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dom6:provinces [2025/11/25 23:46] (current) cactusowl copied from dom5 wiki (I wrote that one too...) |
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| + | **Provinces** are the basic unit of territory in Dominions. Maps consist of interconnected provinces, and [[commander|commanders]] and troops occupy a single province each turn; strategic movement consists of moving from one province to another. Combat happens when two unfriendly armies (not [[stealth|stealthed]]) occupy the same province at the same time. | ||
| + | Provinces have a few basic properties, some of which are fixed and some of which change over the game: | ||
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| + | * Their owner. Each province can be owned by one nation at a time. The exception is provinces with a fort, where the fort can be owned by one nation but the rest of the province by another nation that is besieging the fort. | ||
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| + | * Their population. Higher population in a province means more income and recruitment points. Population can go up and down as the game progresses; generally, population increases from the effect of growth scales and decreases from a variety of effects, like bad events and hostile magic. | ||
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| + | * The amount of [[resources]] they provide. | ||
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| + | * Their (indie) poptype. Poptypes determine what independent units defend a province at the start of the game, what non-national units a controlling player can recruit, and what sort of non-fort [[province defense]] the province will have. | ||
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| + | * Their terrain type. Terrain types are plains, forest, mountains, highland, cave, waste, swamp, farmland, ocean, deep ocean, kelp forest. Terrain most directly affects population (and thus income and recruitment), | ||
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| + | * The [[magic sites]] present | ||
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| + | * Which buildings (forts, [[laboratory|labs]], | ||
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| + | * Their [[scales]], which modify many things. | ||
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| + | * Their [[dominion]]. Dominion strength and affiliation is tracked province-by-province, | ||
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| + | * Their [[unrest]] level. Unrest goes up and down depending on events (combat, events, patrolling, dominion, scales), reduces income, and hinders recruitment and blood hunting. | ||
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| + | * Their level of [[province defense]], which provides low-level defending troops to hold it against attackers. | ||