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dom6:trample

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dom6:trample [2026/07/29 17:36]
druwski fixes to trample behavior
dom6:trample [2026/07/30 06:53] (current)
druwski routing tramplers: correct the guard commander claim
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 The attack's cost is charged to a **second timer**, kept apart from the one that sets how often the creature tramples. Trampling therefore never gets slower because of it. That second timer is also the gate, so free attacks cannot stack up: after one, the next has to wait roughly an ordinary attack interval no matter how many squares get trampled in between. A trampler crossing a formation at four squares a round does not get four free attacks; it gets about one. The attack's cost is charged to a **second timer**, kept apart from the one that sets how often the creature tramples. Trampling therefore never gets slower because of it. That second timer is also the gate, so free attacks cannot stack up: after one, the next has to wait roughly an ordinary attack interval no matter how many squares get trampled in between. A trampler crossing a formation at four squares a round does not get four free attacks; it gets about one.
  
-==== Routing and guarding tramplers ====+==== Routing and retreating tramplers ====
  
-A [[rout|routing]] trampler, and a trampler carrying out the **Guard Commander** order, ignore the friend-or-foe test and walk over their own side's squares as readily as the enemy's - **happily crushing your own troops.**+A [[rout|routing]] trampler, and a trampler carrying out the **Retreat** order, ignore the friend-or-foe test on the way to the map edge and walk over their own side's squares as readily as the enemy's - **happily crushing your own troops.** The [[#avoiding_a_trample|size rule and the Awe check]] still apply: a square whose largest occupant is too big blocks the flight, and a fleeing trampler answers to its own side's Awe just as it would to the enemy's. 
 + 
 +A trampler that can fly crushes nobody on the way out: it lifts off and leaves the battlefield through the air. 
 + 
 +Routing works differently for [[mindless|Mindless]] creatures. A mindless creature whose side has broken stands its ground and keeps fighting, with a **33% chance each time it acts** to dissolve and vanish from the battle. A routed ??War Elephant?? stampedes back through its own line; a ??Gelatinous Cube?? on the same broken side keeps trampling the enemy until it melts away. An ordered Retreat is followed like any other order, so a mindless trampler told to retreat still walks out over its own side.
  
 ===== Swallowing ===== ===== Swallowing =====
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 ^ Item ^ Slot ^ Requires ^ ^ Item ^ Slot ^ Requires ^
-| ??Boots of the Behemoth?? | feet | Construction 1, {{path>E1}} | +| ??Boots of the Behemoth?? | feet | Construction 3, {{path>E1}} | 
-| ??Stymphalian Wings?? | body | Construction 3, {{path>E4}} |+| ??Stymphalian Wings?? | body | Construction 7, {{path>E4}} |
  
 ===== Modding ===== ===== Modding =====
dom6/trample.txt · Last modified: 2026/07/30 06:53 by druwski