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dom6:poison-damage [2024/04/17 20:41] joste Stun Poison works differently from Poison damage? |
dom6:poison-damage [2024/04/19 14:22] (current) fenrir |
{{:abilities:resist_poison.png?nolink }} <color #228b22>**Poison Damage**</color> acts very slowly. <color #228b22>**Poison**</color> builds up in the target like [[Fatigue]], but decays into <color #ed1c24>**HP Damage**</color> at a rate of 10% each combat round; nothing prevents this damage/fatigue. The type is chosen upon initial application, and some cause [[paralysis]] or [[stunning]]. | {{:abilities:resist_poison.png?nolink }} <color #228b22>**Poison Damage**</color> acts very slowly. <color #228b22>**Poison**</color> builds up in the target like [[Fatigue]], but decays into <color #ed1c24>**HP Damage**</color> at a rate of 10% each combat round; nothing prevents this damage/fatigue. The type is chosen upon initial application, and some cause [[paralysis]] or [[stunning]]. |
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Stun Poison, instead of delayed damage, increases the target's <color #0000ff>**[[Fatigue]]**</color> and is applied all at once. (#fixme size affects) | Stun Poison, instead of delayed damage, increases the target's <color #0000ff>**[[Fatigue]]**</color> and is applied all at once. (FIXME does size affect it now? A bug made this not the case in 5.) |
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[[Poison Resistance]] only reduces **the initial application**. Likewise, [[Poison Vulnerability]] only adds to the initial application. | [[Poison Resistance]] only reduces **the initial application**. Likewise, [[Poison Vulnerability]] only adds to the initial application. |