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dom6:repel [2026/05/09 17:00]
chssmius created
dom6:repel [2026/05/28 03:34] (current)
chssmius Correction made to non-weapon item attacks
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-===== Repel =====+[[..repel|{{:wiki:dom6_version.png?100 }}]] 
 + ===== Repel =====
  
 Repel is how Dominions represents the effectiveness of long weapons, such as halberds, and pikes, and the reach advantage of being larger than your opponent. If a unit swings at an enemy who has a longer weapon, the enemy may actually repel the swing and prevent it from happening. This occurs as follows: Repel is how Dominions represents the effectiveness of long weapons, such as halberds, and pikes, and the reach advantage of being larger than your opponent. If a unit swings at an enemy who has a longer weapon, the enemy may actually repel the swing and prevent it from happening. This occurs as follows:
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 //**2) Attack Roll**// //**2) Attack Roll**//
 <WRAP column half> <WRAP column half>
-<WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}} \\ </WRAP>**Repeller Attack roll:** Repeller's Attack value \\ - Fatigue penalty \\ - Harassment penalty, if any \\ + DRN+<WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}} \\ </WRAP>**Repeller Attack roll:** Repeller's Attack value \\ - Fatigue penalty \\ - Harassment penalty, if any \\ + [[drn|DRN]]
 </WRAP><WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP> </WRAP><WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP>
-**Repelee Defense roll:** Repelee's Defense value \\ - Fatigue penalty \\ - [[harassment|Harassment penalty]], if any \\ + DRN+**Repelee Defense roll:** Repelee's Defense value \\ - Fatigue penalty \\ - [[harassment|Harassment penalty]], if any \\ + [[drn|DRN]]
 </WRAP> </WRAP>
-<WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__</WRAP> \\ If repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The repelee makes a morale roll.  Simultaneously the repeller makes a regular [[damage-roll|damage]] roll against the repelee for a maximum of __1 damage capped__.((The 1 damage does not trigger any additional effects like on-hit effects, weapon blesses, fire shield, etc.))+<WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__</WRAP> \\ If repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The repelee makes a morale roll.  Simultaneously the repeller makes a regular [[damage|damage]] roll against the repelee for a maximum of __1 damage capped__.((The 1 damage does not trigger any additional effects like on-hit effects, weapon blesses, fire shield, etc.))
 ---- ----
 //**3) Morale Roll**// //**3) Morale Roll**//
 <WRAP column half> <WRAP column half>
-<WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}</WRAP>**Repeller roll:** 10 \\ + Amount the repeller won its attack roll by \\ + DRN+<WRAP column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}</WRAP>**Repeller roll:** 10 \\ + Amount the repeller won its attack roll by \\ + [[drn|DRN]]
 </WRAP> </WRAP>
 <WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP> <WRAP column half><WRAP column quarter>{{ :nations:ma:vanarus:chud_hirdman.png?nolink |}} \\ </WRAP>
-**Repelee morale roll:** Repelee Morale value \\ + Repelee size - Repeller size \\ + DRN+**Repelee morale roll:** Repelee Morale value \\ + Repelee size - Repeller size \\ + [[drn|DRN]]
 </WRAP> </WRAP>
-<WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__ </WRAP> If Repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The attack is abandoned and the repeller gains +1 [[harassment|harassment penalty]] ((The Dominions Manual lists the harassment penalty as -2 every time a repeller succesfully repels. This is not true. The correct value is -1))+<WRAP centeralign column quarter>{{ :nations:ma:arcoscephale:heart_companion.png?nolink |}}__**Repeller wins ties!**__ </WRAP> If Repelee wins => The repelee continues to resolve the attack steps as normal \\ If repeller wins => The attack is abandoned and the repeller gains +1 [[harassment|harassment penalty]] ((The Dominions Manual lists the harassment penalty as -2 every time a repeller succesfully repels. This is not true. The correct value is -1))
 </WRAP> </WRAP>
  
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 Bear in mind that the defender gets one repel roll per weapon regardless of the number of attacks of that weapon. [[quickness|Being quick]] will not provide additional chances to repel but carrying an extra weapon with enough reach will if you can [[ambidextrous|manage to wield it adequately]]. Bear in mind that the defender gets one repel roll per weapon regardless of the number of attacks of that weapon. [[quickness|Being quick]] will not provide additional chances to repel but carrying an extra weapon with enough reach will if you can [[ambidextrous|manage to wield it adequately]].
  
-In Dom 6, unlike in Dom 5, attacks from non-weapon items like the ??Dancing Trident?? and ??Stone Bird?? cannot be used in repel attempts. As a consolationattacks from non-weapon cannot be repelled.+In Dominions 6, despite what the mod-inspector says, attacks from non-weapon items like the ??Dancing Trident?? and ??Stone Bird?? can be used in repel attempts and cannot be repelled Additionallythe ??Dancing Trident?? and ??Stone Bird?? seem to get an innate +1 to their effective length as they are not held back by the arms of the wielder.  However, the ??Astral Serpent?? cannot repel and and cannot be repelled.
  
 {{tag>Combat-Mechanics}} {{tag>Combat-Mechanics}}
  
dom6/repel.1778346048.txt.gz · Last modified: 2026/05/09 17:00 by chssmius