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dom6:power [2024/07/12 21:05]
fenrir [The Scalar Traits]
dom6:power [2026/07/16 11:09] (current)
wigglefig tone edits, clarification on scalar traits
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 ====== Power Traits ====== ====== Power Traits ======
  
-A **Power** trait governs the four [[unit attributes]] that are understood as physical power in real life: [[Strength]], utilization of strength ([[Attack Skill]]), agility ([[Defence Skill]]), and speed ([[Combat Speed]]). There are many of these, but only seven are used in-game.:+A **Power** trait governs the four [[unit attributes]] that are understood as physical power in real life: [[Strength]], utilization of strength ([[Attack Skill]]), agility ([[Defence Skill]]), and speed ([[Combat Speed]]). There are many of these, but only seven are used in-game:
  
   * {{:abilities:power_of_the_turning_year.png?nolink}} **Power of the Turning Year**, tied to **Turn Count**   * {{:abilities:power_of_the_turning_year.png?nolink}} **Power of the Turning Year**, tied to **Turn Count**
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   * {{:abilities:magic_power.png?nolink}} **Magic Power**, tied to {{:misc:scales:magic.png?nolink}} **[[Scales#Magic-and-Drain|Magic]]**   * {{:abilities:magic_power.png?nolink}} **Magic Power**, tied to {{:misc:scales:magic.png?nolink}} **[[Scales#Magic-and-Drain|Magic]]**
  
-==== The Scalar Traits ====+===== The Scalar Traits =====
  
-Fire Power, Cold Power, Chaos Power, and Magic Power are very "swingy"; this is because they work based on the local [[Scales]]. You take the trait'valueand you multiply it by the point value of the relevant scale; that modifies the stats governed by the traitA negative point value results in a stat penalty instead of bonusof course.+Scalar traits provide a stat bonus equal to their listed value multiplied by the level of a certain scale in the unit'province. For example, the unit with Cold Power (2) in a province with {{scales>C2}} scales would gain +4 to the relevant stats. However, if local scales are in the opposite direction, these traits provide a stat malus instead. The same unit in {{scales>H2}} province would have -4 to its stats. This means they can be very swingyhaving a huge effect on the unit's combat effectiveness depending on the local scales.
  
-{{:abilities:chaos_power.png?nolink }} Chaos Power is special: it also counts **[[Unrest]]**. For every 15 points of local Unrest, add 1 to the Turmoil value of the local province, but only for the sake of this trait. In any case, Turmoil caps at 5, regardless of how high Unrest gets.+The scalar traits include Fire Power, Cold Power, Chaos Power, and Magic Power. 
 + 
 +==== Special Examples ==== 
 + 
 +{{:abilities:chaos_power.png?nolink }} Chaos Power is special: it also counts **[[Unrest]]**. For every 30 points of local Unrest, add 1 to the Turmoil value of the local province, but only for the sake of this trait. This extra unrest power is capped at +3 at 90+ unrest. In any case, Turmoil bonus caps at 5, even if unrest bonus + turmoil would be higher.
  
 {{:abilities:magic_power.png?nolink }} Magic Power also affects **[[Magic Resistance]]**, negating the positive and negative effects of Magic/Drain scales on the stat. It also affects **[[Stealthy|Stealth]]**; only, instead of +1 per positive point, it gives +10. {{:abilities:magic_power.png?nolink }} Magic Power also affects **[[Magic Resistance]]**, negating the positive and negative effects of Magic/Drain scales on the stat. It also affects **[[Stealthy|Stealth]]**; only, instead of +1 per positive point, it gives +10.
  
-==== Darkness ====+==== Philosopher ====
  
-Dark Power is affected by the light level of the province in questionRegular daylight is counted as **zero Darkness**[[Caves]] and [[Underwater|Deep Seas]] have **3 Darkness**. A few spells can create unusual Darkness levelseven **negative** valuesWhatever it ismultiply this by the value of the trait.+{{:abilities:philosopher.png?nolink }} **Philosopher** is //not// a Power Trait; it works in the exact same way, but it only affects **[[Research]] Skill**. It scales positively with **[[Scales#Productivity-and-Sloth|Sloth]]**, and negatively with Productivity. 
 + 
 +===== The Binary Traits ===== 
 + 
 +These traits provide their listed bonus under certain conditions. They do not provide a stat malus in the opposite conditionshowever. 
 + 
 +==== Dark Power ==== 
 + 
 +Dark Power is activated when the battlefield is cast into darkness, which occurs in the following scenarios: 
 +  In some assassination battles, which naturally have a chance of happening at night. 
 +  Underground or in caves. 
 +  Under the effects of the battlefield enchantments ??Darkness??, ??Nightfall?? or ??Solar Eclipse??. 
 + 
 +Units with Dark Power also often have Darkvisionwhich further exacerbates the stat difference between them and other units that cannot see in the dark.
  
 ==== Storm Power ==== ==== Storm Power ====
  
-Storm Power is binary; it only cares if a ??Storm?? or a ??Blizzard?? is in the current battle. If there's none, there's **zero Storm Power**; otherwise, the bonus is **1**. Whatever it is, multiply this by the value of the trait.+Storm Power only cares if a ??Storm?? or a ??Blizzard?? is in the current battle. If there's none, there's **zero Storm Power**; otherwise, the bonus is **1**. Whatever it is, multiply this by the value of the trait
 + 
 +Storm Power typically comes with [[Storm Immunity]]. For those without Storm Immunity, Storms **halve Precision** and prevent [[Flying]]. Storms also cause half of nonmagical missiles to end up nowhere, which may or may not affect the Storm-Immune.
  
 ==== Power of the Turning Year ==== ==== Power of the Turning Year ====
  
-Power of the Turning Year is also binary, providing a bonus only on MidspringMidsummerMidfalland Midwinter. Turn 1 is MidspringTurn 4 is Midsummer, Turn 7 is Midfall, and Turn 10 is Midwinter. A year is 12 turns; you can extrapolate the rest.+Power of the Turning Year provides its listed bonus on every third turn after turn 1or any turn where the season is listed as just its name instead of "Early ____" or "Late ____"; in the user interfacethese turns are merely referred to as SpringSummerAutumn, and Winter.
  
 Power of the Turning Year does **not** affect Combat Speed, for some reason. Power of the Turning Year does **not** affect Combat Speed, for some reason.
  
-There's also [[Seasonal Power]], but it works very differently from the other Power Traits.+There's also a similar series of traits, "[[Strength of the Season]]"which take effect in certain seasons; these do not interact with any of the Power attributes, however, but rather [[Hit Points]].
dom6/power.1720818349.txt.gz · Last modified: 2024/07/12 21:05 by fenrir