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dom6:seduction [2026/04/07 17:22] unomas [Dream Seduction] |
dom6:seduction [2026/07/29 09:44] (current) druwski [Dream Seduction] |
| ====== Seduction ====== | ====== Seduction ====== |
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| {{:abilities:seduction.png?nolink }} **Seduction** is an ability that allows a commander to attempt to convert enemy commanders to their cause. Seduction takes a turn and can only be attempted if the seducer is hiding in an enemy province. Seduction cannot be attempted when besieged or besieging a fort unless the seducer has the [[scale walls]], [[flying]], or [[teleport]] abilities. | {{:abilities:seduction.png?nolink }} **Seduction** is an ability that allows a commander to attempt to convert enemy commanders to their cause. Seduction takes a turn and can only be attempted if the seducer is hiding in an enemy province. Seduction cannot be attempted when besieged or besieging a fort unless the seducer can [[flying|fly]] or has the [[unit-abilities|scale walls]] ability. |
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| ==== Possible Results ==== | ==== Possible Results ==== |
| ===== Dream Seduction ===== | ===== Dream Seduction ===== |
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| {{:nations:ea:hinnom:lilot.png?nolink }} Dream Seduction functions similarly to ordinary seduction, but involves two checks: one against the target's [[magic resistance]] and another against the target's morale. | {{:abilities:dream_seduction.png?nolink }} [[dream-seduction|Dream Seduction]] runs two checks instead of one. The target rolls [[magic-resistance|Magic Resistance]] against a fixed 15 first, and only a target that loses that roll goes on to the morale roll. Losing the first roll ends the attempt harmlessly, so a dream seducer risks the assassination battle less often. |
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| The magic resistance check difficulty is always 14; if this check fails, nothing happens. The difficulty of this check is affected by items that boost magic penetration, like the ??Spell Focus?? or ??Rune Smasher??.(([[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 53]] "Dream | Dream seducers roll against morale with higher values than ordinary seducers, 14 to 20 rather than 9. Items that grant magic penetration raise the first roll and ??Soul Scales?? adds 2 to the second; Beauty enters neither. Unlike ordinary seduction it can cross the same-sex line, at +4 to the target's morale roll. |
| seducers may benefit from magic items that boost beauty (vs morale) and penetration (vs magic resistance)")) | |
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| The difficulty of the morale check works the same way as regular seduction, but dream seducers typically have higher seduction values (15 compared to 9 for most seducers). The morale check is affected by Beauty, as with ordinary seduction.(([[http://ulm.illwinter.com/dom6/dom6manual.pdf|Dominions 6 Manual, 53]] "Dream | |
| seducers may benefit from magic items that boost beauty (vs morale) and penetration (vs magic resistance)")) | |
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| The item ??Soul Scales?? can improve the probability of dream seduction success by reducing the morale check value of the seduction target by 2. | |
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| Unlike ordinary seduction, dream seduction can target the same sex, but does so with a penalty.(([[https://steamdb.info/patchnotes/14206753/|Dominions 6.12 Patch Notes]] "Dream Seduction can target same sex, but with penalty to morale check")) FIXME exact penalty unknown? | |
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| ==== Lure of the Deep ==== | ==== Lure of the Deep ==== |