poison-damage
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| dom6:poison-damage [2024/04/19 14:22] – fenrir | poison-damage [2026/10/26 11:47] (current) – ↷ Page moved from dom6:poison-damage to poison-damage migration | ||
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| [[Poison Resistance]] only reduces **the initial application**. Likewise, [[Poison Vulnerability]] only adds to the initial application. | [[Poison Resistance]] only reduces **the initial application**. Likewise, [[Poison Vulnerability]] only adds to the initial application. | ||
| - | A unit can possess only a maximum of 100 <color # | + | A unit can possess only a maximum of 100 <color # |
| + | |||
| + | New to Dominions 6, Poison buildup applies a percent penalty to the subject' | ||
| Poison cannot be run away from, nor can it be interrupted by completing the battle early. A unit who leaves the battlefield while poisoned has all of it decay off-screen. Any Poison that lasts past the 25 combat rounds of auto-resolving at the end of a battle also decays off-screen. This is why [[Assassin|Assassins]] often carry a poisoned weapon. | Poison cannot be run away from, nor can it be interrupted by completing the battle early. A unit who leaves the battlefield while poisoned has all of it decay off-screen. Any Poison that lasts past the 25 combat rounds of auto-resolving at the end of a battle also decays off-screen. This is why [[Assassin|Assassins]] often carry a poisoned weapon. | ||
poison-damage.1713536550.txt.gz · Last modified: by fenrir
