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dom6:province-defense [2024/07/15 20:55] fenrir created |
dom6:province-defense [2024/07/15 20:57] (current) fenrir [Composition and Notes] |
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[[Fort]]-less provinces draw from the [[independents|independent]] local population for their Province Defense. The second Commander and extra troops (from the 20th level onward) are from the owning nation, however; this would be the more-professional garrison, whereas the local troops could be seen as the militia. | [[Fort]]-less provinces draw from the [[independents|independent]] local population for their Province Defense. The second Commander and extra troops (from the 20th level onward) are from the owning nation, however; this would be the more-professional garrison, whereas the local troops could be seen as the militia. | ||
- | Forted provinces do not draw from the independents at all; instead, their standard Province Defense is the sort of troops that fort-less provinces get from the 20th level onward, while the 2nd commander and extra troops from the 20th level onward are typically higher-tier units. The 2nd commander for forted Province Defense is typically a [[Holy|Priest]], | + | Forted provinces do not draw from the independents at all; instead, their standard Province Defense is the sort of troops that fort-less provinces |
* If you want to have your armies in a forted province fight alongside the Province Defense, **have them Patrol**. Otherwise, your standard armies won't fight alongside them, and may be forced into a [[Siege]]. | * If you want to have your armies in a forted province fight alongside the Province Defense, **have them Patrol**. Otherwise, your standard armies won't fight alongside them, and may be forced into a [[Siege]]. | ||
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The Province Defense is not immensely respected by your more professional armies, in case them being treated as a separate army under your flag wasn't a clear-enough tell. Their squads are roughly the same as the different rows in the Defense menu, and your stray troops simply left in the province are not integrated into them. Despite being a separate army, they [[Hit-Points|HP]]-[[rout# | The Province Defense is not immensely respected by your more professional armies, in case them being treated as a separate army under your flag wasn't a clear-enough tell. Their squads are roughly the same as the different rows in the Defense menu, and your stray troops simply left in the province are not integrated into them. Despite being a separate army, they [[Hit-Points|HP]]-[[rout# | ||
- | You can't script or reorganize your Province Defense, but it freely | + | You can't script or reorganize your Province Defense, but it replenishes each turn **for free**. The only way to totally wipe a Province Defense level is by taking the province for yourself, or by killing the entire local population with ??Lost Land?? or other magic. |
Ultimately, some nations have much better province defenses than others, especially for the cash investment required; and on the other hand, some nations are far better at trivializing Province Defense than others, whether through immensely powerful units or Commander-sniping shenanigans. | Ultimately, some nations have much better province defenses than others, especially for the cash investment required; and on the other hand, some nations are far better at trivializing Province Defense than others, whether through immensely powerful units or Commander-sniping shenanigans. |