This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
dom6:precision [2024/05/23 20:24] fenrir [Example Stats] added the longbowman example |
dom6:precision [2025/04/12 21:54] (current) arco [Example Stats] |
||
---|---|---|---|
Line 3: | Line 3: | ||
//" | //" | ||
- | {{:items:bow_of_war.png?nolink }} **Precision** is an offensive martial talent, particularly for ranged attacks. When a javelin is thrown, when an arrow is loosed, and when a spell is cast, the caster' | + | {{:dom6:stats:prec.png?nolink }} **Precision** is an offensive martial talent, particularly for ranged attacks. When a javelin is thrown, when an arrow is loosed, and when a spell is cast, the caster' |
===== Missile Combat ===== | ===== Missile Combat ===== | ||
- | //This information is from the manual, rather than from any testing.// | + | {{template> |
- | + | ||
- | In combat, Precision determines **what square a missile or spell ends up in**. Everyone has a **maximum effective range**, equal to **half their Precision minus 2**; beyond that, there' | + | |
- | + | ||
- | For example, say a fellow has 10 Precision, and uses a Short Bow with an intended target 10 squares away. The guy's maximum effective range is [(10 / 2) - 2], or 3 squares, so reliability is out the window. The maximum deviation is [(10 x 5) / (10 x 4)], or 1.25 squares. | + | |
- | + | ||
- | In practice, deviation is handled in a bell curve manner, in a random direction; up, down, left, or right. Due to the decimals, there' | + | |
- | + | ||
- | But what about with wider range? Well, say a fellow with 10 Precision uses that Short Bow to try to hit someone 30 squares away. The maximum deviation is [(30 x 5) / (10 x 4)], or 3.75 squares; even though the deviation will typically be only half that that, that's still two squares off-target. | + | |
- | + | ||
- | As with [[Combat Speed]], taking a diagonal counts as 1.5 squares per square. | + | |
=== After the Square is Chosen === | === After the Square is Chosen === | ||
- | Once the square is chosen, Precision' | + | Once the square is chosen, Precision' |
{{: | {{: | ||
- | === Above-Average Precision === | ||
- | For combat, points of Precision over 10 are **effectively doubled**. Exceptional eyesight has its perks. This is very different from previous Dominions games; in those, whether or not a projectile deviated was determined by a [[DRN]] roll, in which Precision points over 10 were //half// as effective. | ||
===== Patrol Strength ===== | ===== Patrol Strength ===== | ||
Line 61: | Line 49: | ||
| ??Hruvur - Abomination of Desolation?? | | ??Hruvur - Abomination of Desolation?? | ||
- | If a weapon or spell has 100 Precision listed, that means it will virtually always hit: it's a nominal value. |