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dom6:pretenders [2025/10/14 21:41]
wigglefig
dom6:pretenders [2025/10/14 21:48] (current)
wigglefig rewording immortality section
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 The six scales represent the character of the pretender's dominion, and how the worship of that pretender influences the provinces it has dominion over. For example, a pretender whose dominion is strong in Growth and Productivity will cause provinces it has dominion in to grow more rapidly and provide many resources for building units. On the other hand, a pretender whose dominion is strong in Death and Misfortune will cause its provinces to not grow, or even lose population, and experience more unfortunate events. The six scales represent the character of the pretender's dominion, and how the worship of that pretender influences the provinces it has dominion over. For example, a pretender whose dominion is strong in Growth and Productivity will cause provinces it has dominion in to grow more rapidly and provide many resources for building units. On the other hand, a pretender whose dominion is strong in Death and Misfortune will cause its provinces to not grow, or even lose population, and experience more unfortunate events.
  
-By default, scales can be increased or decreased by 2 at most. Increasing a scale improves its benefits but costs 40 design points, while decreasing a scale causes penalties but grants 40 design points. The temperature scale is an exception; both decreasing and increasing the scale away from default grants 40 design points. Certain nations, and certain pretender chassis, will alter these increase/decrease limits, allowing them to be increase or decreased more.+By default, scales can be increased or decreased by 2 at most. Increasing a scale improves its benefits but costs 40 design points, while decreasing a scale causes penalties but grants 40 design points. The temperature scale is an exception; both decreasing and increasing the scale away from default grants 40 design points. Certain nations, and certain pretender chassis, will alter these increase/decrease limits, allowing them to be increased or decreased more.
  
 ====Awakening==== ====Awakening====
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 ==Immortality== ==Immortality==
  
-<WRAP column 40px centeralign>{{ :abilities:immortal.png |}}</WRAP>Pretenders with the [[Immortal]] trait respawn automatically after a while and **cannot** be recalled. The latter can be a boon on nations with weak priests or a curse on nations with strong priests. If their soul is destroyed, they are treated as normal gods, meaning they may lose paths and must be recalled.+<WRAP column 40px centeralign>{{ :abilities:immortal.png |}}</WRAP>Pretenders with the [[Immortal]] trait respawn automatically after a while and cannot be recalled. The latter can be a boon on nations with weak priests or a curse on nations with strong priests. If they are killed by a soul-slaying effect that would normally prevent immortal units from respawning (e.g. ??Soul Slay??, ??Ethereal Crossbow??), they are treated as normal pretender and must be recalled to return to life.
  
 ==Ur/Uruk Pretenders== ==Ur/Uruk Pretenders==
dom6/pretenders.1760478102.txt.gz · Last modified: 2025/10/14 21:41 by wigglefig