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dom6:repel [2026/05/09 17:00] chssmius created |
dom6:repel [2026/05/28 03:34] (current) chssmius Correction made to non-weapon item attacks |
| ===== Repel ===== | [[..repel|{{:wiki:dom6_version.png?100 }}]] |
| | ===== Repel ===== |
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| Repel is how Dominions represents the effectiveness of long weapons, such as halberds, and pikes, and the reach advantage of being larger than your opponent. If a unit swings at an enemy who has a longer weapon, the enemy may actually repel the swing and prevent it from happening. This occurs as follows: | Repel is how Dominions represents the effectiveness of long weapons, such as halberds, and pikes, and the reach advantage of being larger than your opponent. If a unit swings at an enemy who has a longer weapon, the enemy may actually repel the swing and prevent it from happening. This occurs as follows: |
| //**2) Attack Roll**// | //**2) Attack Roll**// |
| <WRAP column half> | <WRAP column half> |
| <WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}} \\ </WRAP>**Repeller Attack roll:** Repeller's Attack value \\ - Fatigue penalty \\ - Harassment penalty, if any \\ + DRN | <WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}} \\ </WRAP>**Repeller Attack roll:** Repeller's Attack value \\ - Fatigue penalty \\ - Harassment penalty, if any \\ + [[drn|DRN]] |
| </WRAP><WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP> | </WRAP><WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP> |
| **Repelee Defense roll:** Repelee's Defense value \\ - Fatigue penalty \\ - [[harassment|Harassment penalty]], if any \\ + DRN | **Repelee Defense roll:** Repelee's Defense value \\ - Fatigue penalty \\ - [[harassment|Harassment penalty]], if any \\ + [[drn|DRN]] |
| </WRAP> | </WRAP> |
| <WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__</WRAP> \\ If repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The repelee makes a morale roll. Simultaneously the repeller makes a regular [[damage-roll|damage]] roll against the repelee for a maximum of __1 damage capped__.((The 1 damage does not trigger any additional effects like on-hit effects, weapon blesses, fire shield, etc.)) | <WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__</WRAP> \\ If repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The repelee makes a morale roll. Simultaneously the repeller makes a regular [[damage|damage]] roll against the repelee for a maximum of __1 damage capped__.((The 1 damage does not trigger any additional effects like on-hit effects, weapon blesses, fire shield, etc.)) |
| ---- | ---- |
| //**3) Morale Roll**// | //**3) Morale Roll**// |
| <WRAP column half> | <WRAP column half> |
| <WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}</WRAP>**Repeller roll:** 10 \\ + Amount the repeller won its attack roll by \\ + DRN | <WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}</WRAP>**Repeller roll:** 10 \\ + Amount the repeller won its attack roll by \\ + [[drn|DRN]] |
| </WRAP> | </WRAP> |
| <WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP> | <WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP> |
| **Repelee morale roll:** Repelee Morale value \\ + Repelee size - Repeller size \\ + DRN | **Repelee morale roll:** Repelee Morale value \\ + Repelee size - Repeller size \\ + [[drn|DRN]] |
| </WRAP> | </WRAP> |
| <WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__ </WRAP> If Repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The attack is abandoned and the repeller gains +1 [[harassment|harassment penalty]] ((The Dominions 5 Manual lists the harassment penalty as -2 every time a repeller succesfully repels. This is not true. The correct value is -1)) | <WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__ </WRAP> If Repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The attack is abandoned and the repeller gains +1 [[harassment|harassment penalty]] ((The Dominions 6 Manual lists the harassment penalty as -2 every time a repeller succesfully repels. This is not true. The correct value is -1)) |
| </WRAP> | </WRAP> |
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| Bear in mind that the defender gets one repel roll per weapon regardless of the number of attacks of that weapon. [[quickness|Being quick]] will not provide additional chances to repel but carrying an extra weapon with enough reach will if you can [[ambidextrous|manage to wield it adequately]]. | Bear in mind that the defender gets one repel roll per weapon regardless of the number of attacks of that weapon. [[quickness|Being quick]] will not provide additional chances to repel but carrying an extra weapon with enough reach will if you can [[ambidextrous|manage to wield it adequately]]. |
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| In Dom 6, unlike in Dom 5, attacks from non-weapon items like the ??Dancing Trident?? and ??Stone Bird?? cannot be used in repel attempts. As a consolation, attacks from non-weapon cannot be repelled. | In Dominions 6, despite what the mod-inspector says, attacks from non-weapon items like the ??Dancing Trident?? and ??Stone Bird?? can be used in repel attempts and cannot be repelled. Additionally, the ??Dancing Trident?? and ??Stone Bird?? seem to get an innate +1 to their effective length as they are not held back by the arms of the wielder. However, the ??Astral Serpent?? cannot repel and and cannot be repelled. |
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| {{tag>Combat-Mechanics}} | {{tag>Combat-Mechanics}} |
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