User Tools

Site Tools


dom6:rout

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:rout [2024/06/19 03:02]
fenrir [On the Topic of Mounts]
dom6:rout [2024/07/25 20:00] (current)
fenrir [Rout]
Line 1: Line 1:
 ====== Rout ====== ====== Rout ======
  
-Fellas with [[mindless|minds]], and fellas not [[berskerer|completely out of their minds]], will eventually **rout** to save their own hides in the midst of combat. Dominions 6 is blessed with a manual that goes into greater detail on this mechanic, compared to previous games.+Fellas with [[mindless|minds]], and fellas not [[berserker|completely out of their minds]], will eventually **rout** to save their own hides in the midst of combat. Dominions 6 is blessed with a manual that goes into greater detail on this mechanic, compared to previous games.
  
 ===== Mechanical Details ===== ===== Mechanical Details =====
Line 16: Line 16:
   * Otherwise, they retreat to a random adjacent province, with no respect for whether or not they end up in a friendly province. If they don't end up in a friendly province, they die.   * Otherwise, they retreat to a random adjacent province, with no respect for whether or not they end up in a friendly province. If they don't end up in a friendly province, they die.
 **If their Commander DOES rout in the same battle:** **If their Commander DOES rout in the same battle:**
-  * They must succeed in a standard [[Morale]] check to follow their Commander. The [[Undisciplined]] get **-3** to their Morale roll. The Morale bonus to their squad, from formations and [[Leadership]] bonusare counted **twice**. If this rout fails, they retreat as though their Commander didn't rout with them.+  * They must succeed in a standard [[Morale]] check to follow their Commander. The [[Undisciplined]] get **-3** to their Morale roll. The Morale bonus to their squad, from their formation and their Commander's skillis counted **twice**. If this rout fails, they retreat as though their Commander didn't rout with them.
     * If the battle was a "Break Siege" order, the Commander will always retreat back into the fort.     * If the battle was a "Break Siege" order, the Commander will always retreat back into the fort.
     * Otherwise, the Commander has a **75%** chance to retreat to the local [[fort]], or to a random adjacent province that's friendly.     * Otherwise, the Commander has a **75%** chance to retreat to the local [[fort]], or to a random adjacent province that's friendly.
dom6/rout.1718766127.txt.gz · Last modified: 2024/06/19 03:02 by fenrir