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dom6:spell-table-notation [2024/06/20 20:03]
fenrir
dom6:spell-table-notation [2024/08/02 14:51] (current)
fenrir
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   * AOE: **How much of the battlefield each effect affects.** "One Target" means it affects a single target, not a square. If it affects squares, it also affects everyone within those squares.   * AOE: **How much of the battlefield each effect affects.** "One Target" means it affects a single target, not a square. If it affects squares, it also affects everyone within those squares.
   * After AOE, various **negate conditions** are listed. These don't end the spell outright; rather, if they're fulfilled, the person who fulfilled them is unaffected by that effect of the spell.   * After AOE, various **negate conditions** are listed. These don't end the spell outright; rather, if they're fulfilled, the person who fulfilled them is unaffected by that effect of the spell.
-    * Base Penetration: X <- If this is listed, a [[Magic Resistance]] roll is taken and has to beat the caster's Penetration roll to negate the effect. The listed value (X) is Base Penetration, of course. If there's a path symbol in parenthesis next to this, every second level the target has in that path adds +Magic Resistance, while every second level the caster has in that path **beyond the minimum requirement** adds +1 Penetration. +    * Base Penetration: X <- If this is listed, a [[Magic Resistance]] roll is taken and has to beat the caster's Penetration roll to negate the effect. The listed value (X) is Base Penetration, of course. If there's a path symbol in parenthesis next to this, every level the target has in that path adds +0.5 Magic Resistance (rounded down), while every second level the caster has in that path **beyond the minimum requirement** adds +1 Penetration. 
-    * {{:dom6:stats:mr.png?15&nolink}} MR vs. X negates: <- If this is listed, a [[Magic Resistance]] roll is taken and has to beat **or tie** a Penetration roll to negate the effect. The listed value (X) is Base Penetration. The Penetration roll is **not** done by the caster, so their Penetration bonuses do not apply. If there's a path symbol in parenthesis next to this, every second level the target has in that path adds +Magic Resistance.+    * {{:dom6:stats:mr.png?15&nolink}} MR vs. X negates: <- If this is listed, a [[Magic Resistance]] roll is taken and has to beat **or tie** a Penetration roll to negate the effect. The listed value (X) is Base Penetration. The Penetration roll is **not** done by the caster, so their Penetration bonuses do not apply. If there's a path symbol in parenthesis next to this, every level the target has in that path adds +0.5 Magic Resistance (rounded down).
     * Some effects can be negated by rolls with other stats; these //also// negate the effect on a win or a tie. "[[MOR]] negates" indicates a Squad Morale check covered in the Morale page; if no value is listed, it's against a 14.     * Some effects can be negated by rolls with other stats; these //also// negate the effect on a win or a tie. "[[MOR]] negates" indicates a Squad Morale check covered in the Morale page; if no value is listed, it's against a 14.
     * If traits negate, having even **one** of these traits negates it. Likewise, if the spell specifies that it only affects certain traits only, having **none** of these traits negates it. For reference, anything that [[Undead]] negates, [[Demon]] also negates, but not vice-versa. Anything that [[Spirit Form]] negates, [[Illusion]] also negates, but not vice-versa.     * If traits negate, having even **one** of these traits negates it. Likewise, if the spell specifies that it only affects certain traits only, having **none** of these traits negates it. For reference, anything that [[Undead]] negates, [[Demon]] also negates, but not vice-versa. Anything that [[Spirit Form]] negates, [[Illusion]] also negates, but not vice-versa.
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   * After all of the negate conditions, the effects are listed **in order of their application**. **Nonmagical** effects have a 75% chance to be neutralized by [[Ethereal|Etherealness]], though this  technically doesn't negate them.   * After all of the negate conditions, the effects are listed **in order of their application**. **Nonmagical** effects have a 75% chance to be neutralized by [[Ethereal|Etherealness]], though this  technically doesn't negate them.
     * All damage listed is {{:magic.png?15&nolink}}Magic damage, **unless specifically stated otherwise**. This includes the following:     * All damage listed is {{:magic.png?15&nolink}}Magic damage, **unless specifically stated otherwise**. This includes the following:
 +      * [[Life Drain|Drain]] damage (though it will have the icon)
 +      * {{:abilities:reanimator.png?15&nolink}}Unlife damage (which reanimates with the overkill)
       * Physical damage (specifically {{:abilities:resist_slash.png?15&nolink}}Slash, {{:abilities:resist_blunt.png?15&nolink}}Blunt, and {{:abilities:resist_pierce.png?15&nolink}}Pierce)       * Physical damage (specifically {{:abilities:resist_slash.png?15&nolink}}Slash, {{:abilities:resist_blunt.png?15&nolink}}Blunt, and {{:abilities:resist_pierce.png?15&nolink}}Pierce)
       * Elemental damage (specifically {{:abilities:resist_fire.png?15&nolink}}Fire, {{:abilities:resist_cold.png?15&nolink}}Cold, {{:abilities:resist_shock.png?15&nolink}}Shock, {{:abilities:resist_poison.png?15&nolink}}Poison, and {{:abilities:resist_acid.png?15&nolink}}Acid)       * Elemental damage (specifically {{:abilities:resist_fire.png?15&nolink}}Fire, {{:abilities:resist_cold.png?15&nolink}}Cold, {{:abilities:resist_shock.png?15&nolink}}Shock, {{:abilities:resist_poison.png?15&nolink}}Poison, and {{:abilities:resist_acid.png?15&nolink}}Acid)
 +      * Unusual "damage" types (specifically {{:abilities:paralyze.png?15&nolink}}[[Paralysis]], {{:abilities:fear.png?15&nolink}}[[Fear]], and {{:abilities:unknown:0138.png?15&nolink}}Frighten)
     * All [[False Damage]] is [[Armor-Negating]] (AN), unless explicitly stated otherwise.     * All [[False Damage]] is [[Armor-Negating]] (AN), unless explicitly stated otherwise.
   * Then, additional effects might apply, with their own AOEs (the same as the AOE of the above effect unless specifically stated otherwise) and negate conditions. These are split into their own categories by bold-and-underlined names.    * Then, additional effects might apply, with their own AOEs (the same as the AOE of the above effect unless specifically stated otherwise) and negate conditions. These are split into their own categories by bold-and-underlined names. 
dom6/spell-table-notation.1718913789.txt.gz · Last modified: 2024/06/20 20:03 by fenrir