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dom6:thugs-and-supercombatants [2026/06/08 23:46]
wigglefig
dom6:thugs-and-supercombatants [2026/06/15 23:07] (current)
wigglefig
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 ======Thugs====== ======Thugs======
-A thug is a [[commander]] whose main purpose is to kill or disable enemies while engaged in melee combat. This distinguishes them from army commanders, who exist mainly to lead [[units]] and provide morale bonuses to them, and non-thug mages, who cast [[magic]] to buff friendly units or kill enemies from afar. Thugs are equipped with [[items]] and/or use their own magical abilities to improve their survivability and deadliness.+A thug is a [[commander]] whose main purpose is to kill or disable enemies while engaged in melee combat. This distinguishes them from army leaders, who exist mainly to lead [[units]] and provide morale bonuses to them, and non-thug mages, who cast [[magic]] to buff friendly units or kill enemies from afar. Thugs are equipped with [[items]] and/or use their own magical abilities to improve their survivability and deadliness.
  
 Thugs come in two primary classes: army thugs, and solo thugs. Thugs come in two primary classes: army thugs, and solo thugs.
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 Solo thugs must kill or rout the opposing army before they die or retreat, which means some amount of deadliness and survivability is mandatory. Solo thugs are likely to be mages, who are able to buff themselves to improve their durability, and have a mechanism to kill large numbers of low-quality units, such as a Frost Brand, Fire Brand, or the spell Fire Shield. Solo thugs must kill or rout the opposing army before they die or retreat, which means some amount of deadliness and survivability is mandatory. Solo thugs are likely to be mages, who are able to buff themselves to improve their durability, and have a mechanism to kill large numbers of low-quality units, such as a Frost Brand, Fire Brand, or the spell Fire Shield.
  
-The advantages of using thugs to raid enemy territory instead of small armies of units is that single commanders are typically much more mobile (and therefore responsive) than armies. If they are mages, they may be capable of magic-phase movement through spells like Cloud Trapeze or Teleport, and even if they cannot cast these spells they can be equipped with items like Boots of the Messenger that significantly increase map movement.+The advantages of using thugs to raid enemy territory instead of small armies of units is that single commanders are typically much more mobile (and therefore responsive) than armies. If they are mages, they may be capable of [[:magic phase movement]] through spells like Cloud Trapeze or Teleport, and even if they cannot cast these spells they can be equipped with items like Boots of the Messenger that significantly increase map movement.
  
 =====See more===== =====See more=====
   * [[https://www.youtube.com/watch?v=9oUdOWyzkSw|Guide to Thugs and SC's]] by Darkwolf.   * [[https://www.youtube.com/watch?v=9oUdOWyzkSw|Guide to Thugs and SC's]] by Darkwolf.
 +  * [[https://www.youtube.com/watch?v=YQUBhca-oCU&t=517s|Noob's Guide to Self Buffs]] by Darkwolf.
dom6/thugs-and-supercombatants.1780962365.txt.gz · Last modified: 2026/06/08 23:46 by wigglefig