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dom6:size [2024/04/12 04:14]
fenrir
dom6:size [2024/04/15 01:29]
fenrir
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 ===In Missile Combat=== ===In Missile Combat===
   * When multiple units are in a square targeted by a missile, the target is randomly chosen, with each unit getting chances equal to their Size. A Size 6 unit is twice as likely to be shot as a Size 3 unit in the same square.   * When multiple units are in a square targeted by a missile, the target is randomly chosen, with each unit getting chances equal to their Size. A Size 6 unit is twice as likely to be shot as a Size 3 unit in the same square.
-      * The "fullness" of the square also impacts the missile's accuracy; half of Size points in the square are added to the missile's DRN roll for landing a hit.+      * The "fullness" of the square also impacts the missile's accuracy; half of the Size points in the square are added to the missile's DRN roll for landing a hit.
       * The chance for mounts much larger than their riders to take hits for their riders also applies in missile combat; otherwise, mounts and their riders have an equal chance to be shot.       * The chance for mounts much larger than their riders to take hits for their riders also applies in missile combat; otherwise, mounts and their riders have an equal chance to be shot.
  
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 ===Strategic Considerations=== ===Strategic Considerations===
-  * Most beings need to eat. By default, a living, sapient being consumes a number of [[Supplies]] each month equal to their Size minus 2. If their Size is 1 or 2, they consume only 1/2 a unit of Supplies each month. If they're an {{:abilities:animal.png?15&nolink}}[[Animal]], their consumption is halved. +  * Most beings [[gluttony|need to eat]]. By default, a living, sapient being consumes a number of [[Supplies]] each month equal to half their size, minus 1/2. If their Size is 1 or 2, they consume only 1/2 a unit of Supplies each month. If they're an {{:abilities:animal.png?15&nolink}}[[Animal]], their consumption is halved. 
   * You can script units to focus on **large monsters** (the game uses the term "monster" in place of units in various places), in which case they'll focus their best efforts on enemies of Size 7 or greater. If there are no enemies of Size 7 or greater, Size 6 enemies will be targeted instead.   * You can script units to focus on **large monsters** (the game uses the term "monster" in place of units in various places), in which case they'll focus their best efforts on enemies of Size 7 or greater. If there are no enemies of Size 7 or greater, Size 6 enemies will be targeted instead.
   * While units can be "hidden" on the strategic map by having larger quantities of other units in the same space, this is significantly tougher to do for units of Size 6 or greater; reports will tend to mention one "towering over the enemy army".   * While units can be "hidden" on the strategic map by having larger quantities of other units in the same space, this is significantly tougher to do for units of Size 6 or greater; reports will tend to mention one "towering over the enemy army".
dom6/size.txt · Last modified: 2024/05/11 13:44 by fenrir