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dom6:shattered-soul [2025/10/01 21:23] (current)
fenrir created
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 +====== Shattered Soul ======
  
 +{{:abilities:shattered_soul.png?nolink }} A **Shattered Soul** has something wrong with them. The throughlines between the Shattered Souls are immense power, questionable morals, and some sort of ridiculously-long imprisonment; the ??Malik??um of [[ashdod-ma|Ashdod]] are hedonistic sinners who spent centuries in [[https://en.wikipedia.org/wiki/Sheol|Sheol]], the ??Laestrygonian Tyrant??s of [[phlegra-la|late Phlegra]] are divinely-cursed beings from the Middle (or even the //Early//) [[Ages]] who spent centuries stuck under mountains, and the [[Tartarian Gate|Tartarians]] are the Pantokrator's defeated-and-jailed enemies.
 +
 +All Shattered Souls, as commanders, have a chance to **disregard orders** for a turn and do something bad. The chance of this happening each turn is the trait's point value, as a percentage. When this happens, the Shattered Soul's little character icon on the GUI turns <color #ed1c24>red</color>, and you're told what they plan on doing instead.
 +
 +==== What the Shattered Do ====
 +
 +When they "lose it", Shattered Souls have a **30%** chance to do one of the following:
 +  * Scream
 +  * **Build a masoleum** {{  :nations:flags:ma_ermor.png?nolink}}
 +  * **Call the dead**
 +  * **Insist that all will be ashes**
 +  * **Whisper to the dead**
 +  * **Mutter**
 +  * **Hold a festival for the dead**
 +  * **Open a tomb**
 +  * **Insist that all will end**
 +  * **Crash a funeral**
 +
 +The actions in **bold** function as a weird sort of [[Heretic|Heretical]] Preaching. If the local [[Dominion]] belongs to [[ermor-ma|Middle Ermor]], or if there's **no** Dominion present, they're like //actual// preaching. If it isn't, they reduce Dominion instead, though definitely not as effectively. If they bring a province from no Dominion to {{scales>Dom1}} (or {{:misc:baddominioncandle.png?6&nolink}}1), they **flip the province to Middle Ermor's control**, unless Middle Ermor isn't in the game. The game contains the //possibility// for other "unholy" nations to be favored here, but it's unknown if the developers have included any of Middle Ermor's equivalents from other Ages.
 +
 +The preaching/heresy doesn't scale with [[Holy|Priest]] levels, but rather with [[Death|Death Mage]] level:
 +^ [[Death]] Level ^ Heretic Chance (non-Ermor) ^ Preach Chance (Ermor) ^ Preaching Cap (Ermor) ^
 +|  {{path>D0}}  |  (3 - //**DS**//) x 5%  |  45%  |  {{scales>Dom3}}  |
 +|  {{path>D1}}  |  (4 - //**DS**//) x 5%  |  60%  |  {{scales>Dom4}}  |
 +|  {{path>D2}}  |  (5 - //**DS**//) x 5%  |  75%  |  {{scales>Dom5}}  |
 +|  {{path>D3}}  |  (6 - //**DS**//) x 5%  |  90%  |  {{scales>Dom6}}  |
 +|  {{path>D4}}  |  (7 - //**DS**//) x 5%  |  105%  |  {{scales>Dom7}}  |
 +|  {{path>D5}}  |  (8 - //**DS**//) x 5%  |  120%  |  {{scales>Dom8}}  |
 +|  {{:misc:magic:death.png?14&nolink}}//n//  |  (3 + //n// - //**DS**//) x 5%  |  (3 + //n//) x 15%  |  {{:misc:dominioncandle.png?4&nolink}}(//n// + 3)  |
 +
 +//**DS**// is the absolute value of the local Dominion strength.
 +
 +But what else can the Shattered do? If that 30% chance doesn't pan out, the Shattered can attempt various normal actions, a few of which are awful:
 +
 +  * [[Pillage|Pillaging]]
 +  * Demolishing the local [[Temple]]
 +  * [[Research|Researching]]
 +  * [[Sites|Site-Searching]]
 +  * [[Holy|Preaching]]
 +  * [[Pretender God|Calling for their God]] //(even if the God is currently alive/present)//
 +  * [[Reanimator Priest|Creating Ghouls]] (from the local [[Population]])
dom6/shattered-soul.txt · Last modified: 2025/10/01 21:23 by fenrir