User Tools

Site Tools


dom6:trample

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:trample [2024/05/23 18:52]
fenrir [Peculiarities]
dom6:trample [2024/07/16 19:49] (current)
fenrir [Peculiarities] some other stuff
Line 9: Line 9:
 {{:nations:ea:berytos:elephant.png?nolink }} Trample is a displacement move. It thus costs an additional point of [[Combat Speed]], compared to regular moving. Regular Displacement requires a Size gap of 3 points or more, but not Trample; fellows with the Trample trait are built different in this regard. As a tradeoff, however, units who Trample will //almost// never displace their friends; their displacement moves always do damage, and always drive out everyone in the square they want to squeeze into. {{:nations:ea:berytos:elephant.png?nolink }} Trample is a displacement move. It thus costs an additional point of [[Combat Speed]], compared to regular moving. Regular Displacement requires a Size gap of 3 points or more, but not Trample; fellows with the Trample trait are built different in this regard. As a tradeoff, however, units who Trample will //almost// never displace their friends; their displacement moves always do damage, and always drive out everyone in the square they want to squeeze into.
  
-{{:items:shield_of_valor.png?nolink }} Unlike with most Area-of-Effect attacks, **[[Defence Skill]]** allows the target of a Trample to avoid much of the damage. A reverse saving throw of sorts is involved; the Trampler rolls **3d6** for each of the fellows in the square, which must be **higher** than the target's Defence Skill to do full damage. Even those nimble enough to avoid the roll take **1 capped damage**, however, due to either the push of the Trampler or the strain.+{{:dom6:stats:def.png?nolink }} Unlike with most AOE attacks, **[[Defence Skill]]** allows the target of a Trample to avoid much of the damage. A reverse saving throw of sorts is involved; the Trampler rolls an **[[DRN|exploding]] 3d6** for each of the fellows in the square, which must be **higher** than the target's Defence Skill to do full damage. Even those nimble enough to avoid the roll take **1 capped damage**, however, due to either the push of the Trampler or the strain.
   * For Area-of-Effect attacks like these, the **Parry** value of shields is not applied, and the Defence modifiers of weapons (positive or negative) aren't applied either. The Defence Skill penalty from [[Fatigue]] (-1 per 10 Fatigue), and the Defence modifiers from armor, are both applied. For example, a ??Main Gauche of Parrying?? doesn't help, and a ??Blacksteel Tower Shield?? actually hurts, but ??Bracers of Protection?? do help.   * For Area-of-Effect attacks like these, the **Parry** value of shields is not applied, and the Defence modifiers of weapons (positive or negative) aren't applied either. The Defence Skill penalty from [[Fatigue]] (-1 per 10 Fatigue), and the Defence modifiers from armor, are both applied. For example, a ??Main Gauche of Parrying?? doesn't help, and a ??Blacksteel Tower Shield?? actually hurts, but ??Bracers of Protection?? do help.
  
Line 20: Line 20:
 ==== Peculiarities ==== ==== Peculiarities ====
  
 +{{:abilities:awe.png?nolink}} Trampling cannot be [[repel|repelled]], but it can be stopped by **[[Awe]]**. You wouldn't step on a kitten, would you?
 + 
 {{:abilities:ethereal.png?nolink }} The **[[Ethereal]]**, such as ??Air Elemental??s, do only **half as much Trample damage** (rounded up). They don't have any weight, really, so they just push foes out of the square. {{:abilities:ethereal.png?nolink }} The **[[Ethereal]]**, such as ??Air Elemental??s, do only **half as much Trample damage** (rounded up). They don't have any weight, really, so they just push foes out of the square.
  
Line 32: Line 34:
  
 The existence of Trample poses some questions regarding Size, a somewhat-abstract concept in Dominions. Hit areas and weapon Reach suggest that the actual Size difference of units is reflected in their sprites, more or less. Trample and Swallow, however, suggest that the size difference is far greater. According to Grab and Swallow, at least, a fellow with half the Size points of another unit is able to be grabbed in one of that other unit's hands and swallowed in one gulp. The existence of Trample poses some questions regarding Size, a somewhat-abstract concept in Dominions. Hit areas and weapon Reach suggest that the actual Size difference of units is reflected in their sprites, more or less. Trample and Swallow, however, suggest that the size difference is far greater. According to Grab and Swallow, at least, a fellow with half the Size points of another unit is able to be grabbed in one of that other unit's hands and swallowed in one gulp.
 +
 +==== Previous-Game Quirks that may still Apply ====
 +
 +**In Dominions 5:**
 +
 +  * Trampling used [[Encumbrance|Melee Encumbrance]]; which makes sense from a balancing point of view, at least.
 +  * Size made Trampling somewhat faster. In Dominions 5, units who Trampled others had to wait a certain amount of time before Trampling again. Specifically, a round has 7500 "ticks", and the delay is {10000 / [[Combat Speed]] + [(7500 x Action Rate) / (**Max Size Gap** / 2 + 3)]}. For example, a Size-6 ??Grand Mother?? with 12 Combat Speed could Trample Size-2 humans once every 2333 "ticks" (10000/12 + 7500/5), or just under sixteen times in five rounds.
 +  * Trampling was not considered a proper melee attack, so it didn't trigger [[Poisonous Barbs]], [[Contact Poison]], [[Astral Shield]], [[Fire Shield]], [[Banefire Shield]], [[Overcharged]], or [[Acid Splash]]. It //did// trigger [[Damage Reversal]] and [[Blood Vengeance]], however. This makes sense for chariots, at least, who may do most of their damage with knives on their axles.
dom6/trample.1716490366.txt.gz · Last modified: 2024/05/23 18:52 by fenrir