This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
dom6:precision [2025/04/12 21:43] arco Major Fix To Precision Formula |
dom6:precision [2025/04/12 21:54] (current) arco [Example Stats] |
||
|---|---|---|---|
| Line 10: | Line 10: | ||
| === After the Square is Chosen === | === After the Square is Chosen === | ||
| - | Once the square is chosen, Precision' | + | Once the square is chosen, Precision' |
| {{: | {{: | ||
| - | === Above-Average Precision === | ||
| - | For combat, points of Precision over 10 are **effectively doubled**. Exceptional eyesight has its perks. This is very different from previous Dominions games; in those, whether or not a projectile deviated was determined by a [[DRN]] roll, in which Precision points over 10 were //half// as effective. The manual for Dominions 5 says the same stuff as the manual for Dominions 6 regarding Precision, however, except that defenders had a base of 2 for their Defence rolls. Given the inaccuracies of the Dominions 6 manual in some other areas, reading the Dominions 5 page on Precision rolls may still be helpful. | ||
| ===== Patrol Strength ===== | ===== Patrol Strength ===== | ||
| Line 51: | Line 49: | ||
| | ??Hruvur - Abomination of Desolation?? | | ??Hruvur - Abomination of Desolation?? | ||
| - | If a weapon or spell has 100 Precision listed, that means it will virtually always hit: it's a nominal value. | ||