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dom6:scales [2024/06/28 14:21]
fenrir [Growth and Death]
dom6:scales [2024/06/28 14:26] (current)
fenrir [Temperature]
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 Temperatures hotter than {{scales>H1}} and colder than {{scales>C1}} also add to [[Encumbrance|Base Encumbrance]]; the first point away from that "comfort zone" increases it by **0.5**, the second point increases it by another **1.5**, and so on. The final value is rounded down, or ignored on those with 0 Base Encumbrance. This occurs regardless of what the national temperature preference is; said preference is just for farming and everyday life. Temperatures hotter than {{scales>H1}} and colder than {{scales>C1}} also add to [[Encumbrance|Base Encumbrance]]; the first point away from that "comfort zone" increases it by **0.5**, the second point increases it by another **1.5**, and so on. The final value is rounded down, or ignored on those with 0 Base Encumbrance. This occurs regardless of what the national temperature preference is; said preference is just for farming and everyday life.
-  * Every 5 points of the matching [[Elemental Resistance]] ({{:abilities:resist_fire.png?15&nolink}}Fire or {{:abilities:resist_cold.png?15&nolink}}Cold) negates the effects of **one point of unsavory Heat/Cold** on the unit that has it. This works **from the bottom-up** instead of from the top-down; for example, a unit with 5 points of {{:abilities:resist_cold.png?15&nolink}}Cold Resistance in {{scales>C3}} has +1 Melee Encumbrance (1.5 rounded down), instead of +0 (0.5 rounded down).+  * Every 5 points of the matching [[Elemental Resistance]] ({{:abilities:resist_fire.png?15&nolink}}Fire or {{:abilities:resist_cold.png?15&nolink}}Cold) negates the effects of **one point of unsavory Heat/Cold** on the unit that has it. This works **from the bottom-up** instead of from the top-down; for example, a unit with 5 points of {{:abilities:resist_cold.png?15&nolink}}Cold Resistance in {{scales>C3}} has +1 Base Encumbrance (1.5 rounded down), instead of +0 (0.5 rounded down).
  
 During Summer, most provinces have an extra point of Heat. During Winter, most provinces have an extra point of Cold. This is only applied in the middle (or the "height") of the season in regular [[Underwater|Sea]] provinces; or not at all, in Deep Seas, [[Caves]], or the [[Void]]. During Summer, most provinces have an extra point of Heat. During Winter, most provinces have an extra point of Cold. This is only applied in the middle (or the "height") of the season in regular [[Underwater|Sea]] provinces; or not at all, in Deep Seas, [[Caves]], or the [[Void]].
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 A point of Growth gives **+10% {{:misc:gui:supplies.png?15&nolink}}Supplies**, **+1% {{:misc:gui:income.png?15&nolink}}Income**, and **+0.2% {{:misc:gui:population.png?12&nolink}}Population Growth**; the latter of these is added to the existing rate of Population Growth, fortunately. A point of Growth also adds **10%** to the chance of **[[Weather|Rain]]** in local battles, which is 10% at base. A point of Death is a negative point of Growth, of course. Notably, all aspects of **both of these** apply **regardless of Dominion**. A point of Growth gives **+10% {{:misc:gui:supplies.png?15&nolink}}Supplies**, **+1% {{:misc:gui:income.png?15&nolink}}Income**, and **+0.2% {{:misc:gui:population.png?12&nolink}}Population Growth**; the latter of these is added to the existing rate of Population Growth, fortunately. A point of Growth also adds **10%** to the chance of **[[Weather|Rain]]** in local battles, which is 10% at base. A point of Death is a negative point of Growth, of course. Notably, all aspects of **both of these** apply **regardless of Dominion**.
  
-Growth and Death also modify the chance to suffer [[Afflictions]] from [[Age|aging]], for the local units. This is only a concern for those who are already old. The chance varies with the maximum age of the unit (15% for most humans and 1% for most [[Undead]], for example), but this chance has a base multiplier of **1**; a point of Death **adds 0.1** to this multiplier, while a point of Growth **subtracts 0.1**.+Growth and Death also modify the chance to suffer [[Afflictions]] from [[Age|aging]], for the local units. This is only a concern for those who are already old. The chance varies with the maximum age of the unit (15% for most humans and 1.5% for most [[Undead]], for example), but it also has a multiplier with a base of **1**; a point of Death **adds 0.1 to this multiplier**, while a point of Growth **subtracts 0.1**.
 ==== Fortune and Misfortune ==== ==== Fortune and Misfortune ====
  
dom6/scales.1719584485.txt.gz · Last modified: 2024/06/28 14:21 by fenrir