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dom6:pretender-god [2024/06/13 15:37] fenrir [The Death of a god] |
dom6:pretender-god [2024/06/28 02:12] (current) fenrir |
| ==== Dominion 2 ==== | ==== Dominion 2 ==== |
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| {{:pretenders:dragon_1.png?nolink }} **Dominion 2** forms are largely **Monsters**, beasts of Size 9 or 10. Any player can be a dragon if they so choose, or some other large thing with four legs or wings. As the category name implies, they have a starting Dominion Strength of 2. Monsters are typically expensive and start with two magic levels. Most can barely even [[Research]], however. Their time to shine is well before the late game, when nations might muster similar beings with [[Conjuration]] or [[Construction]]. | {{:pretenders:dragon_1.png?nolink }} **Dominion 2** forms are largely **Monsters**, beasts of Size 9 or 10. Any player can be a dragon if they so choose, or some other large thing with four legs or wings. As the category name implies, they have a starting Dominion Strength of 2. Monsters are typically expensive and start with two magic levels. Most can barely even [[Research]], however. Their time to shine is well before the late game, before nations might muster similar beings with [[Conjuration]] or [[Construction]]. |
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| ==== Dominion 1 ==== | ==== Dominion 1 ==== |
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| <WRAP center 65%> | <WRAP center 65%> |
| ^ Dominion Strength ^ {{:items:the_copper_arm.png?nolink}} [[Strength]] ^ {{:dom6:stats:mr.png?nolink}} [[Magic Resistance]] ^ {{:abilities:profuse_bleeding.png?nolink}} [[Hit Points]] ^ | ^ Dominion Strength ^ {{:dom6:stats:str.png?nolink}} [[Strength]] ^ {{:dom6:stats:mr.png?nolink}} [[Magic Resistance]] ^ {{:dom6:stats:hp.png?nolink}} [[Hit Points]] ^ |
| | {{scales>Dom10}} | +10 | +5 | +100% | | | {{scales>Dom10}} | +10 | +5 | +100% | |
| | {{scales>Dom9}} | +9 | +4.5 | +90% | | | {{scales>Dom9}} | +9 | +4.5 | +90% | |
| </WRAP> | </WRAP> |
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| {{:abilities:blessed.png?nolink }} In previous games, a Pretender's body was only Blessed as long as they were within their own Dominion. Now that is no longer the case: they are **always** Blessed. | {{:abilities:blessed.png?nolink }} A Pretender's body is automatically [[Bless|Blessed]] within their own Dominion (and nowhere else), and a [[holy|Priest]] cannot change that. All [[Sacred]] troops fighting alongside a Pretender's body are Blessed from the start of battle, within "friendly" Dominion. |
| ==== The Death of a god ==== | ==== The Death of a god ==== |
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| - There's a 50% chance to lose {{path>N1}}. It's not because he has {{path>N5}}, though that level does prevent "Candle" loss; it's just because he has //any// Nature magic at all. Coming back from the dead is unnatural, so Nature has a heads-or-tails chance to look at him weirdly after this. | - There's a 50% chance to lose {{path>N1}}. It's not because he has {{path>N5}}, though that level does prevent "Candle" loss; it's just because he has //any// Nature magic at all. Coming back from the dead is unnatural, so Nature has a heads-or-tails chance to look at him weirdly after this. |
| - Otherwise, the path lost is random. That means there should be a 25% chance to lose {{path>F1}}, a 25% chance to lose {{path>S1}}, a 25% chance to lose {{path>D1}}, and a 25% chance to lose {{path>N1}}... right? Well, actually, Death doesn't leave him easily. He has to roll Death **twice** for it to actually be threatened; thus, there's actually a 31.25% (5/16) chance to lose {{path>F1}}, a 31.25% chance to lose {{path>S1}}, a 6.25% (1/16) chance to lose {{path>D1}}, and a 31.25% chance to lose {{path>N1}}. | - Otherwise, the path lost is random. That means there should be a 25% chance to lose {{path>F1}}, a 25% chance to lose {{path>S1}}, a 25% chance to lose {{path>D1}}, and a 25% chance to lose {{path>N1}}... right? Well, actually, Death doesn't leave him easily. He has to roll Death **twice** for it to actually be threatened; thus, there's actually a 31.25% (5/16) chance to lose {{path>F1}}, a 31.25% chance to lose {{path>S1}}, a 6.25% (1/16) chance to lose {{path>D1}}, and a 31.25% chance to lose {{path>N1}}. |
| - Let's say he loses {{path>D1}}: there's a sizeable chance that he **doesn't** lose {{path>D1}}, due to manipulating the Underworld enough for and relaxing stay. A 1d12 is rolled; if that is **less than or equal to** his Death level before the path loss (or 10, whichever's lower), he effectively doesn't lose that level. In his case, since he has {{path>D3}}, there's a 25% chance that he doesn't lose the {{path>D1}} he was slated to lose. | - Let's say he loses {{path>D1}}: there's a sizeable chance that he **doesn't** lose {{path>D1}}, due to manipulating the Underworld enough for a relaxing stay. A 1d12 is rolled; if that is **less than or equal to** his Death level before the path loss (or 10, whichever's lower), he effectively doesn't lose that level. In his case, since he has {{path>D3}}, there's a 25% chance that he doesn't lose the {{path>D1}} he was slated to lose. |
| - Finally, there's one more element: he could have learned something from the afterlife. | - Finally, there's one more element: he could have learned something from the afterlife. |
| - If he didn't lose {{path>D1}}, there would normally be a 15% chance that he **gains +{{path>D1}}** from the Underworld, but this can't bring him over {{path>D3}} so he gains nothing. | - If he didn't lose {{path>D1}}, there would normally be a 15% chance that he **gains +{{path>D1}}** from the Underworld, but this can't bring him over {{path>D3}} so he gains nothing. |