Differences
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dom6:stun [2024/05/13 18:17] fenrir created |
dom6:stun [2024/05/13 18:20] (current) fenrir |
For example, say a ??Jotun Hirdman?? is hit with a {{path>A2}} mage's ??Lightning Bolt??, with no boosting. If he takes the flat 19 damage (14 damage plus his [[elemental vulnerability]]), that's **50%** (19/38) of his max HP; thus, he has a [5 + (50 / 2)]% chance to be stunned, a **30%** chance. | For example, say a ??Jotun Hirdman?? is hit with a {{path>A2}} mage's ??Lightning Bolt??, with no boosting. If he takes the flat 19 damage (14 damage plus his [[elemental vulnerability]]), that's **50%** (19/38) of his max HP; thus, he has a [5 + (50 / 2)]% chance to be stunned, a **30%** chance. |
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[[Magic]] can also stun semi-reliably, particularly [[Air]] magic and [[Glamour]] magic. For Air magic, big-enough units aren't as easily staggered by the sudden breezes, so [[Size]] may negate the stunning. For Glamour magic, [[Magic Resistance]] negates the attempts of pretty lights and targeted sensory inputs. ??Earthquake?? (an [[Earth]] spell) can also stun, and the side effect of the [[Astral|Astrally]]-aligned ??Opposition?? and ??Stellar Decree?? spells is stunning. | [[Magic]] can also stun semi-reliably, particularly [[Air]] magic and [[Glamour]] magic. For Air magic, big-enough units aren't as easily staggered by the sudden breezes, so [[Size]] may negate the stunning. For Glamour magic, [[Magic Resistance]] negates the attempts of pretty lights and targeted sensory inputs. ??Earthquake?? (an [[Earth]] spell) can also stun, ??Opposition?? (an [[Astral]] spell) stuns if it fails, and ??Holy Word?? ([[Divine Magic]]) is tailored to stun enemy [[Sacred]] units. |