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dom6:size [2024/04/12 04:14] fenrir |
dom6:size [2024/04/15 01:29] fenrir |
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===In Missile Combat=== | ===In Missile Combat=== | ||
* When multiple units are in a square targeted by a missile, the target is randomly chosen, with each unit getting chances equal to their Size. A Size 6 unit is twice as likely to be shot as a Size 3 unit in the same square. | * When multiple units are in a square targeted by a missile, the target is randomly chosen, with each unit getting chances equal to their Size. A Size 6 unit is twice as likely to be shot as a Size 3 unit in the same square. | ||
- | * The " | + | * The " |
* The chance for mounts much larger than their riders to take hits for their riders also applies in missile combat; otherwise, mounts and their riders have an equal chance to be shot. | * The chance for mounts much larger than their riders to take hits for their riders also applies in missile combat; otherwise, mounts and their riders have an equal chance to be shot. | ||
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===Strategic Considerations=== | ===Strategic Considerations=== | ||
- | * Most beings need to eat. By default, a living, sapient being consumes a number of [[Supplies]] each month equal to their Size minus 2. If their Size is 1 or 2, they consume only 1/2 a unit of Supplies each month. If they' | + | * Most beings |
* You can script units to focus on **large monsters** (the game uses the term " | * You can script units to focus on **large monsters** (the game uses the term " | ||
* While units can be " | * While units can be " |