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dom6:population [2024/05/25 16:34] fenrir added missing terrains (except for Nexus) |
dom6:population [2024/12/28 21:31] (current) fenrir [Starting Population] |
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==== Defence and Unrest Caps ==== | ==== Defence and Unrest Caps ==== | ||
- | The smallest unit of Population in this game is **10**. That corresponds with 1 point of **[[Unrest]]** (a " | + | The smallest unit of Population in this game is **10**. That corresponds with 1 point of **[[Unrest]]** (a " |
===== Starting Population ===== | ===== Starting Population ===== | ||
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A province' | A province' | ||
+ | As of version 6.23 (released on 12/3/2024), Caves without forests have 20%-smaller starting populations than plains. Cave capitals are unaffected by this change. | ||
===== Population Modifiers ===== | ===== Population Modifiers ===== | ||
Populations naturally **grow** or **shrink** over the course of a game, in most provinces. The base Population Growth of a province is **0.2% per month**, thus, a province with a Population of 10,000 will gain 20 after a turn. The base Population Growth of all provinces is new to Dominions 6, by the way. | Populations naturally **grow** or **shrink** over the course of a game, in most provinces. The base Population Growth of a province is **0.2% per month**, thus, a province with a Population of 10,000 will gain 20 after a turn. The base Population Growth of all provinces is new to Dominions 6, by the way. |