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dom6:rout [2024/06/18 22:51] fenrir |
dom6:rout [2024/07/25 20:00] (current) fenrir [Rout] |
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====== Rout ====== | ====== Rout ====== | ||
- | Fellas with [[mindless|minds]], | + | Fellas with [[mindless|minds]], |
===== Mechanical Details ===== | ===== Mechanical Details ===== | ||
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* Otherwise, they retreat to a random adjacent province, with no respect for whether or not they end up in a friendly province. If they don't end up in a friendly province, they die. | * Otherwise, they retreat to a random adjacent province, with no respect for whether or not they end up in a friendly province. If they don't end up in a friendly province, they die. | ||
**If their Commander DOES rout in the same battle:** | **If their Commander DOES rout in the same battle:** | ||
- | * They must succeed in a standard [[Morale]] check to follow their Commander. The [[Undisciplined]] get **-3** to their Morale roll. The Morale bonus to their squad, from formations | + | * They must succeed in a standard [[Morale]] check to follow their Commander. The [[Undisciplined]] get **-3** to their Morale roll. The Morale bonus to their squad, from their formation |
* If the battle was a "Break Siege" order, the Commander will always retreat back into the fort. | * If the battle was a "Break Siege" order, the Commander will always retreat back into the fort. | ||
* Otherwise, the Commander has a **75%** chance to retreat to the local [[fort]], or to a random adjacent province that's friendly. | * Otherwise, the Commander has a **75%** chance to retreat to the local [[fort]], or to a random adjacent province that's friendly. | ||
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* Taking damage while the squad has **fewer than five members.** | * Taking damage while the squad has **fewer than five members.** | ||
- | * Taking "Heavy Losses", | + | * Taking "Heavy Losses", |
- | * "Heavy Losses" | + | * Fellas are fairly reasonable about the damage they take, however. They only count damage while they' |
- | * Taking [[Fear]] " | + | * Taking [[Fear]] " |
* Being affected by a [[Fear Aura]] (**though the Morale roll is much easier in most cases**). | * Being affected by a [[Fear Aura]] (**though the Morale roll is much easier in most cases**). | ||
+ | * The above two can also cause individual routing. | ||
Once the total HP value of the whole army is **under 50% of its maximum**, all other triggers are ignored: as long as the army's total HP is that low, each squad is hit with the standard Morale roll each combat round. This counts those who have already retreated as still being a part of the army, but having zero HP. Once the total HP value of the whole army is **under 25% of its maximum** (with the same conditions), | Once the total HP value of the whole army is **under 50% of its maximum**, all other triggers are ignored: as long as the army's total HP is that low, each squad is hit with the standard Morale roll each combat round. This counts those who have already retreated as still being a part of the army, but having zero HP. Once the total HP value of the whole army is **under 25% of its maximum** (with the same conditions), | ||
- | |||
==== Army HP ==== | ==== Army HP ==== | ||
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* Battle summons (including Retinues) **don' | * Battle summons (including Retinues) **don' | ||
+ | ==== On the Topic of Mounts ==== | ||
+ | |||
+ | If the rider of a Mount dies, the Mount might individually rout. | ||
+ | |||
+ | If the rider routs individually, | ||
===== Special Routing Conditions ===== | ===== Special Routing Conditions ===== | ||