User Tools

Site Tools


dom6:rust

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:rust [2024/07/18 14:10]
fenrir [Rust]
dom6:rust [2024/07/25 19:34] (current)
fenrir [Rust]
Line 3: Line 3:
 {{:abilities:rusty_equipment.png?nolink }} **Rusty Equipment** is very brittle. In Dominions, while a fella's weapons and armor can be individually damaged, or even broken, rust is essentially a unit trait that affects all of a fella's **iron** gear. {{:abilities:rusty_equipment.png?nolink }} **Rusty Equipment** is very brittle. In Dominions, while a fella's weapons and armor can be individually damaged, or even broken, rust is essentially a unit trait that affects all of a fella's **iron** gear.
  
-{{:abilities:resist_acid.png?nolink}} <color #940094>**Acid Damage**</color> can cause rusting; it'[[Armor-Piercing]], but the chance ignores most [[Protection]]. The chance is calculated by the following:+{{:abilities:resist_acid.png?nolink}} <color #940094>**Acid Attacks**</color> can cause rusting; they're [[Armor-Piercing]], but the chance is [[Armor-Negating]]. The chance is calculated by the following:
  
-  * Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the Protection roll.+  * Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the [[Protection]] roll.
   * Multiply it by **4%**.   * Multiply it by **4%**.
  
-Certain sources of Rust don't have damage values, such as [[Clouds#Rust-Clouds|Rust Clouds]] and being [[Underwater]], so the odds for them clear.+Certain sources of Rust don't have damage values, such as [[Clouds#Rust-Clouds|Rust Clouds]] and being [[Underwater]], so the odds for them are unclear.
  
-The brittleness of rusty gear can cause armor to be **damaged**, and then **broken** after being damaged. Rusty Armor can be damaged after a hit; the chance is calculated through the following:+{{:abilities:unknown:0302.png?nolink }} The brittleness of rusty gear can cause armor to be **damaged**, and then **broken** after being damaged. Rusty Armor can be damaged after a hit; the chance is calculated through the following:
  
   * Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the Protection roll.   * Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the Protection roll.
Line 21: Line 21:
 {{:abilities:damaged_weapon.png?nolink }} Rusty weapons have a 25% chance to get damaged with each hit they land, though they can't get broken. A damaged weapon does **2 less damage** with Piercing and Slashing hits, or **1 less damage** with Blunt hits. {{:abilities:damaged_weapon.png?nolink }} Rusty weapons have a 25% chance to get damaged with each hit they land, though they can't get broken. A damaged weapon does **2 less damage** with Piercing and Slashing hits, or **1 less damage** with Blunt hits.
  
 +Frankly, I'm not sure if Iron Shields even exist.
 ==== Fixing Rust ==== ==== Fixing Rust ====
  
 Rusty Equipment has to be replaced, and this cannot happen until after the battle. Replacing the gear requires another use of [[Resources]] for the units, though this //might// have a discount if the gear isn't damaged. You do not have to make a specific order for rusty gear to be repaired; it happens automatically at the nearest opportunity. Rusty Equipment has to be replaced, and this cannot happen until after the battle. Replacing the gear requires another use of [[Resources]] for the units, though this //might// have a discount if the gear isn't damaged. You do not have to make a specific order for rusty gear to be repaired; it happens automatically at the nearest opportunity.
dom6/rust.1721311859.txt.gz · Last modified: 2024/07/18 14:10 by fenrir