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Phlegra is a kingdom of giants who have enslaved the much more numerous human population. The Gigantes of Phlegra are the descendants of the Gigantes of Mekone, who made war upon the gods of men. Punished for their sins the descendants of Mekone no longer appear as proud hoplites in gleaming armor, instead they are deformed and cursed with a violent temper. Since the fall of Mekone, the Gigantes resent pretending gods and religious faiths, and only the human population of the kingdom devote themselves to the awakening God. Phlegra is also the home of the sheep-herding Cyclopes, another tribe of giants. Like their predecessors the Gigantes of Phlegra have enslaved their neighbors and formed a kingdom under the rule of their Tyrants. Unscrupulous human mages have developed ways to serve the Tyrants by dominating less fortunate magically adept humans. Now human taskmasters and oppressors cause more fear in the populace than the Tyrants themselves.
"Mekone and its successors are inspired by giants of Greek myth. Described either as strong and proud hoplites, or in later times, as monstrous beings with serpent legs, the idea of a nation of giants that doesn’t follow the development of most other giant nations, with smaller and smaller giants in the later ages, started to take form. … I also wanted to incorporate the hubris of the giants and the Gigantomachia—the war against the gods—into the nation, which in turn created the backstory for the middle and late age versions of the nation.
Phlegra in the middle age is a nation that has lost most of its proud legacy. The Gigantes of Mekone are cursed for their hubris and are becoming physically and mentally afflicted. I also wanted to add shepherding cyclopes to the Elder Cyclopes of earlier times. At first, the nation felt a bit bland, but when I started to think on the slaves and the Phlegran society the idea of the oppressors and slave mages appeared. The feel of the nation took a whole new turn and the slave mage mechanics made for entirely new tactics not available to other nations." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (Rare 5) 3 (Rare 4) 2 (Rare 3) 2 2 (Rare 3) 1 1 | Master Smith Heroes 12233 Summons 11 (req. 2 & GoR) 121 (req. 3 & GoR) | Mostly Human Slave Soldiers Cyclops Warriors Few Gigante Warriors No Sacred Troops. | Slave Taskmaster Gluttony Communion Slave Communion Master | Giant Forts |
Capitol Gems: 221
Turmoil Limit + 1
Unrest: All provinces under the dominion of Phlegra will have their unrest increased every turn. Higher dominion strength in the province yields a greater increase in unrest. In a disciple game this will only have an effect if Phlegra is the Pretender God and then it will affect the disciples as well. Being a disciple of Phlegra will be difficult.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Cyclops Chieftain 75 7 1 | Taskmaster (1) Eyes (1) Gluttony (1) 10 Gold Cheaper when active (Gigantomachia) | Commentary here. | |
Trophimos Commander 105 21 1 | Taskmaster (2) | Commentary here. | |
Shackled Mage 95 1 2 | 1100%5 Starting Affliction Chance (50%) Slave Communion Slave | Commentary here. | |
Cyclops Shepherd Shaman 100 3 2 | 14 Supply Bonus (10) Beast Master (2) Eyes (1) Gluttony (1) Summon Allies (Great Mouflon x 2) 10 Gold Cheaper when active (Gigantomachia) | Commentary here. | |
Trophimos Priest 135 1 2 | 1100%19 Sacred Taskmaster (1) | Commentary here. | |
Trophimos Sage 160 1 2 | 2200%19 Sacred Taskmaster (1) | Commentary here. | |
Trophimos Oppressor 160 1 2 | 11 Taskmaster (2) Communion Master | Commentary here. | |
Phlegran Tyrant 445 38 4 Capital Only | 3211100% 10%13 Fire Resistance (10) Poison Resistance (5) Berserker (+4) Cause Unrest (+3 per month) Taskmaster (4) Gluttony (4) Affliction Resistance (3) Slaver Bonus (5) Capture Slaves (Helote Warrior) Combat Caster 10 Gold Cheaper when active (Gigantomachia) | Commentary here. | |
Elder Cyclops 465 3 4 Capital Only | 2121100% 10%17 Fire Resistance (15) Resource Bonus (25) Master Smith (1) Eyes (1) Mountain Survival 10 Gold Cheaper when active (Gigantomachia) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Helote Archer 8 6 4 | Slave | Commentary here. | |
Helote Warrior 8 10 4 Non-fort Recruit Available | Slave | Commentary here. | |
Helote Soldier 8 17 4 | Slave | Commentary here. | |
Cyclops Warrior 35 3 7 | Eyes (1) Gluttony (1) Undisciplined 10 Gold Cheaper when active (Gigantomachia) | Commentary here. | |
Cyclops Hurler 35 3 7 | Siege Bonus (5) Eyes (1) Gluttony (1) Undisciplined 10 Gold Cheaper when active (Gigantomachia) | Commentary here. | |
Gigante Warrior 65 19 Limited Recruitment: (2 per turn) | Fire Resistance (5) Poison Resistance (5) Berserker (+2) Cause Unrest (+1 per month) Minimum Commander Size (6) Gluttony (4) Affliction Resistance (2) 10 Gold Cheaper when active (Gigantomachia) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Phlegyas - Theurg Tyrant Earliest Arrival Turn (10) | 1223321 Sacred Fortune Teller (5%) Taskmaster (2) | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Sow Dragon Teeth (Enchantment 6) 2 and 1 | Spartae x 10 | Cold Resistance (15) Poison Resistance (25) Formation Fighter (2) Old Age Poor Amphibian Pierce Resistance Magic Being Inanimate Need Not Eat Does Not Heal Naturally Spirit Sight | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Cyclops Shepherd Shaman: Summon Allies | Great Mouflon x 2 | Cold Resistance (5) Supply Bonus (5) Undisciplined Animal Mountain Survival | |
Procession of the Underworld (Conjuration 5) 3 and 13 | Lampad x 15 | Invulnerability (15) Supply Bonus (10) Patrol Bonus (5) Stygian Guide (75%) Recuperation Spirit Sight Female 12113 with Divine Name or Gift of Reason | Commentary here. |
Summon Hound of Twilight (Conjuration 5) 21 and 3 | Hound of Twilight | Poison Resistance (15) Darkvision (100%) Fear (5) Patrol Bonus (20) Unsurroundable (2) Spirit Sight Eyes (4) | Commentary here. |
Bind Keres (Conjuration 6) 2 and 12 | Ker x 3 | Cold Resistance (15) Poison Resistance (15) Stealthy (40) Fear (6) Increases Unrest (1 per month) Ethereal Flying Storm Immunity Need Not Eat Demon Spirit Sight Invisible Female 119 with Divine Name or Gift of Reason | Commentary here. |
Forge Brass Bull (Construction 6) 33 and 25 | Khalkotauros | Fire Resistance (25) Cold Resistance (15) Poison Resistance (25) Shock Resistance (15) Heat Aura (3) Trample Does Not Heal Naturally | Commentary here. |
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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