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dom6:tir-na-n-og-ea [2024/04/06 07:12] johnnydown Added Magic Access section |
dom6:tir-na-n-og-ea [2024/04/11 10:35] (current) nunda [Magic Access] Bean sidhe E1 random mentioned |
===== National Spells and Items===== | ===== National Spells and Items===== |
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| ==== Summons ==== |
| ===Ritual=== |
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| ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| | **??Summon Cu Sidhe??** \\ //(Conjuration 3)// \\ {{path>G2}} and {{gems>5G}} | {{:nations:ma:eriu:cu_sidhe.png?30&nolink}}\\ ??Cu Sidhe?? x 10 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (50%) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Eriu's only summonable unit, the Cu Sidhe is a size 3 sacred elvish dog.\\ A Cu Sidhe is a [[Sacred]] beast similar to a ??Dire Wolf??, with the biggest differences from most [[Animal|animals]] being its high Magic Resistance and ability to follow scripts. \\ Cu Sidhe are quick, brave, and reasonably strong, but their HP is only offset by the relatively thin [[protection]] their hides provide. Their high combat speed also means that they can keep pace as bodyguards for Sidhe Lords who are running into combat or as cavalry. If you're running a heavy bless, access to summonable sacreds from a fair gem and mage-turn efficient spell can give them a role. | |
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| ==== Other ==== |
===Combat=== | ===Combat=== |
* **??Geas??** //(Thaumaturgy 3)// \\ {{path>G2}} \\ Single-target magic that puts a stronger version of ??Rage?? upon the target, having them spend their rounds attacking random units nearby. Geas is very hard to resist with [[Magic Resistance]] (+4 to the penetration roll). Each round, Geased units may attempt a [[Morale]] check of some sort to shirk off the Geas; if they manage it, they get [[Cursed]]. The range of Geas is lacking, at least for mages far from the frontlines. | * **??Geas??** //(Thaumaturgy 3)// \\ {{path>G2}} \\ Single-target magic that puts a stronger version of ??Rage?? upon the target, having them spend their rounds attacking random units nearby. Geas is very hard to resist with [[Magic Resistance]] (+4 to the penetration roll). Each round, Geased units may attempt a [[Morale]] check of some sort to shirk off the Geas; if they manage it, they get [[Cursed]]. The range of Geas is lacking, at least for mages far from the frontlines. |
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===Ritual=== | |
* **??Summon Cu Sidhe??** {{:nations:ea:tir_na_nog:cu_sidhe.png?nolink&15}} ??Cu Sidhe#1770?? x 10 //(Conjuration 3)// \\ {{path>G2}} for {{gems>5G}} \\ A Cu Sidhe is a [[Sacred]] beast similar to a ??Dire Wolf??, with the biggest differences from most [[Animal|animals]] being its high Magic Resistance and its ability to follow scripts. Cu Sidhe are quick, brave, and reasonably strong, but their HP is offset by the relatively thin [[protection]] their hides provide. | |
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===Items=== | ===Items=== |
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=== Air === | === Air === |
{{path>A1}}, (({{path>A2}} with hero, ??Lugh - Long Handed??), gives no help climbing {{:misc:magic:air.png?20&nolink}}Air. Empowering up to {{path>A4}} is pretty much the only option. | {{path>A1}} gives no help climbing {{:misc:magic:air.png?15&nolink}}Air. {{path>A2}} with hero, ??Lugh - Long Handed?? starts you up one level higher. Empowering up to {{path>A4}} is pretty much the only option. |
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If ??Lugh - Long Handed?? is used, and brought up to {{path>F4A5}}, he can make ??The Magic Lamp?? to get ??Al Khazim - Jinn??. {{path>F5A5}} gets ??The Forbidden Light??. | If ??Lugh - Long Handed?? is used, and brought up to {{path>F4A5}}, he can make ??The Magic Lamp?? to get ??Al Khazim - Jinn??. {{path>F5A5}} gets ??The Forbidden Light??. |
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=== Earth === | === Earth === |
{{path>E1}} ??Ri?? (1 in 5) or {{path>E1}} ??Tuatha Sorceress?? (1 in 4), can ??Summon Bluecap??, which gets you to {{path>E2}} without empowerment. Have the ??Bluecap?? forge ??Earth Boots??. Give them to one of the {{path>E1N2}} mages to make ??The Tome of Gaia??. Then climb, initially using the ??Bluecap??, as normal. | {{path>E1}} ??Bean Sidhe?? (1 in 5), {{path>E1}} ??Ri?? (1 in 5) or {{path>E1}} ??Tuatha Sorceress?? (1 in 4), can ??Summon Bluecap??, which gets you to {{path>E2}} without empowerment. Have the ??Bluecap?? forge ??Earth Boots??. Give them to one of the {{path>E1N2}} mages to make ??The Tome of Gaia??. Then climb, initially using the ??Bluecap??, as normal. |
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=== Astral === | === Astral === |
No native {{:misc:magic:astral.png?20&nolink}}Astral access and no good summons. ??Lugh - Long Handed?? does get +1 to new magic paths. | **No native access** and no good summons. ??Lugh - Long Handed?? does get +1 to new magic paths. |
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=== Death === | === Death === |
No native {{:misc:magic:death.png?20&nolink}}Death access and no good summons. ??Lugh - Long Handed?? does get +1 to new magic paths. | **No native access** and no good summons. ??Lugh - Long Handed?? does get +1 to new magic paths. |
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??Ri?? or ??Tuatha Sorceress?? can make a ??Thistle Mace??, bringing them up to {{path>N3}}. Casting ??Forest Troll Tribe?? will give at least {{path>D2}}. | ??Ri?? or ??Tuatha Sorceress?? can make a ??Thistle Mace??, bringing them up to {{path>N3}}. Casting ??Forest Troll Tribe?? will give at least {{path>D2}}. |
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=== Nature === | === Nature === |
{{path>N3}} ??Ri?? (1 in 5) or {{path>N3}} ??Tuatha Sorceress?? (1 in 4), either are useful. It's not difficult to get a mage to {{path>E2N2}} to get the ??The Tome of Gaia??. Otherwise, it is a normal climb up {{:misc:magic:nature.png?20&nolink}}Nature. | {{path>N3}} ??Ri?? (1 in 5) or {{path>N3}} ??Tuatha Sorceress?? (1 in 4), either are useful. It's not difficult to get a mage to {{path>E2N2}} to get the ??The Tome of Gaia??. Otherwise, it is a normal climb up {{:misc:magic:nature.png?15&nolink}}Nature. |
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=== Glamour === | === Glamour === |
??Tuatha Sorceress?? starts at {{path>G4}}. It's not hard to get a mage to {{path>E2G3}} to get a ??Mirage Crystal??. With the other pure {{:misc:magic:glamour.png?20&nolink}}Glamour boosters, including the unique ??Tome of Legends??, the Sorceress will get up to {{path>G8}}. | ??Tuatha Sorceress?? starts at {{path>G4}}. It's not hard to get a mage to {{path>E2G3}} to get a ??Mirage Crystal??. With the other pure {{:misc:magic:glamour.png?15&nolink}}Glamour boosters, including the unique ??Tome of Legends??, the Sorceress will get up to {{path>G8}}. |
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Putting a {{:misc:magic:glamour.png?20&nolink}}Glamour booster on ??Lugh - Long Handed?? allows you to forge ??The Sword of Many Colors??. | Putting a {{:misc:magic:glamour.png?15&nolink}}Glamour booster on ??Lugh - Long Handed?? allows you to forge ??The Sword of Many Colors??. |
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=== Blood === | === Blood === |