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dom6:poison-damage [2024/04/15 14:24] fenrir completeness (a lot of the info is taken from the dom5 page, though) |
dom6:poison-damage [2024/05/13 19:03] (current) fenrir added the note of poison making you physically ill now |
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====== Poison Damage ====== | ====== Poison Damage ====== | ||
- | {{: | + | {{: |
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+ | Stun Poison, instead of delayed damage, increases the target' | ||
[[Poison Resistance]] only reduces **the initial application**. Likewise, [[Poison Vulnerability]] only adds to the initial application. | [[Poison Resistance]] only reduces **the initial application**. Likewise, [[Poison Vulnerability]] only adds to the initial application. | ||
- | A unit can possess only a maximum of 100 <color # | + | A unit can possess only a maximum of 100 <color # |
+ | |||
+ | New to Dominions 6, Poison buildup applies a percent penalty to the subject' | ||
Poison cannot be run away from, nor can it be interrupted by completing the battle early. A unit who leaves the battlefield while poisoned has all of it decay off-screen. Any Poison that lasts past the 25 combat rounds of auto-resolving at the end of a battle also decays off-screen. This is why [[Assassin|Assassins]] often carry a poisoned weapon. | Poison cannot be run away from, nor can it be interrupted by completing the battle early. A unit who leaves the battlefield while poisoned has all of it decay off-screen. Any Poison that lasts past the 25 combat rounds of auto-resolving at the end of a battle also decays off-screen. This is why [[Assassin|Assassins]] often carry a poisoned weapon. |