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dom6:pretender-god [2024/06/13 15:37]
fenrir [The Death of a god]
dom6:pretender-god [2024/06/28 02:12] (current)
fenrir
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 ==== Dominion 2 ==== ==== Dominion 2 ====
  
-{{:pretenders:dragon_1.png?nolink }} **Dominion 2** forms are largely **Monsters**, beasts of Size 9 or 10. Any player can be a dragon if they so choose, or some other large thing with four legs or wings. As the category name implies, they have a starting Dominion Strength of 2. Monsters are typically expensive and start with two magic levels. Most can barely even [[Research]], however. Their time to shine is well before the late game, when nations might muster similar beings with [[Conjuration]] or [[Construction]].+{{:pretenders:dragon_1.png?nolink }} **Dominion 2** forms are largely **Monsters**, beasts of Size 9 or 10. Any player can be a dragon if they so choose, or some other large thing with four legs or wings. As the category name implies, they have a starting Dominion Strength of 2. Monsters are typically expensive and start with two magic levels. Most can barely even [[Research]], however. Their time to shine is well before the late game, before nations might muster similar beings with [[Conjuration]] or [[Construction]].
  
 ==== Dominion 1 ==== ==== Dominion 1 ====
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 <WRAP center 65%> <WRAP center 65%>
-^ Dominion Strength ^ {{:items:the_copper_arm.png?nolink}} [[Strength]] ^ {{:dom6:stats:mr.png?nolink}} [[Magic Resistance]] ^ {{:abilities:profuse_bleeding.png?nolink}} [[Hit Points]] ^+^ Dominion Strength ^ {{:dom6:stats:str.png?nolink}} [[Strength]] ^ {{:dom6:stats:mr.png?nolink}} [[Magic Resistance]] ^ {{:dom6:stats:hp.png?nolink}} [[Hit Points]] ^
 |  {{scales>Dom10}}  |  +10  |  +5  |  +100%  | |  {{scales>Dom10}}  |  +10  |  +5  |  +100%  |
 |  {{scales>Dom9}}  |  +9  |  +4.5  |  +90%  | |  {{scales>Dom9}}  |  +9  |  +4.5  |  +90%  |
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 </WRAP> </WRAP>
  
-{{:abilities:blessed.png?nolink }} In previous games, a Pretender's body was only Blessed as long as they were within their own Dominion. Now that is no longer the case: they are **always** Blessed. +{{:abilities:blessed.png?nolink }} Pretender's body is automatically [[Bless|Blessed]] within their own Dominion (and nowhere else), and a [[holy|Priest]] cannot change that. All [[Sacred]] troops fighting alongside a Pretender's body are Blessed from the start of battle, within "friendly" Dominion.
 ==== The Death of a god ==== ==== The Death of a god ====
  
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   - There's a 50% chance to lose {{path>N1}}. It's not because he has {{path>N5}}, though that level does prevent "Candle" loss; it's just because he has //any// Nature magic at all. Coming back from the dead is unnatural, so Nature has a heads-or-tails chance to look at him weirdly after this.   - There's a 50% chance to lose {{path>N1}}. It's not because he has {{path>N5}}, though that level does prevent "Candle" loss; it's just because he has //any// Nature magic at all. Coming back from the dead is unnatural, so Nature has a heads-or-tails chance to look at him weirdly after this.
   - Otherwise, the path lost is random. That means there should be a 25% chance to lose {{path>F1}}, a 25% chance to lose {{path>S1}}, a 25% chance to lose {{path>D1}}, and a 25% chance to lose {{path>N1}}... right? Well, actually, Death doesn't leave him easily. He has to roll Death **twice** for it to actually be threatened; thus, there's actually a 31.25% (5/16) chance to lose {{path>F1}}, a 31.25% chance to lose {{path>S1}}, a 6.25% (1/16) chance to lose {{path>D1}}, and a 31.25% chance to lose {{path>N1}}.   - Otherwise, the path lost is random. That means there should be a 25% chance to lose {{path>F1}}, a 25% chance to lose {{path>S1}}, a 25% chance to lose {{path>D1}}, and a 25% chance to lose {{path>N1}}... right? Well, actually, Death doesn't leave him easily. He has to roll Death **twice** for it to actually be threatened; thus, there's actually a 31.25% (5/16) chance to lose {{path>F1}}, a 31.25% chance to lose {{path>S1}}, a 6.25% (1/16) chance to lose {{path>D1}}, and a 31.25% chance to lose {{path>N1}}.
-  - Let's say he loses {{path>D1}}: there's a sizeable chance that he **doesn't** lose {{path>D1}}, due to manipulating the Underworld enough for and relaxing stay. A 1d12 is rolled; if that is **less than or equal to** his Death level before the path loss (or 10, whichever's lower), he effectively doesn't lose that level. In his case, since he has {{path>D3}}, there's a 25% chance that he doesn't lose the {{path>D1}} he was slated to lose.+  - Let's say he loses {{path>D1}}: there's a sizeable chance that he **doesn't** lose {{path>D1}}, due to manipulating the Underworld enough for relaxing stay. A 1d12 is rolled; if that is **less than or equal to** his Death level before the path loss (or 10, whichever's lower), he effectively doesn't lose that level. In his case, since he has {{path>D3}}, there's a 25% chance that he doesn't lose the {{path>D1}} he was slated to lose.
   - Finally, there's one more element: he could have learned something from the afterlife.   - Finally, there's one more element: he could have learned something from the afterlife.
       - If he didn't lose {{path>D1}}, there would normally be a 15% chance that he **gains +{{path>D1}}** from the Underworld, but this can't bring him over {{path>D3}} so he gains nothing.        - If he didn't lose {{path>D1}}, there would normally be a 15% chance that he **gains +{{path>D1}}** from the Underworld, but this can't bring him over {{path>D3}} so he gains nothing. 
dom6/pretender-god.1718293032.txt.gz · Last modified: 2024/06/13 15:37 by fenrir