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dom6:province-defense [2025/11/19 15:27] dalts [Province Defense] |
dom6:province-defense [2025/11/19 15:39] (current) dalts |
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| ====== Province Defense ====== | ====== Province Defense ====== | ||
| - | Please go to [[Province-Defence]] for information on Province Defence. | + | Please go to [[game-mechanics: |
| - | ==== Composition and Notes ==== | ||
| - | [[Fort]]-less provinces draw from the [[independents|independent]] local population for their Province Defense. The second Commander and extra troops (from the 20th level onward) are from the owning nation, however; this would be the more-professional garrison, whereas the local troops could be seen as the militia. | ||
| - | Forted provinces do not draw from the independents at all; instead, their standard Province Defense is the sort of troops that fort-less provinces would otherwise only get from the 20th level onward, while the 2nd commander and extra troops from the 20th level onward are typically higher-tier units. The 2nd commander for forted Province Defense is typically a [[Holy|Priest]], | ||
| - | * If you want to have your armies in a forted province fight alongside the Province Defense, **have them Patrol**. Otherwise, your standard armies won't fight alongside them, and may be forced into a [[Siege]]. | ||
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| - | [[Underwater]] Province Defense and on-land Province Defense are not the same, of course. Some nations (typically Underwater ones) have a separate Province Defense for coasts, too. If a gap is present for coasts, the on-land Province Defense is used instead; and if there is no on-land Province Defense, then the independent list is used, even if the province has a fort. Likewise, if a nation without an underwater Province Defense takes an underwater province, levels from the 20th onward will not be improved. | ||
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| - | Some nations have cultural or historical bonds with certain independent types, giving them a decent discount on Province Defense levels; for example, [[Bandar-Log-ma|the Bandar Log]] has kinship with the lands of the Atavi. Ironically, the capitals of nations do //not// get this. | ||
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| - | ==== Combat Performance ==== | ||
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| - | The Province Defense is not immensely respected by your more professional armies, in case them being treated as a separate army under your flag wasn't a clear-enough tell. Their squads are roughly the same as the different rows in the Defense menu, and your stray troops simply left in the province are not integrated into them. Despite being a separate army, they [[Hit-Points|HP]]-[[rout# | ||
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| - | You can't script or reorganize your Province Defense, but it replenishes each turn **for free**. The only way to totally wipe a Province Defense level is by taking the province for yourself, or by killing the entire local population with ??Lost Land?? or other magic. | ||
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| - | Ultimately, some nations have much better province defenses than others, especially for the cash investment required; and on the other hand, some nations are far better at trivializing Province Defense than others, whether through immensely powerful units or Commander-sniping shenanigans. | ||