User Tools

Site Tools


dom6:tir-na-n-og-ea

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:tir-na-n-og-ea [2024/04/06 13:35]
joste [National Spells and Items]
dom6:tir-na-n-og-ea [2024/04/11 10:35] (current)
nunda [Magic Access] Bean sidhe E1 random mentioned
Line 70: Line 70:
 ===Ritual=== ===Ritual===
  
-^ Summon Spell                                                    ^ Unit                                                                 ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                            ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             ^ +^ Summon Spell                                                                   ^ Unit                                                             ^ Special Attributes                                                                                                                                                                                                                                                                                                                                                            ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             ^ 
-| **??Summon Cu Sidhe??** \\ {{gems>5G}} \\ Requires {{path>G2}}  | {{:nations:ma:eriu:cu_sidhe.png?30&nolink}}\\ **??Cu Sidhe??** x 10  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (50%) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Eriu's only summonable unit, the Cu Sidhe is a size 3 sacred elvish dog.\\ A Cu Sidhe is a [[Sacred]] beast similar to a ??Dire Wolf??, with the biggest differences from most [[Animal|animals]] being its high Magic Resistance and ability to follow scripts. \\ Cu Sidhe are quick, brave, and reasonably strong, but their HP is only offset by the relatively thin [[protection]] their hides provide. Their high combat speed also means that they can keep pace as bodyguards for Sidhe Lords who are running into combat or as cavalry.  If you're running a heavy bless, access to summonable sacreds from a fair gem and mage-turn efficient spell can give them a role.  |+| **??Summon Cu Sidhe??** \\ //(Conjuration 3)// \\ {{path>G2}} and {{gems>5G}}  | {{:nations:ma:eriu:cu_sidhe.png?30&nolink}}\\ ??Cu Sidhe?? x 10  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Dark Vision]] (50%) \\ {{:abilities:stealth.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:iron_vulnerablity.png?15&nolink}} [[Iron Vulnerability]] (1) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Eriu's only summonable unit, the Cu Sidhe is a size 3 sacred elvish dog.\\ A Cu Sidhe is a [[Sacred]] beast similar to a ??Dire Wolf??, with the biggest differences from most [[Animal|animals]] being its high Magic Resistance and ability to follow scripts. \\ Cu Sidhe are quick, brave, and reasonably strong, but their HP is only offset by the relatively thin [[protection]] their hides provide. Their high combat speed also means that they can keep pace as bodyguards for Sidhe Lords who are running into combat or as cavalry.  If you're running a heavy bless, access to summonable sacreds from a fair gem and mage-turn efficient spell can give them a role.  |
  
 ==== Other ==== ==== Other ====
Line 93: Line 93:
  
 === Air === === Air ===
-{{path>A1}}, (({{path>A2}} with hero, ??Lugh - Long Handed??), gives no help climbing {{:misc:magic:air.png?20&nolink}}Air. Empowering up to {{path>A4}} is pretty much the only option.+{{path>A1}} gives no help climbing {{:misc:magic:air.png?15&nolink}}Air. {{path>A2}} with hero, ??Lugh - Long Handed?? starts you up one level higher. Empowering up to {{path>A4}} is pretty much the only option.
  
 If ??Lugh - Long Handed?? is used, and brought up to {{path>F4A5}}, he can make ??The Magic Lamp?? to get ??Al Khazim - Jinn??. {{path>F5A5}} gets ??The Forbidden Light??. If ??Lugh - Long Handed?? is used, and brought up to {{path>F4A5}}, he can make ??The Magic Lamp?? to get ??Al Khazim - Jinn??. {{path>F5A5}} gets ??The Forbidden Light??.
Line 101: Line 101:
  
 === Earth === === Earth ===
-{{path>E1}} ??Ri?? (1 in 5) or {{path>E1}} ??Tuatha Sorceress?? (1 in 4), can ??Summon Bluecap??, which gets you to {{path>E2}} without empowerment. Have the ??Bluecap?? forge ??Earth Boots??. Give them to one of the {{path>E1N2}} mages to make ??The Tome of Gaia??. Then climb, initially using the ??Bluecap??, as normal.+{{path>E1}} ??Bean Sidhe?? (1 in 5), {{path>E1}} ??Ri?? (1 in 5) or {{path>E1}} ??Tuatha Sorceress?? (1 in 4), can ??Summon Bluecap??, which gets you to {{path>E2}} without empowerment. Have the ??Bluecap?? forge ??Earth Boots??. Give them to one of the {{path>E1N2}} mages to make ??The Tome of Gaia??. Then climb, initially using the ??Bluecap??, as normal.
  
 === Astral === === Astral ===
-No native {{:misc:magic:astral.png?20&nolink}}Astral access and no good summons. ??Lugh - Long Handed?? does get +1 to new magic paths.+**No native access** and no good summons. ??Lugh - Long Handed?? does get +1 to new magic paths.
  
 === Death === === Death ===
-No native {{:misc:magic:death.png?20&nolink}}Death access and no good summons. ??Lugh - Long Handed?? does get +1 to new magic paths.+**No native access** and no good summons. ??Lugh - Long Handed?? does get +1 to new magic paths.
  
 ??Ri?? or ??Tuatha Sorceress?? can make a ??Thistle Mace??, bringing them up to {{path>N3}}. Casting ??Forest Troll Tribe?? will give at least {{path>D2}}. ??Ri?? or ??Tuatha Sorceress?? can make a ??Thistle Mace??, bringing them up to {{path>N3}}. Casting ??Forest Troll Tribe?? will give at least {{path>D2}}.
Line 114: Line 114:
  
 === Nature === === Nature ===
-{{path>N3}} ??Ri?? (1 in 5) or {{path>N3}} ??Tuatha Sorceress?? (1 in 4), either are useful. It's not difficult to get a mage to {{path>E2N2}} to get the ??The Tome of Gaia??. Otherwise, it is a normal climb up {{:misc:magic:nature.png?20&nolink}}Nature.+{{path>N3}} ??Ri?? (1 in 5) or {{path>N3}} ??Tuatha Sorceress?? (1 in 4), either are useful. It's not difficult to get a mage to {{path>E2N2}} to get the ??The Tome of Gaia??. Otherwise, it is a normal climb up {{:misc:magic:nature.png?15&nolink}}Nature.
  
 === Glamour === === Glamour ===
-??Tuatha Sorceress?? starts at {{path>G4}}. It's not hard to get a mage to {{path>E2G3}} to get a ??Mirage Crystal??. With the other pure {{:misc:magic:glamour.png?20&nolink}}Glamour boosters, including the unique ??Tome of Legends??, the Sorceress will get up to {{path>G8}}.+??Tuatha Sorceress?? starts at {{path>G4}}. It's not hard to get a mage to {{path>E2G3}} to get a ??Mirage Crystal??. With the other pure {{:misc:magic:glamour.png?15&nolink}}Glamour boosters, including the unique ??Tome of Legends??, the Sorceress will get up to {{path>G8}}.
  
-Putting a {{:misc:magic:glamour.png?20&nolink}}Glamour booster on ??Lugh - Long Handed?? allows you to forge ??The Sword of Many Colors??.+Putting a {{:misc:magic:glamour.png?15&nolink}}Glamour booster on ??Lugh - Long Handed?? allows you to forge ??The Sword of Many Colors??.
  
 === Blood === === Blood ===
dom6/tir-na-n-og-ea.1712410512.txt.gz · Last modified: 2024/04/06 13:35 by joste