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dom6:precision [2025/04/12 21:44]
arco
dom6:precision [2025/04/12 21:54] (current)
arco [Example Stats]
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 {{:magic.png?nolink}} Magic ranged weapons have **+2** to hit, in their Attack roll. {{:magic.png?nolink}} Magic ranged weapons have **+2** to hit, in their Attack roll.
  
-=== Above-Average Precision === 
  
-For combat, points of Precision over 10 are **effectively doubled**. Exceptional eyesight has its perks. This is very different from previous Dominions games; in those, whether or not a projectile deviated was determined by a [[DRN]] roll, in which Precision points over 10 were //half// as effective. The manual for Dominions 5 says the same stuff as the manual for Dominions 6 regarding Precision, however, except that defenders had a base of 2 for their Defence rolls. Given the inaccuracies of the Dominions 6 manual in some other areas, reading the Dominions 5 page on Precision rolls may still be helpful. 
  
 ===== Patrol Strength ===== ===== Patrol Strength =====
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 |  ??Hruvur - Abomination of Desolation??  |  20  | |  ??Hruvur - Abomination of Desolation??  |  20  |
  
-If a weapon or spell has 100 Precision listed, that means it will virtually always hit: it's a nominal value. 
dom6/precision.1744494289.txt.gz · Last modified: 2025/04/12 21:44 by arco