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dom6:population [2024/05/25 16:34]
fenrir added missing terrains (except for Nexus)
dom6:population [2024/12/28 21:31] (current)
fenrir [Starting Population]
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 ==== Defence and Unrest Caps ==== ==== Defence and Unrest Caps ====
  
-The smallest unit of Population in this game is **10**. That corresponds with 1 point of **[[Unrest]]** (a "filthy brigand or troublemaker"), and with 1 level of **[[Province Defense]]**. You don't get these immediately upon acquiring the province; rather, both maximum Unrest //and// maximum Province Defense are equal to the local Population **divided by 10**. There are hard caps for each, however; 100 Province Defense at 1000 Population, and 500 Unrest at 5000.+The smallest unit of Population in this game is **10**. That corresponds with 1 point of **[[Unrest]]** (a "filthy brigand or troublemaker"), and with 1 level of **[[Province Defense]]**. You don't get these immediately upon acquiring the province; rather, both maximum Unrest //and// maximum Province Defense are equal to the local Population **divided by 10**. There are hard caps for each, however; 100 Province Defense at 1,000 Population, and 500 Unrest at 5,000.
  
 ===== Starting Population ===== ===== Starting Population =====
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 A province's terrain has a less-consistent impact on its starting population than in previous games. However, provinces **other than capitals** have two-to-four thousand more people in the **Late Ages**, and one-to-two thousand fewer people in the **Early Ages**. A province's terrain has a less-consistent impact on its starting population than in previous games. However, provinces **other than capitals** have two-to-four thousand more people in the **Late Ages**, and one-to-two thousand fewer people in the **Early Ages**.
  
 +As of version 6.23 (released on 12/3/2024), Caves without forests have 20%-smaller starting populations than plains. Cave capitals are unaffected by this change.
 ===== Population Modifiers ===== ===== Population Modifiers =====
 Populations naturally **grow** or **shrink** over the course of a game, in most provinces. The base Population Growth of a province is **0.2% per month**, thus, a province with a Population of 10,000 will gain 20 after a turn. The base Population Growth of all provinces is new to Dominions 6, by the way. Populations naturally **grow** or **shrink** over the course of a game, in most provinces. The base Population Growth of a province is **0.2% per month**, thus, a province with a Population of 10,000 will gain 20 after a turn. The base Population Growth of all provinces is new to Dominions 6, by the way.
dom6/population.1716654857.txt.gz · Last modified: 2024/05/25 16:34 by fenrir