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dom6:starving [2024/05/24 20:08]
fenrir created
dom6:starving [2024/05/24 20:23] (current)
fenrir
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 ====== Starvation ====== ====== Starvation ======
  
-{{:abilities:starving.png?nonlink }} **Starvation** is the state of not having enough to eat. It results from a deficit of [[Supplies]] for the local troops. A random selection of units is not fed each month, with a total [[Gluttony|Supply Size]] generally equivalent to the amount of unmet Supply Usage.+{{:abilities:starving.png?nolink }} **Starvation** is the state of not having enough to eat. It results from a deficit of [[Supplies]] for the local troops. A random selection of units is not fed each month, with a total [[Gluttony|Supply Size]] generally equivalent to the amount of unmet Supply Usage.
  
 Those who have had to go without eating are **Starving**; they suffer **-4 [[Morale]]** and have a 5% chance to get [[Afflictions#torso-afflictions|Diseased]] each turn, until they get to a province with a Supply surplus. It's certainly possible for a unit to not get to eat while already suffering from malnutrition; Starving while already having the Starving trait "upgrades" their chance of Disease to 50%. Those who have had to go without eating are **Starving**; they suffer **-4 [[Morale]]** and have a 5% chance to get [[Afflictions#torso-afflictions|Diseased]] each turn, until they get to a province with a Supply surplus. It's certainly possible for a unit to not get to eat while already suffering from malnutrition; Starving while already having the Starving trait "upgrades" their chance of Disease to 50%.
  
 {{:abilities:wasteland_survival.png?nolink }} Units with a [[Terrain Survival]] trait in a matching province can attempt to forage for food, if they draw the short straw; they have a 50% chance to //not// Starve when they're not fed, and a separate 50% chance to avoid Disease if they'd otherwise get it. {{:abilities:wasteland_survival.png?nolink }} Units with a [[Terrain Survival]] trait in a matching province can attempt to forage for food, if they draw the short straw; they have a 50% chance to //not// Starve when they're not fed, and a separate 50% chance to avoid Disease if they'd otherwise get it.
dom6/starving.1716581280.txt.gz · Last modified: 2024/05/24 20:08 by fenrir