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dom6:precision [2024/05/23 20:24]
fenrir [Example Stats] added the longbowman example
dom6:precision [2025/04/12 21:54] (current)
arco [Example Stats]
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 //"This is how accurate a unit is, either with missiles or with magic."// -- manual description //"This is how accurate a unit is, either with missiles or with magic."// -- manual description
  
-{{:items:bow_of_war.png?nolink }} **Precision** is an offensive martial talent, particularly for ranged attacks. When a javelin is thrown, when an arrow is loosed, and when a spell is cast, the caster's Precision determines where the missile or magic ends up.+{{:dom6:stats:prec.png?nolink }} **Precision** is an offensive martial talent, particularly for ranged attacks. When a javelin is thrown, when an arrow is loosed, and when a spell is cast, the caster's Precision determines where the missile or magic ends up.
  
 ===== Missile Combat ===== ===== Missile Combat =====
-//This information is from the manual, rather than from any testing.// +{{template>precisionroll}}
- +
-In combat, Precision determines **what square a missile or spell ends up in**. Everyone has a **maximum effective range**, equal to **half their Precision minus 2**; beyond that, there's a deviation in squares, up to the range of the attempted cast times 5, **divided by the Precision times 4**. +
- +
-For example, say a fellow has 10 Precision, and uses a Short Bow with an intended target 10 squares away. The guy's maximum effective range is [(10 / 2) - 2], or 3 squares, so reliability is out the window. The maximum deviation is [(10 x 5) / (10 x 4)], or 1.25 squares. +
- +
-In practice, deviation is handled in a bell curve manner, in a random direction; up, down, left, or right. Due to the decimals, there's still a good chance for the projectile to end up in the intended target's square. Thus, close-ranged combat is still pretty accurate. +
- +
-But what about with wider range? Well, say a fellow with 10 Precision uses that Short Bow to try to hit someone 30 squares away. The maximum deviation is [(30 x 5) / (10 x 4)], or 3.75 squares; even though the deviation will typically be only half that that, that's still two squares off-target. +
- +
-As with [[Combat Speed]], taking a diagonal counts as 1.5 squares per square.+
  
 === After the Square is Chosen === === After the Square is Chosen ===
  
-Once the square is chosen, Precision's work is done, and the [[DRN]] roll is entirely a matter of the fellows in the square. The number of [[Size]] points in the square, divided by 2, is added to the Attack roll. The target in the square is chosen at random, with each square occupant having a weight equal to their Size. The decided defender's [[Defence Skill]] is **not** used in the Defence roll, and every 20 points of [[Fatigue]] subtracts 1 from their result. Defenders do get to **Parry** missiles with their Shields, however; in fact, their Parry bonus is **doubled**.+Once the square is chosen, Precision's work is done, and the [[DRN]] roll is entirely a matter of the fellows in the square. The number of [[Size]] points in the square, divided by 2 and rounded down, is added to the Attack roll. The target in the square is chosen at random, with each square occupant having a weight equal to their Size. The decided defender's [[Defence Skill]] is **not** used in the Defence roll, and every 20 points of [[Fatigue]] subtracts 1 from their result. Defenders do get to **Parry** missiles with their Shields, however; in fact, their Parry bonus is **doubled**.
  
 {{:magic.png?nolink}} Magic ranged weapons have **+2** to hit, in their Attack roll. {{:magic.png?nolink}} Magic ranged weapons have **+2** to hit, in their Attack roll.
  
-=== Above-Average Precision === 
  
-For combat, points of Precision over 10 are **effectively doubled**. Exceptional eyesight has its perks. This is very different from previous Dominions games; in those, whether or not a projectile deviated was determined by a [[DRN]] roll, in which Precision points over 10 were //half// as effective. 
  
 ===== Patrol Strength ===== ===== Patrol Strength =====
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 |  ??Hruvur - Abomination of Desolation??  |  20  | |  ??Hruvur - Abomination of Desolation??  |  20  |
  
-If a weapon or spell has 100 Precision listed, that means it will virtually always hit: it's a nominal value. 
dom6/precision.1716495846.txt.gz · Last modified: 2024/05/23 20:24 by fenrir