User Tools

Site Tools


dom6:poison-damage

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:poison-damage [2024/04/17 20:41]
joste Stun Poison works differently from Poison damage?
dom6:poison-damage [2024/05/13 19:03] (current)
fenrir added the note of poison making you physically ill now
Line 3: Line 3:
 {{:abilities:resist_poison.png?nolink }} <color #228b22>**Poison Damage**</color> acts very slowly. <color #228b22>**Poison**</color> builds up in the target like [[Fatigue]], but decays into <color #ed1c24>**HP Damage**</color> at a rate of 10% each combat round; nothing prevents this damage/fatigue. The type is chosen upon initial application, and some cause [[paralysis]] or [[stunning]]. {{:abilities:resist_poison.png?nolink }} <color #228b22>**Poison Damage**</color> acts very slowly. <color #228b22>**Poison**</color> builds up in the target like [[Fatigue]], but decays into <color #ed1c24>**HP Damage**</color> at a rate of 10% each combat round; nothing prevents this damage/fatigue. The type is chosen upon initial application, and some cause [[paralysis]] or [[stunning]].
  
-Stun Poison, instead of delayed damage, increases the target's <color #0000ff>**[[Fatigue]]**</color> and is applied all at once. (#fixme size affects)+Stun Poison, instead of delayed damage, increases the target's <color #0000ff>**[[Fatigue]]**</color> and is applied all at once. (FIXME does size affect it now? A bug made this not the case in 5.)
  
 [[Poison Resistance]] only reduces **the initial application**. Likewise, [[Poison Vulnerability]] only adds to the initial application. [[Poison Resistance]] only reduces **the initial application**. Likewise, [[Poison Vulnerability]] only adds to the initial application.
  
-A unit can possess only a maximum of 100 <color #228b22>**Poison**</color> at a time, just as they can only possess 200 <color #0000ff>**Fatigue**</color>. Unlike with Fatigue, however, the excess Poison is completely wasted.+A unit can possess only a maximum of 100 <color #228b22>**Poison**</color> at a time, just as they can only possess 200 <color #0000ff>**Fatigue**</color>. Unlike with Fatigue, however, the excess Poison is completely wasted.  
 + 
 +New to Dominions 6, Poison buildup applies a percent penalty to the subject's [[Attack Skill]] and [[Defence Skill]]; having just as much <color #228b22>**Poison**</color> as max HP provides a **-25%** penalty, while having **twice as much** upgrades that penalty to **-50%**
  
 Poison cannot be run away from, nor can it be interrupted by completing the battle early. A unit who leaves the battlefield while poisoned has all of it decay off-screen. Any Poison that lasts past the 25 combat rounds of auto-resolving at the end of a battle also decays off-screen. This is why [[Assassin|Assassins]] often carry a poisoned weapon. Poison cannot be run away from, nor can it be interrupted by completing the battle early. A unit who leaves the battlefield while poisoned has all of it decay off-screen. Any Poison that lasts past the 25 combat rounds of auto-resolving at the end of a battle also decays off-screen. This is why [[Assassin|Assassins]] often carry a poisoned weapon.
dom6/poison-damage.1713386478.txt.gz · Last modified: 2024/04/17 20:41 by joste