Both sides previous revision
Previous revision
Next revision
|
Previous revision
|
dom6:tir-na-n-og-ea [2024/03/29 14:57] fenrir [National Special Features] Fir Bolg description block (gonna add the other two later) |
dom6:tir-na-n-og-ea [2024/04/11 10:35] (current) nunda [Magic Access] Bean sidhe E1 random mentioned |
| |
<WRAP center round box 60%> | <WRAP center round box 60%> |
{{:nations:ea:fomoria:fir_bolg_champion.png?nolink }} The common folk of Tir na n'Og are the **Fir Bolg**, **Size 3** (three-to-a-square). Stepsiblings of their overlords, they are magically lacking but superhuman; even their untrained militiamen have **13 HP**, **11 Strength**, **10 Attack Skill**, **13 Defence Skill**, **9 Morale**, **13 Magic Resistance**, and **13 Combat Speed** naked. They also have sharp eyes with **12 Precision**, or at least the trained Fir Bolg do. | {{:nations:ea:fomoria:fir_bolg_champion.png?nolink }} The common folk of Tir na n'Og are the **Fir Bolg**, **Size 3** (three-to-a-square). Stepsiblings of their overlords, they are magically lacking but superhuman; even their untrained militiamen have **13 HP**, **11 Strength**, **10 Attack Skill**, **11 Defence Skill**, **9 Morale**, **13 Magic Resistance**, and **13 Combat Speed** naked. They also have sharp eyes with **12 Precision**, or at least the trained Fir Bolg do. |
</WRAP> | </WRAP> |
| |
FIXME (still need to add the other elves) | <WRAP center round box 60%> |
| {{:nations:ea:tir_na_nog:tuatha_warrior.png?nolink }} The **Tuatha** are the Fir Bolg's stepsiblings and masters, a fay people commonly considered "elves". Though similar in form to the Fir Bolg, they have many distinguishing features; among these are {{:abilities:forest_survival.png?15&nolink}} **[[Forest Survival]]** and {{:abilities:darkvision.png?15&nolink}} **50% [[Darkvision]]** from time spent in the fay realms, {{:abilities:stealthy.png?9&nolink}} innate **[[Stealthy|Stealthiness]]**, and the fay art of {{:abilities:glamour.png?15&nolink}} **[[Glamour-skill|Glamour]]**. They also {{:abilities:iron_vulnerablity.png?15&nolink}} **[[Iron-Vulnerability|take 1 more damage from Iron]]**, however. Compared to a trained Fir Bolg, a trained Tuatha has **1 more HP**, **2 more Strength**, **2 more Attack Skill**, **1 more Defence Skill**, **1 more Magic Resistance**, and **3 more Morale**. \\ |
| {{:nations:ea:tir_na_nog:sidhe_champion.png?nolink }} There aren't many Tuatha compared to the **Sidhe**, "elves" born outside Tir na n'Og Proper. Though they draw descent from the Tuatha, and possess all of the Tuatha's traits, the Sidhe are a little less gifted. Compared to a trained Tuatha, a trained Sidhe has **1 fewer HP**, **1 less Strength**, **1 less Attack Skill**, **1 less Defence Skill**, and **2 less Morale**; none of this makes them any less powerful than the Fir Bolg, however. |
| </WRAP> |
===== National Units ===== | ===== National Units ===== |
==== Commanders ==== | ==== Commanders ==== |
===== National Spells and Items===== | ===== National Spells and Items===== |
| |
| ==== Summons ==== |
| ===Ritual=== |
| |
| ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| | **??Summon Cu Sidhe??** \\ //(Conjuration 3)// \\ {{path>G2}} and {{gems>5G}} | {{:nations:ma:eriu:cu_sidhe.png?30&nolink}}\\ ??Cu Sidhe?? x 10 | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (50%) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Eriu's only summonable unit, the Cu Sidhe is a size 3 sacred elvish dog.\\ A Cu Sidhe is a [[Sacred]] beast similar to a ??Dire Wolf??, with the biggest differences from most [[Animal|animals]] being its high Magic Resistance and ability to follow scripts. \\ Cu Sidhe are quick, brave, and reasonably strong, but their HP is only offset by the relatively thin [[protection]] their hides provide. Their high combat speed also means that they can keep pace as bodyguards for Sidhe Lords who are running into combat or as cavalry. If you're running a heavy bless, access to summonable sacreds from a fair gem and mage-turn efficient spell can give them a role. | |
| |
| ==== Other ==== |
===Combat=== | ===Combat=== |
* **??Geas??** //(Thaumaturgy 3)// \\ {{path>G2}} \\ Single-target magic that puts a stronger version of ??Rage?? upon the target, having them spend their rounds attacking random units nearby. Geas is very hard to resist with [[Magic Resistance]] (+4 to the penetration roll). Each round, Geased units may attempt a [[Morale]] check of some sort to shirk off the Geas; if they manage it, they get [[Cursed]]. The range of Geas is lacking, at least for mages far from the frontlines. | * **??Geas??** //(Thaumaturgy 3)// \\ {{path>G2}} \\ Single-target magic that puts a stronger version of ??Rage?? upon the target, having them spend their rounds attacking random units nearby. Geas is very hard to resist with [[Magic Resistance]] (+4 to the penetration roll). Each round, Geased units may attempt a [[Morale]] check of some sort to shirk off the Geas; if they manage it, they get [[Cursed]]. The range of Geas is lacking, at least for mages far from the frontlines. |
