This shows you the differences between two versions of the page.
| — |
dom6:slowed [2026/07/28 14:43] (current) druwski new page: the Slowed condition |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Slowed ====== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ===== How the halving works ===== | ||
| + | |||
| + | The engine keeps one action-speed percentage per unit, and every combat timer reads it. It starts at **100**. [[quickness|Quickness]] raises it to 200, Slowed halves it, and [[# | ||
| + | |||
| + | * **Movement.** [[combat-speed|Combat Speed]] is multiplied by the percentage, and the result never falls below 2. | ||
| + | * **Melee.** The wait for the next melee action is 750000 divided by the percentage: 7500 [[: | ||
| + | * **Attack and defence.** A percentage of 200 or more gives +2 to both skills, and a percentage of 50 or lower gives -2. Values in between change neither. | ||
| + | * **Fatigue.** [[encumbrance|Encumbrance]] fatigue is charged per melee action, so a Slowed unit also tires at half the rate. | ||
| + | |||
| + | Missile weapons keep their own reload timer, so a Slowed archer shoots as often as an ordinary one. | ||
| + | |||
| + | Because every timer reads the same percentage, **Slowed and Quickness cancel exactly**: a Quickened unit that becomes Slowed lands back on 100 and fights like an ordinary unit. Both icons stay on the panel, so the cancellation does not show in the icon row. | ||
| + | |||
| + | Spellcasting is not slowed either, even though the ??Slow?? spell text promises victims will need twice as long to cast. A Slowed mage casts at the same rate as an unslowed one. Of the three things that text names, only movement and melee actually halve. | ||
| + | |||
| + | ===== Sources ===== | ||
| + | |||
| + | ^ Source ^ Requires ^ Targets ^ [[magic-resistance|Penetration]] ^ | ||
| + | | ??Slow?? | {{path> | ||
| + | | ??Crawl?? | {{path> | ||
| + | | Slowing Weapons | {{path> | ||
| + | | {{: | ||
| + | |||
| + | ??Crawl?? is the mass version of ??Slow??: the same effect over 6 squares for a Water 3 caster, growing by 2 squares per further level. | ||
| + | |||
| + | **Slowing Weapons** triggers as a separate strike whenever the blessed unit's blow connects, even a blow that dealt no damage. The pick's value of 5 is a built-in penetration bonus, which puts its check at Penetration 16. | ||
| + | |||
| + | Nothing else inflicts the condition: no monster ability, weapon, item or magic site carries it on its own. | ||
| + | |||
| + | ===== Resisting and removing it ===== | ||
| + | |||
| + | Every source allows a [[magic-resistance|Magic Resistance]] check, and a passed check negates the effect completely. The source rolls its Penetration plus [[drn|DRN]] against the target' | ||
| + | |||
| + | [[afflictions|Affliction]] resistance gives no protection against Slowed. | ||
| + | |||
| + | [[mindless|Mindless]] creatures and creatures with [[: | ||
| + | |||
| + | Removal is limited: | ||
| + | |||
| + | * Some battle conditions get a recovery roll at the start of each round. **Slowed gets none**: once it lands, it stays. | ||
| + | * Twilight removes it. At round 100 of a very long battle every temporary effect is dispelled, Slowed among them. | ||
| + | * The condition is battle-scoped, | ||
| + | |||
| + | ===== Slimed ===== | ||
| + | |||
| + | The **Slimed** condition comes from the spells ??Slime?? and ??Gooey Water?? and from the Slimer trait below, and it halves the same action-speed percentage. Two things set it apart from Slowed. Slimed adds its own -2 to attack and defence on top of the -2 from the halved speed, for -4 in total. And unlike Slowed it can wear off: a recovery roll runs every round, and the condition ends as soon as the unit's Magic Resistance plus [[drn|DRN]] beats 21. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | The [[auras# | ||
| + | |||
| + | ===== See also ===== | ||
| + | |||
| + | * [[combat-speed|Combat Speed]] for rounds, movement and the other speed modifiers | ||
| + | * [[quickness|Quickness]] for the opposite condition | ||
| + | * [[auras# | ||
| + | * [[magic-resistance|Magic Resistance]] for the resistance roll | ||