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dom6:province-attributes [2026/05/29 01:18] selgeron [Terrain] |
dom6:province-attributes [2026/05/29 01:47] (current) selgeron [Terrain Modifiers] |
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| ==== Terrain ==== | ==== Terrain ==== | ||
| - | ^ Province Type ^ Population modifier | + | ^ Province Type ^ Population modifier |
| - | | Plains | + | | Plains |
| - | | Forest | + | | Forest |
| - | | Swamp | Very Low | Standard | + | | Swamp | Very Low | Standard |
| - | | Waste | Extremely Low | Standard | + | | Waste | Extremely Low | Standard |
| - | | Highlands | + | | Highlands |
| - | | Farm | Very High | Low | 3 | Few | + | | Farm | Very High | Low | 3 | Few | +0.4% |
| - | | Cave | Low | Standard | + | | Cave | Low | Standard |
| - | | Cave Forest | + | | Cave Forest |
| - | | Crystal Cave | Extremely Low | High | + | | Crystal Cave | Extremely Low | High |
| - | | Drip Cave | Low | Excellent | + | | Drip Cave | Low | Excellent |
| - | | Flooded Cave | Low | Standard | + | | Flooded Cave | Low | Standard |
| - | | Sea | Low | Standard | + | | Sea | Low | Standard |
| - | | Deep Sea | Very Low | High | + | | Deep Sea | Very Low | High |
| - | | Gorge | Low | High | + | | Gorge | Low | High |
| - | | Kelp Forest | + | | Kelp Forest |
| - | | Void | Extremely Low | Standard | + | | Void | Extremely Low | Standard |
| + | |||
| + | ==== Terrain Modifiers ==== | ||
| + | |||
| + | In addition to the terrain itself, there are several modifiers that can be added to provinces. | ||
| + | |||
| + | **Mountains** These are border mountains. If a province is adjacent to one, it is considered a mountain (e.g. Farmland & Mountains). Mountains approximately double existing resources in the province, increase the chances of finding sites in the province, lower the Terrain Population Growth Modifier by 0.1%, and decrease the population by approximately 50%. | ||
| + | |||
| + | **River** These are border rivers. If a province is adjacent to one, it is considered a river (e.g. Farmland & River)Rivers increase the Terrain Population Growth Modifier by 0.2%, and add approximately 25% to the population. | ||
| + | |||
| + | **Coastal** Populations that have a connection to a water province are considered coastal. This means that they can be targeted by certain rituals, and are effected by certain events. | ||
| + | |||
| + | Provinces are also all given a size, which is another modifier. You can see the size of the province by clicking on the population. | ||
| + | |||
| + | **Small** | ||
| + | Small Provinces have an ideal size for 5000 people. -0.2% population density penalty for every additional 2500 population above 5000, and a 0.2% population density bonus for being below 5000, with an additional 0.2% for every 2500 below that. | ||
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| + | The starting population of a Small Province is 50% of the normal amount. | ||
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| + | **Standard** | ||
| + | Standard Provinces have an ideal size for 10,000 people. -0.2% population density penalty for every additional 5000 population above 10,000, and a 0.2% population density bonus for being below 10,000, with an additional 0.2% for every 5000 below that. | ||
| + | |||
| + | **Large** | ||
| + | Large Provinces have an ideal size for 15,000 people. 0.2% population density penalty for every additional 7500 population above 15,000, and a 0.2% population density bonus for being below 15,000, with an additional 0.2% for every 7500 below that. | ||
| + | |||
| + | **Nation Capital** | ||
| + | Nation Capitals only appear as the starting location for a nation. | ||
| + | |||
| + | Nation Capitals have an ideal size for 25,000 people. 0.2% population density penalty for every additional 12,500 population above 25,000, and a 0.2% population density bonus for being below 25,000, with an additional 0.2% for every 12,500 below that. | ||
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