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dom6:thrones [2025/10/11 01:00] wigglefig Adding information from dom 5 page |
dom6:thrones [2025/10/11 02:37] (current) wigglefig Added some more information from dom5 page |
In order to 'activate' most of the effects of a throne, including its Ascension Points, it must be claimed. Claiming a Throne is a turn action that can be performed by one of the following: | In order to 'activate' most of the effects of a throne, including its Ascension Points, it must be claimed. Claiming a Throne is a turn action that can be performed by one of the following: |
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* A [[Pretender God]] | * A [[Pretender God]] or Disciple |
* A [[Holy|Priest]] of {{path>H3}} or higher | * A [[Holy|Priest]] of {{path>H3}} or higher |
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A throne can only be claimed by a player who owns the province. If the province has a [[fort]], the throne cannot be claimed by a sieging force, but the player under siege can still claim it. | A throne can only be claimed by a player who owns the province. If the province has a [[fort]], the throne cannot be claimed by a sieging force, but the player under siege can still claim it. A throne whose province (and fort if present) is conquered by another nation becomes unclaimed. |
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Claimed thrones generate a number of [[Temple|temple checks]] equal to their level, except with a 100% chance to spread regardless of the claimant's dominion strength. They can also alter the holder's dominion or bless. | Claimed thrones generate a number of [[Temple|temple checks]] equal to their level, except with a 100% chance to spread regardless of the claimant's dominion strength. They can also alter the holder's dominion or bless. |
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| Some thrones also have some effects that are always active without the throne being claimed. These can be identified by the effects being listed above the "Effects from claimed throne"-line. |
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===== Destroying Thrones ===== | ===== Destroying Thrones ===== |
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Thrones can be destroyed, but only by the [[Horrors]] beyond any decency and reality. On top of this, they can only be destroyed by the highest tier of Horror, the **Doom** Horrors. These seven beings enter the strategic map in only three ways: | Thrones can be destroyed, but only by a select few creatures with the "thronekill" or "farthronekill" tags, which are not displayed in-game. These are the Doom Horrors: |
| * ??Agon - Eater of Dreams?? |
| * ??Umor - Eater of Gods?? |
| * ??Kurgi - Slave to Unreason?? |
| * ??Scabiel - Maker of Ruins?? |
| * ??Hruvur - Abomination of Desolation?? |
| * ??Negiru - Orchard of Souls?? |
| * ??Criqvoh - Void Flame?? |
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| Doom Horrors begin attacking thrones at random once the [[Cataclysm]], a "sudden death" event enabled in some games, arrives. It is also possible to gain control of one by [[Wish|wishing]] for it, though the Doom Horror has a high chance of attempting to assassinate the Wish caster instead of coming under your control. It is possible, though very difficult, to [[charm|charm]] or [[enslavement|enslave]] a Doom Horror in the assassination battle. Doom Horror assassinations can also be induced through [[horror mark|horror marks]], or by casting rituals or forging under ??Astral Corruption?? or [[Cataclysm]]. Note that Doom Horrors have a chance to desert each turn. |
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| If a Doom Horror enters an unforted throne province, and is not defeated by the defending forces, it will immediately destroy the throne (thronekill value for all above units is 100%). If the throne is protected by a fort, the Doom Horror has a chance to destroy it each turn it remains on the province equal to its farthronekill value, which for most of the Doom Horrors is 50%. Scabiel is an exception to this rule, and will destroy both the fort and the throne the turn it enters the province. |
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* Through the [[Cataclysm]], a "sudden death" event enabled in some games, which typically starts years into a game | If a throne is destroyed, this reduces the number of thrones required to win the game, but the proportion of remaining thrones needed is unchanged. |
* Through "[[Horror Mark|baiting]]" one into an [[Assassin|Assassination]], then [[charm|charming]] or [[enslavement|enslaving]] it -- this is by far the least consistent | |
* Through [[Wish|Wishing]] for one | |
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The Doom Horrors who //can// destroy Thrones (for there's one who can't) need to be established in the province on the strategic map, which means they have to have the province. They don't need to have the [[fort]]; yes, they can **destroy Thrones through forts**, merely by having the province under [[Siege]]. This is far less consistent, however. Only one Doom Horror can always destroy Thrones through forts, and that's because they destroy the forts as well. The others have a 50% chance per turn at most. | If all thrones are destroyed, the game ends immediately in a draw. |
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If a Throne is destroyed, this reduces the number of Thrones required to win the game, but the proportion of remaining Thrones needed is unchanged. It is possible to have a game where no one can become the next Pantokrator, due to all of the Thrones being destroyed; in that case, the game ends immediately in a draw. | >Despair! The world has fallen!\\ \\ The Pantokrator has vanished! And though many Pretenders rose to try and claim His place, all have failed. Scattered across the world, the last of the Thrones of Ascension have fallen and with them has fallen the mortal world. Now the world is a nightmare, a desolation filled with only despair and mortals who know only fear and suffering, bereft of their would be divine masters. Horrors from beyond the mortal plane infest every corner of the world, ravaging temples, cities and secret places alike as they hunt for the living and kill them in gruesome ways. Perhaps... perhaps in time new Pretenders may rise. Perhaps a new Pantokrator may one day Ascend. Perhaps mortals in the deepest, darkest of hiding places may yet one day crawl out alive. Perhaps. But now there is only an age of Horrors. |
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===== Throne Clustering ===== | ===== Throne Clustering ===== |