| |
===Ritual=== | |
* **??Summon Cu Sidhe??** {{:nations:ea:tir_na_nog:cu_sidhe.png?nolink&15}} ??Cu Sidhe#1770?? x 10 //(Conjuration 3)// \\ {{path>G2}} for {{gems>5G}} \\ A Cu Sidhe is a [[Sacred]] beast similar to a ??Dire Wolf??, with the biggest differences from most [[Animal|animals]] being its high Magic Resistance and its ability to follow scripts. Cu Sidhe are quick, brave, and reasonably strong, but their HP is offset by the relatively thin [[protection]] their hides provide. | |
| |
===Items=== | ===Items=== |
* **??Shillelagh??** {{nations:ea:tir_na_nog:shillelagh.png?10&nolink}} //(Construction 3)// \\ {{path>N1G1}} for {{gems>3G2N}} \\ A ??Hardwood Club?? touched by faeries. It provides [[Luck]], a trait that makes 75% of all otherwise-lethal hits do absolutely nothing, along with a single ??Sprite?? as a retainer. The Sprite does an Elf Shot every combat round, which can shut down enemies in single combat (if their [[Magic Resistance]] is low enough). | * **??Shillelagh??** {{nations:ea:tir_na_nog:shillelagh.png?10&nolink}} //(Construction 3)// \\ {{path>N1G1}} for {{gems>3G2N}} \\ A ??Hardwood Club?? touched by faeries. It provides [[Luck]], a trait that makes 75% of all otherwise-lethal hits do absolutely nothing, along with a single ??Sprite?? as a retainer. The Sprite does an Elf Shot every combat round, which can shut down enemies in single combat (if their [[Magic Resistance]] is low enough). |
| |
| === Discounted Items === |
| * **??Singing Sword??** {{:items:singing_sword.png?20&nolink}} //(Construction 7)// \\ {{path>G2}} and {{gems>8G}} \\ Commentary here. |
| * **??Gossamer Cloth??** {{:items:gossamer_cloth.png?20&nolink}} //(Construction 3)// \\ {{path>N1G2}} and {{gems>4N8G}} \\ Commentary here. |
| ===== Magic Access ==== |
| //See [[Magic Access]].// These guides supplement the summaries at the top. |
| |
| === Fire === |
| ??Lugh - Long Handed??, hero, has {{path>3}}. Otherwise, EA Tir na n'Og has no native access. Also, no summons. |
| |
| If ??Lugh - Long Handed?? is used, and brought up to {{path>F4A5}}, he can make ??The Magic Lamp?? to get ??Al Khazim - Jinn??. {{path>F5A5}} gets ??The Forbidden Light??. |
| |
| === Air === |
| {{path>A1}} gives no help climbing {{:misc:magic:air.png?15&nolink}}Air. {{path>A2}} with hero, ??Lugh - Long Handed?? starts you up one level higher. Empowering up to {{path>A4}} is pretty much the only option. |
| |
| If ??Lugh - Long Handed?? is used, and brought up to {{path>F4A5}}, he can make ??The Magic Lamp?? to get ??Al Khazim - Jinn??. {{path>F5A5}} gets ??The Forbidden Light??. |
| |
| === Water === |
| {{path>W2}} ??Bean Sidhe?? (1 in 5), is probably the best bet to climb an easy path to climb. |
| |
| === Earth === |
| {{path>E1}} ??Bean Sidhe?? (1 in 5), {{path>E1}} ??Ri?? (1 in 5) or {{path>E1}} ??Tuatha Sorceress?? (1 in 4), can ??Summon Bluecap??, which gets you to {{path>E2}} without empowerment. Have the ??Bluecap?? forge ??Earth Boots??. Give them to one of the {{path>E1N2}} mages to make ??The Tome of Gaia??. Then climb, initially using the ??Bluecap??, as normal. |
| |
| === Astral === |
| **No native access** and no good summons. ??Lugh - Long Handed?? does get +1 to new magic paths. |
| |
| === Death === |
| **No native access** and no good summons. ??Lugh - Long Handed?? does get +1 to new magic paths. |
| |
| ??Ri?? or ??Tuatha Sorceress?? can make a ??Thistle Mace??, bringing them up to {{path>N3}}. Casting ??Forest Troll Tribe?? will give at least {{path>D2}}. |
| |
| A ??Tuatha Sorceress?? can natively ??Summon Fay Prince??. If done in the cold, the ??Unseelie Prince?? has {{path>D1}}. |
| |
| === Nature === |
| {{path>N3}} ??Ri?? (1 in 5) or {{path>N3}} ??Tuatha Sorceress?? (1 in 4), either are useful. It's not difficult to get a mage to {{path>E2N2}} to get the ??The Tome of Gaia??. Otherwise, it is a normal climb up {{:misc:magic:nature.png?15&nolink}}Nature. |
| |
| === Glamour === |
| ??Tuatha Sorceress?? starts at {{path>G4}}. It's not hard to get a mage to {{path>E2G3}} to get a ??Mirage Crystal??. With the other pure {{:misc:magic:glamour.png?15&nolink}}Glamour boosters, including the unique ??Tome of Legends??, the Sorceress will get up to {{path>G8}}. |
| |
| Putting a {{:misc:magic:glamour.png?15&nolink}}Glamour booster on ??Lugh - Long Handed?? allows you to forge ??The Sword of Many Colors??. |
| |
| === Blood === |
| Getting to {{path>N5}} to cast ??Awaken Treelord?? gives a 1 in 3 chance of a stationary {{path>B1}}. |
| |
| It is possible to get a {{path>D2N5}} mage, although tricky. That can ??Contact Lamia Queen?? for a in 16 chance of at least {{path>B1}}. |
| |
===== Strategy ===== | ===== Strategy ===== |
How to win as the nation. Feel free to use the following sections, or delete them, or change them. | How to win as the nation. Feel free to use the following sections, or delete them, or change them. |