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dom6:poison-damage [2024/04/17 20:41]
joste Stun Poison works differently from Poison damage?
dom6:poison-damage [2024/04/19 14:22] (current)
fenrir
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 {{:abilities:resist_poison.png?nolink }} <color #228b22>**Poison Damage**</color> acts very slowly. <color #228b22>**Poison**</color> builds up in the target like [[Fatigue]], but decays into <color #ed1c24>**HP Damage**</color> at a rate of 10% each combat round; nothing prevents this damage/fatigue. The type is chosen upon initial application, and some cause [[paralysis]] or [[stunning]]. {{:abilities:resist_poison.png?nolink }} <color #228b22>**Poison Damage**</color> acts very slowly. <color #228b22>**Poison**</color> builds up in the target like [[Fatigue]], but decays into <color #ed1c24>**HP Damage**</color> at a rate of 10% each combat round; nothing prevents this damage/fatigue. The type is chosen upon initial application, and some cause [[paralysis]] or [[stunning]].
  
-Stun Poison, instead of delayed damage, increases the target's <color #0000ff>**[[Fatigue]]**</color> and is applied all at once. (#fixme size affects)+Stun Poison, instead of delayed damage, increases the target's <color #0000ff>**[[Fatigue]]**</color> and is applied all at once. (FIXME does size affect it now? A bug made this not the case in 5.)
  
 [[Poison Resistance]] only reduces **the initial application**. Likewise, [[Poison Vulnerability]] only adds to the initial application. [[Poison Resistance]] only reduces **the initial application**. Likewise, [[Poison Vulnerability]] only adds to the initial application.
dom6/poison-damage.txt · Last modified: 2024/04/19 14:22 by fenrir