation also has a national [[items|item]] for providing the trait to other mages. | |
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<WRAP center round box 60%> | <WRAP center round box 60%> |
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===== National Units ===== | ===== National Units ===== |
| {{:items:oppressors_headband.png?nolink }} Like [[pythium-ma|Pythium]], Phlegra has innate [[Communion]] Slaves. These fellows typically have a magic path, unlike the Pythian equivalents, but this has a decent chance to mismatch with what the Masters possess. Phlegra also has innate Communion Masters, who automatically command these Slaves without the need for casting **??Communion Master??** (a spell they cannot cast anyway), and the nation also has a national [[items|item]] for providing the trait to other mages. |
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==== Commanders ==== | ==== Commanders ==== |
^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |