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dom6:thrones [2024/07/25 13:42]
fenrir Throne Destruction
dom6:thrones [2025/10/11 02:37] (current)
wigglefig Added some more information from dom5 page
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 +[[..thrones|{{:wiki:dom6_version.png?100 }}]]
 +
 ====== Thrones of Ascension ====== ====== Thrones of Ascension ======
  
-{{:misc:gui:throne.png?nolink }} The **Thrones of Ascension** must be claimed and/or sat in, if one is to properly replace the previous Pantokrator. The other way to win game of Dominions 6 is by knocking all other [[Pretender God|Pretender Gods]] outwhether through wiping out their nations or wiping out their [[Dominion|Dominions]], but those roundabout manners of victory only work by making your Throne-claiming foregone conclusion+{{:misc:gui:throne.png?nolink }} The **Thrones of Ascension** are powerful and special magic sites of which only a fixed number will exist in any particular game of Dominions. When playing in the default "Victory by thrones of ascension" game modeeach throne grants the player a number of Ascension Points equal to their level (1 to 3), and particular number of Ascension Points will be required to win the game.  
 + 
 +===== Conquering Thrones ===== 
 + 
 +Thrones start the game defended by strong [[independent]] armies with magic support. Their strength varies considerablyso it is usually worthwhile to ping (send in commander scripted to retreat) a throne before conquering itThere are a few things to keep in mind when attacking throne independents:
  
-Most Thrones are quite distinct from one another, and not all Thrones are created equalThe exalted chairs come in three tiers, with Tier-2 Thrones being **twice as important** as Tier-1 Thrones and Tier-3 Thrones being **thrice as important** as Tier-1 Thrones. In default settingssmaller games will generally require you to claim all of them anyway, but bigger games (and most multiplayer games) will need only most, or occasionally mere pluralityIn these cases, a Tier-2 Throne counts as two Tier-1 Thrones, while a Tier-3 Throne counts as three.+  * Mages will replenish their gems after each fight. 
 +  * Generic mages will cast spells from a hardcoded list of spells. 
 +  Non-generic mages, like titans, will cast spells from all schools of magic but each one will have research level capThe exact research cap can be found using the [[https://larzm42.github.io/dom6inspector/|Mod Inspector]].
  
 ===== Locating Thrones ===== ===== Locating Thrones =====
  
-One does not need a [[Spy]] or a Site-Searcher in order to find Thrones; they appear directly on the map. However, new to Dominions 6, the Throne symbols are **hidden** until the provinces they're in come within range. Identifying //what// the Throne is, requires either a [[Scrying]] spell or a [[Spy]] with a [[magic]] path; or you can just take the province.+Unlike other sites, the presence of a throne in a province is revealed immediately when a player gains vision of that province, either through scout, dominion, or by taking control of neighbouring province. However, the exact identity of the throne can only be revealed by a [[spy]] or by taking direct control of the throne'province.
  
-When a Pretender God arrives on the map for the first time, they immediately sense the location of most (if not all) of the Thrones on the map, revealing their symbols. This also reveals the provinces, if [[Fog of War]] is enabled. Pretenders who start Awake receive their knowledge on Turn 2.+When a Pretender awakens, they immediately sense the location of all as-yet unrevealed thrones on the map. This also reveals the provinces, if [[Fog of War]] is enabled. Pretenders who start Awake receive their knowledge on turn 2.
  
 ===== Claiming Thrones ===== ===== Claiming Thrones =====
  
-Claiming a Throne is a turn action that can be performed by one of the following:+In order to 'activate' most of the effects of a throne, including its Ascension Points, it must be claimed. Claiming a Throne is a turn action that can be performed by one of the following:
  
-  * A [[Pretender God]]'s physical form+  * A [[Pretender God]] or Disciple
   * A [[Holy|Priest]] of {{path>H3}} or higher   * A [[Holy|Priest]] of {{path>H3}} or higher
  
-Aside from the claimer needing to be in the province, they also have to //own// the province. This means that the [[Stealthy]] can't just skulk over to a Throne and back-cap it, at least without a fight. If the province has a [[fort]], the fort has to be owned as wellsince the fort is invariably built around it. (A king's castle needs a fancy chair, after all!)+A throne can only be claimed by a player who owns the province. If the province has a [[fort]], the throne cannot be claimed by a sieging forcebut the player under siege can still claim it. A throne whose province (and fort if presentis conquered by another nation becomes unclaimed.
  
-Thrones are obvious [[Magic Site|Magic Sites]] that capture the imagination of all beingsso they start out  +Claimed thrones generate a number of [[Temple|temple checks]] equal to their levelexcept with a 100% chance to spread regardless of the claimant's dominion strengthThey can also alter the holder's dominion or bless
-well-defended by the [[independent]] parties of the world. Tier-1 Thrones have typical fellows defending them, but often with the support of a capable mage or two. Tier-2 Thrones often have more-bizarre defenders and are held by superior mages, and the holders of Tier-3 Thrones are weirder stillThe second and third tiers of Thrones may already have "lesser Pretenders" sitting upon them, chassis such as the ??Monolith?? or the ??Great Mother?? with path spreads similar to those of your opponents.+
  
-**Most Thrones change the religions of their claimants.** All of them act as [[Temple|Temples]] that are not destroyed when they change hands, except with a 100% chance to spread Dominion regardless of the faith's strengthTier-2 Thrones spread Dominion twice a turn, and Tier-3 Thrones spread Dominion thrice a turn. The substantive changes to religion mostly come through adding effects to your [[Bless]] or tipping your Dominion's preferred [[Scales]], but there are a couple unusual changes as well. Merely having the Throne within your borders is not enough to reap most of its benefits, though some changes provided by claiming a Throne may be considered undesirable.+Some thrones also have some effects that are always active without the throne being claimedThese can be identified by the effects being listed above the "Effects from claimed throne"-line
  
 ===== Destroying Thrones ===== ===== Destroying Thrones =====
  
-Thrones can be destroyed, but only by the [[Horrors]] beyond any decency and reality. On top of thisthey can only be destroyed by the highest tier of Horror, the **Doom** Horrors. These seven beings enter the strategic map in only three ways:+Thrones can be destroyed, but only by a select few creatures with the "thronekill" or "farthronekill" tagswhich are not displayed in-game. These are the Doom Horrors: 
 +  * ??Agon - Eater of Dreams?? 
 +  ??Umor - Eater of Gods?? 
 +  ??Kurgi - Slave to Unreason?? 
 +  ??Scabiel - Maker of Ruins?? 
 +  ??Hruvur - Abomination of Desolation?? 
 +  * ??Negiru - Orchard of Souls?? 
 +  * ??Criqvoh - Void Flame??
  
-  * Through the [[Cataclysm]], a "sudden death" event enabled in some games, which typically starts years into a game +Doom Horrors begin attacking thrones at random once the [[Cataclysm]], a "sudden death" event enabled in some games, arrives. It is also possible to gain control of one by [[Wish|wishing]] for itthough the Doom Horror has a high chance of attempting to assassinate the Wish caster instead of coming under your control. It is possible, though very difficult, to [[charm|charm]] or [[enslavement|enslave]] a Doom Horror in the assassination battle. Doom Horror assassinations can also be induced through [[horror mark|horror marks]], or by casting rituals or forging under ??Astral Corruption?? or [[Cataclysm]]. Note that Doom Horrors have a chance to desert each turn.
-  * Through "[[Horror Mark|baiting]]" one into an [[Assassin|Assassination]], then [[charm|charming]] or [[enslavement|enslaving]] it -- this is by far the least consistent +
-  * Through [[Wish|Wishing]] for one+
  
-The Doom Horrors who //can// destroy Thrones (for there's one who can'tneed to be established in the province on the strategic mapwhich means they have to have the province. They don't need to have the [[fort]]; yesthey can **destroy Thrones through forts**, merely by having the province under [[Siege]]This is far less consistent, however. Only one Doom Horror can always destroy Thrones through forts, and that's because they destroy the forts as well. The others have a 50% chance per turn at most.+If a Doom Horror enters an unforted throne province, and is not defeated by the defending forces, it will immediately destroy the throne (thronekill value for all above units is 100%). If the throne is protected by a fortthe Doom Horror has a chance to destroy it each turn it remains on the province equal to its farthronekill valuewhich for most of the Doom Horrors is 50%Scabiel is an exception to this rule, and will destroy both the fort and the throne the turn it enters the province.
  
-If a Throne is destroyed, this reduces the number of Thrones required to win the game, but the proportion of remaining Thrones needed is unchanged. It is possible to have a game where no one can become the next Pantokrator, due to all of the Thrones being destroyed; in that case, the game ends immediately in a draw.+If a throne is destroyed, this reduces the number of thrones required to win the game, but the proportion of remaining thrones needed is unchanged.  
 + 
 +If all thrones are destroyed, the game ends immediately in a draw. 
 + 
 +>Despair! The world has fallen!\\ \\ The Pantokrator has vanished! And though many Pretenders rose to try and claim His place, all have failed. Scattered across the world, the last of the Thrones of Ascension have fallen and with them has fallen the mortal world. Now the world is a nightmarea desolation filled with only despair and mortals who know only fear and suffering, bereft of their would be divine masters. Horrors from beyond the mortal plane infest every corner of the world, ravaging temples, cities and secret places alike as they hunt for the living and kill them in gruesome ways. Perhaps... perhaps in time new Pretenders may rise. Perhaps new Pantokrator may one day Ascend. Perhaps mortals in the deepest, darkest of hiding places may yet one day crawl out alive. Perhaps. But now there is only an age of Horrors.
  
 ===== Throne Clustering ===== ===== Throne Clustering =====
  
-You may noticeafter playing many games, that certain Thrones often appear alongside each otherThese are known as "Throne Clusters". You're not guaranteed to see an entire cluster in-game, especially since some of these clusters are spread across multiple tiersbut you're unlikely to see a member of a cluster all alone.+Some thrones are assigned to clustersand are more likely to appear in the same game togetherFor example, if the Throne of Summer appears in game, the Thrones of Winter, Spring and Autumn are more likely to appear as wellas they all belong to the same cluster.
  
 ==== The Cluster of Seasons ==== ==== The Cluster of Seasons ====
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 None of these Thrones can appear in [[Caves]]. None of these Thrones can appear in [[Caves]].
  
-^ Throne ^ Tier ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^+^ Throne ^ Level ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^
 |  The Throne of Spring  |  1  | Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>G1}} | Generates {{gems>1A}} \\ +{{scales>G2}} (Base Adj.) | ??Mage of Spring?? \\ ({{path>A2N1}}) |  | |  The Throne of Spring  |  1  | Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>G1}} | Generates {{gems>1A}} \\ +{{scales>G2}} (Base Adj.) | ??Mage of Spring?? \\ ({{path>A2N1}}) |  |
 |  The Throne of Summer  |  1  | Tips [[Scales#Temperature|Temperature]] \\ Scales by {{scales>H1}} | Generates {{gems>1F}} \\ +{{scales>H2}} (Base Adj.) | ??Mage of Summer?? \\ ({{path>F2N1}}) |  | |  The Throne of Summer  |  1  | Tips [[Scales#Temperature|Temperature]] \\ Scales by {{scales>H1}} | Generates {{gems>1F}} \\ +{{scales>H2}} (Base Adj.) | ??Mage of Summer?? \\ ({{path>F2N1}}) |  |
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 These Thrones tend to have wild beasts and other natural entities as their defenders. These Thrones tend to have wild beasts and other natural entities as their defenders.
  
-^ Throne ^ Tier ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^+^ Throne ^ Level ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^
 |  The Throne of Fire  |  2  | {{:dom6:stats:att.png?nolink }} Blessed units \\ get +3 [[Attack Skill|ATT]] | Generates {{gems>1F}} \\ [[Far Caster]] (1, {{:misc:magic:fire.png?15&nolink|Fire}}) | ??Adept of Pyriphlegeton?? \\ ({{path>F3}}) | Can't be in [[Caves]] | |  The Throne of Fire  |  2  | {{:dom6:stats:att.png?nolink }} Blessed units \\ get +3 [[Attack Skill|ATT]] | Generates {{gems>1F}} \\ [[Far Caster]] (1, {{:misc:magic:fire.png?15&nolink|Fire}}) | ??Adept of Pyriphlegeton?? \\ ({{path>F3}}) | Can't be in [[Caves]] |
 |  The Throne of Air  |  2  | FIXME Was \\ [[Air Shield]] 40 \\ in Dominions 5 | Generates {{gems>1A}} \\ [[Far Caster]] (1, {{:misc:magic:air.png?15&nolink|Air}}) | ??Wind Master?? \\ ({{path>A2}}) | Can't be in [[Caves]] | |  The Throne of Air  |  2  | FIXME Was \\ [[Air Shield]] 40 \\ in Dominions 5 | Generates {{gems>1A}} \\ [[Far Caster]] (1, {{:misc:magic:air.png?15&nolink|Air}}) | ??Wind Master?? \\ ({{path>A2}}) | Can't be in [[Caves]] |
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 ==== The Cluster of Ages ==== ==== The Cluster of Ages ====
  
-This one has only two Thrones, but still. +^ Throne ^ Level ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^
- +
-^ Throne ^ Tier ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^+
 |  The Throne of the First Age  |  2  | {{:dom6:stats:mr.png?nolink }} Blessed units \\ get +1 [[Magic Resistance|MR]]  | +{{scales>M2}} (Base Adj.) |  | +1 Dominion spread (3) \\ Can be [[Underwater]] | |  The Throne of the First Age  |  2  | {{:dom6:stats:mr.png?nolink }} Blessed units \\ get +1 [[Magic Resistance|MR]]  | +{{scales>M2}} (Base Adj.) |  | +1 Dominion spread (3) \\ Can be [[Underwater]] |
 |  The Throne of the Second Age  |  1  | {{:dom6:stats:str.png?nolink }} Blessed units \\ get +1 [[Strength|STR]]  |  |  | +1 Dominion spread (2) \\ Can be [[Underwater]] | |  The Throne of the Second Age  |  1  | {{:dom6:stats:str.png?nolink }} Blessed units \\ get +1 [[Strength|STR]]  |  |  | +1 Dominion spread (2) \\ Can be [[Underwater]] |
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 ==== The Celestial Cluster ==== ==== The Celestial Cluster ====
  
-There are three of these, spread across all three tiers.+There are three of these, spread across all three levels.
  
-^ Throne ^ Tier ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^+^ Throne ^ Level ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^
 |  The Throne of the Sun  |  3  | {{:abilities:resist_fire.png?nolink }} Blessed units \\ get +5 [[Fire Resistance|FR]] \\ Tips [[Scales#Order-and-Turmoil|Order/Turmoil]] \\ Scales by {{scales>O1}} \\ Tips [[Scales#Temperature|Temperature]] \\ Scales by {{scales>H1}} \\ Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>G1}} | Generates {{gems>5F}} |  | +2 Dominion spread (5) \\ Can be [[Underwater]] | |  The Throne of the Sun  |  3  | {{:abilities:resist_fire.png?nolink }} Blessed units \\ get +5 [[Fire Resistance|FR]] \\ Tips [[Scales#Order-and-Turmoil|Order/Turmoil]] \\ Scales by {{scales>O1}} \\ Tips [[Scales#Temperature|Temperature]] \\ Scales by {{scales>H1}} \\ Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>G1}} | Generates {{gems>5F}} |  | +2 Dominion spread (5) \\ Can be [[Underwater]] |
 |  The Throne of the Moon  |  2  | Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>G1}} | Generates {{gems>1W1S}} |  | Can be [[Underwater]] | |  The Throne of the Moon  |  2  | Tips [[Scales#Growth-and-Death|Growth/Death]] \\ Scales by {{scales>G1}} | Generates {{gems>1W1S}} |  | Can be [[Underwater]] |
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 ===== Other Thrones ===== ===== Other Thrones =====
  
-Some of these may seem like they //should// be in clusters, but they aren't. +^ Throne ^ Level ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^
- +
-^ Throne ^ Tier ^ Claiming Effects ^ Local Effects ^ Recruitment? ^ Other Notes ^+
 |  The High Throne  |  1  |  |  |  | +2 Dominion spread (3) \\ Can be [[Underwater]] | |  The High Throne  |  1  |  |  |  | +2 Dominion spread (3) \\ Can be [[Underwater]] |
 |  The Throne of War  |  1  | {{:dom6:stats:att.png?nolink }} Blessed units \\ get +1 [[Attack Skill|ATT]] \\ {{:dom6:stats:mor.png?nolink }} Blessed units \\ get +1 [[Morale|MOR]] \\ {{:abilities:defence_organizer.png?nolink }} Dominion [[Defense Organizer|Conscripts]] \\ up to [[Province Defense|PD]] Level 5 |  |  | Can be [[Underwater]] | |  The Throne of War  |  1  | {{:dom6:stats:att.png?nolink }} Blessed units \\ get +1 [[Attack Skill|ATT]] \\ {{:dom6:stats:mor.png?nolink }} Blessed units \\ get +1 [[Morale|MOR]] \\ {{:abilities:defence_organizer.png?nolink }} Dominion [[Defense Organizer|Conscripts]] \\ up to [[Province Defense|PD]] Level 5 |  |  | Can be [[Underwater]] |
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 |  The Throne of Stability  |  1  | {{:dom6:stats:mr.png?nolink }} Blessed units \\ get +1 [[Magic Resistance|MR]] |  |  | Can be [[Underwater]] | |  The Throne of Stability  |  1  | {{:dom6:stats:mr.png?nolink }} Blessed units \\ get +1 [[Magic Resistance|MR]] |  |  | Can be [[Underwater]] |
 |  The Throne of the Deeps  |  1  | {{:abilities:darkvision.png?32&nolink }} Blessed units get \\ 50% [[Darkvision]] |  | A [[Holy|Priest]] may \\ summon 1 ??Kraken?? \\ per turn here! | Only in [[Underwater|Deep Seas]]. \\ Beckons a ??Deep Seer?? \\ ({{path>W3S2H1}}) \\ when claimed, eventually. | |  The Throne of the Deeps  |  1  | {{:abilities:darkvision.png?32&nolink }} Blessed units get \\ 50% [[Darkvision]] |  | A [[Holy|Priest]] may \\ summon 1 ??Kraken?? \\ per turn here! | Only in [[Underwater|Deep Seas]]. \\ Beckons a ??Deep Seer?? \\ ({{path>W3S2H1}}) \\ when claimed, eventually. |
-|  The Throne of Pearls  |  1  |  | Generates {{gems>3S}} | ??Ichtyid Pearl Mage?? \\ ({{path>W1S1}}) | Only in [[Underwater|Deep Seas]] |+|  The Throne of Pearls  |  1  |  | Generates {{gems>3S}} | ??Ichtyid Pearl Mage?? \\ ({{path>W1S1}}, -{{path>R2}}) | Only in [[Underwater|Deep Seas]] |
 |  The Throne of Bones  |  1  | {{:abilities:undead.png?nolink }} Blessed units get \\ [[Bless#Death-Effects|Undying]] 3 |  |  | An "evil" throne. \\ Prompts distant [[Undead]] \\ attacks when claimed, \\ if "Story Events" are on. \\ Also beckons 2-{{gems>12D}}, \\ a ??Necromancer?? ({{path>D2}}), \\ and an army. \\ Can be [[Underwater]]. | |  The Throne of Bones  |  1  | {{:abilities:undead.png?nolink }} Blessed units get \\ [[Bless#Death-Effects|Undying]] 3 |  |  | An "evil" throne. \\ Prompts distant [[Undead]] \\ attacks when claimed, \\ if "Story Events" are on. \\ Also beckons 2-{{gems>12D}}, \\ a ??Necromancer?? ({{path>D2}}), \\ and an army. \\ Can be [[Underwater]]. |
 |  The Throne of Zeal  |  1  | {{:dom6:stats:mor.png?nolink }} Blessed units \\ get +2 [[Morale|MOR]] \\ {{:abilities:defence_organizer.png?nolink }} Dominion [[Defense Organizer|Conscripts]] \\ up to [[Province Defense|PD]] Level 10 |  |  | +1 Dominion spread (2) \\ Can be [[Underwater]] | |  The Throne of Zeal  |  1  | {{:dom6:stats:mor.png?nolink }} Blessed units \\ get +2 [[Morale|MOR]] \\ {{:abilities:defence_organizer.png?nolink }} Dominion [[Defense Organizer|Conscripts]] \\ up to [[Province Defense|PD]] Level 10 |  |  | +1 Dominion spread (2) \\ Can be [[Underwater]] |
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 |  The Throne of the Artificer  |  2  |  | Generates {{gems>2F1E}} \\ **20% [[Construction|Const]] Disc.** |  | Can't be in [[Caves]] | |  The Throne of the Artificer  |  2  |  | Generates {{gems>2F1E}} \\ **20% [[Construction|Const]] Disc.** |  | Can't be in [[Caves]] |
 |  The Throne of Splendour  |  3  | FIXME Was [[Awe]] \\ in Dominions 5 |  |  | Removes 25 [[Unrest]] \\ from all provinces \\ when claimed. \\ Can be [[Underwater]]. | |  The Throne of Splendour  |  3  | FIXME Was [[Awe]] \\ in Dominions 5 |  |  | Removes 25 [[Unrest]] \\ from all provinces \\ when claimed. \\ Can be [[Underwater]]. |
-|  The Throne of the \\ Pantokrator  |  3  | {{:abilities:elegist.png?nolink }} Blessed units \\ get [[Elegist]] 2 \\ +2 [[Dominion#Conflict|Conflict]] bonus |  |  | +4 Dominion spread (7). \\ Eventually reduces \\ [[Dominion]] in all \\ provinces, after being \\ claimed, but typically \\ with benefits. \\ Can be [[Underwater]]. |+|  The Throne of the \\ Pantokrator  |  3  | {{:abilities:elegist.png?nolink }} [[Sacred]] units \\ get [[Elegist]] 2 \\ +2 [[Dominion#Conflict|Conflict]] bonus |  |  | +4 Dominion spread (7). \\ Eventually reduces \\ [[Dominion]] in all \\ provinces, after being \\ claimed, but typically \\ with benefits. \\ Can be [[Underwater]]. |
 |  The Throne of Abundance  |  3  | Tips [[Scales#Productivity-and-Sloth|Productivity/Sloth]] \\ Scales by {{scales>S2}} | Generates 500{{:abilities:gold_generator.png?15&nolink}} \\ Generates {{gems>1F1A}} \\ Generates {{gems>1W1E}} \\ Generates {{gems>1S1D}} \\ Generates {{gems>1N1G}} |  | Can be [[Underwater]] | |  The Throne of Abundance  |  3  | Tips [[Scales#Productivity-and-Sloth|Productivity/Sloth]] \\ Scales by {{scales>S2}} | Generates 500{{:abilities:gold_generator.png?15&nolink}} \\ Generates {{gems>1F1A}} \\ Generates {{gems>1W1E}} \\ Generates {{gems>1S1D}} \\ Generates {{gems>1N1G}} |  | Can be [[Underwater]] |
 |  The Throne of Eternal \\ Suffering  |  3  | Tips [[Scales#Order-and-Turmoil|Order/Turmoil]] \\ Scales by {{scales>O1}} \\ Tips [[Scales#Productivity-and-Sloth|Productivity/Sloth]] \\ Scales by {{scales>P1}} \\ Tips [[Scales#Fortune-and-Misfortune|Fortune/Misfortune]] \\ Scales by {{scales>mf1}} |  |  | An "evil" throne. \\ Boosts existing [[Dominion]], \\ and dumps {{scales>O1}} on \\ every province's Scales, \\ when claimed. \\ Can be [[Underwater]]. | |  The Throne of Eternal \\ Suffering  |  3  | Tips [[Scales#Order-and-Turmoil|Order/Turmoil]] \\ Scales by {{scales>O1}} \\ Tips [[Scales#Productivity-and-Sloth|Productivity/Sloth]] \\ Scales by {{scales>P1}} \\ Tips [[Scales#Fortune-and-Misfortune|Fortune/Misfortune]] \\ Scales by {{scales>mf1}} |  |  | An "evil" throne. \\ Boosts existing [[Dominion]], \\ and dumps {{scales>O1}} on \\ every province's Scales, \\ when claimed. \\ Can be [[Underwater]]. |
dom6/thrones.1721914951.txt.gz · Last modified: 2024/07/25 13:42 by fenrir