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dom6:rust [2024/07/18 14:14] fenrir [Rust] |
dom6:rust [2024/07/25 19:34] (current) fenrir [Rust] |
{{:abilities:rusty_equipment.png?nolink }} **Rusty Equipment** is very brittle. In Dominions, while a fella's weapons and armor can be individually damaged, or even broken, rust is essentially a unit trait that affects all of a fella's **iron** gear. | {{:abilities:rusty_equipment.png?nolink }} **Rusty Equipment** is very brittle. In Dominions, while a fella's weapons and armor can be individually damaged, or even broken, rust is essentially a unit trait that affects all of a fella's **iron** gear. |
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{{:abilities:resist_acid.png?nolink}} <color #940094>**Acid Damage**</color> can cause rusting; it's [[Armor-Piercing]], but the chance ignores most [[Protection]]. The chance is calculated by the following: | {{:abilities:resist_acid.png?nolink}} <color #940094>**Acid Attacks**</color> can cause rusting; they're [[Armor-Piercing]], but the chance is [[Armor-Negating]]. The chance is calculated by the following: |
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* Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the Protection roll. | * Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the [[Protection]] roll. |
* Multiply it by **4%**. | * Multiply it by **4%**. |
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Certain sources of Rust don't have damage values, such as [[Clouds#Rust-Clouds|Rust Clouds]] and being [[Underwater]], so the odds for them clear. | Certain sources of Rust don't have damage values, such as [[Clouds#Rust-Clouds|Rust Clouds]] and being [[Underwater]], so the odds for them are unclear. |
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The brittleness of rusty gear can cause armor to be **damaged**, and then **broken** after being damaged. Rusty Armor can be damaged after a hit; the chance is calculated through the following: | {{:abilities:unknown:0302.png?nolink }} The brittleness of rusty gear can cause armor to be **damaged**, and then **broken** after being damaged. Rusty Armor can be damaged after a hit; the chance is calculated through the following: |
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* Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the Protection roll. | * Take the Damage roll (whatever the damage is, plus a [[DRN]]) - this does **not** include the Protection roll. |