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dom6:stealthy [2024/03/15 16:17]
nunda created
dom6:stealthy [2024/03/15 16:29] (current)
nunda tag, + stealthy commander interaction with rituals
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   - [[Scout Reports|Scouting]] and witnessing battles their nation isn't involved in.   - [[Scout Reports|Scouting]] and witnessing battles their nation isn't involved in.
     * {{abilities:spy.png?nolink}} [[Spy|Spies]] can reveal additional information, cause unrest or infiltrate capitals.     * {{abilities:spy.png?nolink}} [[Spy|Spies]] can reveal additional information, cause unrest or infiltrate capitals.
-  - Ferrying and carrying [[gems]] and [[items]] for an army. Keeps spare gems safe for later. +  - Ferrying and carrying [[gems]] and [[items]] for an army. Keeps spare gems safe for later. This is generally cheaper than moving items/gems with magical rituals
   - Avoiding fights.    - Avoiding fights. 
     * A commander set to perform a stealthy order does so before other orders such as rituals or assassinations, which can make them very difficult to catch, and rather effective at [[raiding]]. Using [[rituals]] such as ??Teleport?? or ??Cloud Trapeze?? will not prevent an enemy raider from hiding or sneaking away.     * A commander set to perform a stealthy order does so before other orders such as rituals or assassinations, which can make them very difficult to catch, and rather effective at [[raiding]]. Using [[rituals]] such as ??Teleport?? or ??Cloud Trapeze?? will not prevent an enemy raider from hiding or sneaking away.
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   * Remote assassination spells such as ??Earth Attack?? or ??Manifestation??   * Remote assassination spells such as ??Earth Attack?? or ??Manifestation??
   * ??Seeking Arrow??   * ??Seeking Arrow??
 +
 +
 +Commanders set on stealthy orders are still affected by:
 +
 +  * [[Mind Hunt]], both as a valid target and protecting [[astral]] mage
 +  * ??Vengeful Water??
 +  * ??Vengeance of the Dead??
 +  * ??Murdering Winter??
 +
 +{{tag>unit-abilities}}
dom6/stealthy.1710519424.txt.gz · Last modified: 2024/03/15 16:17 by nunda