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dom6:size [2024/04/12 18:21] fenrir |
dom6:size [2024/04/15 01:29] (current) fenrir |
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===Strategic Considerations=== | ===Strategic Considerations=== |
* Most beings need to eat. By default, a living, sapient being consumes a number of [[Supplies]] each month equal to their Size minus 2. If their Size is 1 or 2, they consume only 1/2 a unit of Supplies each month. If they're an {{:abilities:animal.png?15&nolink}}[[Animal]], their consumption is halved. | * Most beings [[gluttony|need to eat]]. By default, a living, sapient being consumes a number of [[Supplies]] each month equal to half their size, minus 1/2. If their Size is 1 or 2, they consume only 1/2 a unit of Supplies each month. If they're an {{:abilities:animal.png?15&nolink}}[[Animal]], their consumption is halved. |
* You can script units to focus on **large monsters** (the game uses the term "monster" in place of units in various places), in which case they'll focus their best efforts on enemies of Size 7 or greater. If there are no enemies of Size 7 or greater, Size 6 enemies will be targeted instead. | * You can script units to focus on **large monsters** (the game uses the term "monster" in place of units in various places), in which case they'll focus their best efforts on enemies of Size 7 or greater. If there are no enemies of Size 7 or greater, Size 6 enemies will be targeted instead. |
* While units can be "hidden" on the strategic map by having larger quantities of other units in the same space, this is significantly tougher to do for units of Size 6 or greater; reports will tend to mention one "towering over the enemy army". | * While units can be "hidden" on the strategic map by having larger quantities of other units in the same space, this is significantly tougher to do for units of Size 6 or greater; reports will tend to mention one "towering over the enemy army". |