Differences
This shows you the differences between two versions of the page.
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dom6:recuperation [2025/08/28 21:17] fenrir created |
dom6:recuperation [2025/08/29 13:35] (current) fenrir [Recuperation] |
Recuperation is //not// **[[Regeneration]]**, a trait that acts quickly enough to prevent the Afflictions from mattering to begin with. It doesn't restore lost [[Hit Points]], and it doesn't stem [[Afflictions#Unspecified-Hit-Area|Profuse Bleeding]]. Since units who aren't dead (or Diseased) recover all of their Hit Points after the [[turn-order-sequence|Army Phase]] battles, though, Recuperation has its own distinct role: keeping your elite combatants functional on the campaign trail. | Recuperation is //not// **[[Regeneration]]**, a trait that acts quickly enough to prevent the Afflictions from mattering to begin with. It doesn't restore lost [[Hit Points]], and it doesn't stem [[Afflictions#Unspecified-Hit-Area|Profuse Bleeding]]. Since units who aren't dead (or Diseased) recover all of their Hit Points after the [[turn-order-sequence|Army Phase]] battles, though, Recuperation has its own distinct role: keeping your elite combatants functional on the campaign trail. |
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Recuperation is rare enough to be a selling point; the [[pangaea-ma|Pangaeans]] have it, the [[Sacred]] [[ermor-ea|Knights of Early Ermor]] have it, and the ubiquitous ??Earth Serpent?? [[Pretender God|Pretender Chassis]] has it. The "white magic" of structural healing is tenuously a [[Nature]] art, but it's incredibly rare; if you //really// need it for someone, your only sure-fire bet is to have it in your [[Bless]], though having it available at the start of the game doesn't come cheap. | Recuperation is rare enough to be a selling point; the [[pangaea-ma|Pangaeans]] have it, the [[Sacred]] [[ermor-ea|Knights of Early Ermor]] have it, and the [[man-ma|Unicorn-riders of Man]] have it. Some "Monster" [[Pretender God|Pretender Chassis]] have it in place of flashy offensive abilities, such as the ??Earth Serpent??. The "white magic" of structural healing is tenuously a [[Nature]] art, but it's incredibly rare; if you //really// need it for someone, your only sure-fire bet is to have it in your [[Bless]], though having it available at the start of the game doesn't come cheap. |
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{{:abilities:undead.png?nolink }}{{ :abilities:old_age.png?nolink}} Recuperation is a luxury afforded to **living** beings. It doesn't work for [[Undead]] and the [[Inanimate]], even if you were somehow able to apply it to them. It doesn't work for the **[[Age|old]]**, either; every creature must accept an end. | {{:abilities:undead.png?nolink }}{{ :abilities:old_age.png?nolink}} Recuperation is a luxury afforded to **living** beings. It doesn't work for [[Undead]] and the [[Inanimate]], even if you were somehow able to apply it to them. It doesn't work for the **[[Age|old]]**, either; every creature must accept an end. |