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dom6:phlegra-ma [2024/07/09 03:42]
johnnydown Add Dom6 version marker
dom6:phlegra-ma [2024/07/30 19:06] (current)
fenrir
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 ===== General Overview ===== ===== General Overview =====
-If you are considering picking this nation to playwhat should you know?+ 
 +Middle Phlegra succeeds [[Mekone-ea|Mekone]] as a nation of small giant armies and //huge// human armies. There are no [[Sacred]] troops, and none of the giants are Sacred, but nothing stops you from naming one of your ??Phlegran Tyrant??s or ??Elder Cyclops??es a [[Prophet]]. Making your elite commanders better is never a bad idea, but Phlegra primarily wants highly favorable [[Scales]]; if not for recruiting the regular troops and the mid-grade Cyclopes, then at least for both manufacturing //more// of those tyrannical elites and surviving their impact. 
 + 
 +Phlegra's economy is rather fragile. The best troops and commanders drum up [[Unrest]]; not that you absolutely need the ??Gigante Warrior??s, but the commanders are what make Middle Phlegra stand out. Said Unrest can be tackled by the helot squads the Tyrants can [[Slaver|seize]] for free, though a [[Patrol|Patrolling]] unit is one on the defensive. Phlegra's [[Dominion]] does //not// tackle Unrest, and even works against Phlegra's economy due to the [[turn order]] -- thoughif you've taken [[Scales#Order-and-Turmoil|Order]], that will help as usual. 
 + 
 +[[Magic|Magically]], Phlegra is weird. As a mostly human nation it has access to [[Communion|Communions]], specifically of the Astral variety; however, lacking [[Astral]], these automatically assemble among the nation'??Trophimos Oppressor??s and ??Shackled Mage??s instead. Like the [[pythium-ma|Pythian]] ??Theurg Communicant??, the Shackled Mage is largely pathetic outside of propping up these arrays. In contrast, the Shackled Mage is technically a mage who can typically attempt [[research|strategic]] [[items|mage]] [[magic-site|tasks]], but he therefore takes up Commander Points. It should be noted that Phlegra has a national Communion Master item, so it can assemble (taxing) Communions of [[Nature]] and [[Death]] alongside the Trophimoi's four Elements.
  
 ===== National Features ===== ===== National Features =====
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 **Turmoil Limit + 1** **Turmoil Limit + 1**
  
-**Unrest:** All provinces under the dominion of Phlegra will have their unrest increased every turn. Higher dominion strength in the province yields a greater increase in unrest. In a disciple game this will only have an effect if Phlegra is the Pretender God and then it will affect the disciples as well. Being a disciple of Phlegra will be difficult.+__**Unrest:**__ //"All provinces under the dominion of Phlegra will have their unrest increased every turn. Higher dominion strength in the province yields a greater increase in unrest. In a disciple game this will only have an effect if Phlegra is the Pretender God and then it will affect the disciples as well. Being a disciple of Phlegra will be difficult."// 
 + 
 +In Dominions 5, the Unrest added is roughly equal to the Unrest that friendly Dominion candles **subtract**, give-or-take one point if the local Dominion is an odd number. The only things that modify Unrest **after** this thing are the "[[Reduces Unrest]]" and "[[Causes Unrest]]" traits. Unrest can't be below zero at any point during the turn calculations, resulting in an Unrest "floor" for friendly provinces. Here are the effects of those "floors": 
 +<WRAP center 30%> 
 +^  {{:misc:dominioncandle.png?5&nolink|Dominion Strength}}  ^  {{:misc:gui:unrest.png?nolink|"Base" Unrest}}  ^  {{:misc:gui:income.png?nolink|Income}}  ^  {{:misc:gui:recruitmentpoints.png?nolink|Recruitment Points}}  ^  {{:misc:gui:resources.png?nolink|Resources}}  ^     
 +|  {{scales>Dom1}}  |  0-1  |  -1%  |  -0.5%  |  -0.5%  | 
 +|  {{scales>Dom2}}  |  1  |  -2%  |  -1%  |  -1%  | 
 +|  {{scales>Dom3}}  |  1-2  |  -2.9%  |  -1.5%  |  -1.5%  | 
 +|  {{scales>Dom4}}  |  2  |  -3.8%  |  -2%  |  -2%  | 
 +|  {{scales>Dom5}}  |  2-3  |  -4.8%  |  -2.5%  |  -2.4%  | 
 +|  {{scales>Dom6}}  |  3  |  -5.7%  |  -3%  |  -2.9%  | 
 +|  {{scales>Dom7}}  |  3-4  |  -6.5%  |  -3.5%  |  -3.4%  | 
 +|  {{scales>Dom8}}  |  4  |  -7.4%  |  -4%  |  -3.8%  | 
 +|  {{scales>Dom9}}  |  4-5  |  -8.3%  |  -4.5%  |  -4.3%  | 
 +|  {{scales>Dom10}}  |  5  |  -9.1%  |  -5%  |  -4.8%  | 
 +</WRAP> 
  
-**Magical Oppression:** Like [[pythium-ma|Pythium]], Phlegra has innate [[Communion]] Slaves. These fellows typically have a magic path, unlike the Pythian equivalents, but this has a decent chance to mismatch with what the Masters possess. Phlegra also has innate Communion Masters, who automatically command these Slaves without the need for casting **??Communion Master??** (a spell they cannot cast anyway), and the nation also has a national [[items|item]] for providing the trait to other mages. 
  
 <WRAP center round box 60%> <WRAP center round box 60%>
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 ===== National Units ===== ===== National Units =====
 +{{:items:oppressors_headband.png?nolink }} Like [[pythium-ma|Pythium]], Phlegra has innate [[Communion]] Slaves. These fellows typically have a magic path, unlike the Pythian equivalents, but this has a decent chance to mismatch with what the Masters possess. Phlegra also has innate Communion Masters, who automatically command these Slaves without the need for casting **??Communion Master??** (a spell they cannot cast anyway), and the nation also has a national [[items|item]] for providing the trait to other mages.
 +
 ==== Commanders ==== ==== Commanders ====
 ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
dom6/phlegra-ma.1720496533.txt.gz · Last modified: 2024/07/09 03:42 by johnnydown