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dom6:trample [2024/06/21 02:44]
fenrir
dom6:trample [2024/07/16 19:49] (current)
fenrir [Peculiarities] some other stuff
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 ==== Peculiarities ==== ==== Peculiarities ====
  
 +{{:abilities:awe.png?nolink}} Trampling cannot be [[repel|repelled]], but it can be stopped by **[[Awe]]**. You wouldn't step on a kitten, would you?
 + 
 {{:abilities:ethereal.png?nolink }} The **[[Ethereal]]**, such as ??Air Elemental??s, do only **half as much Trample damage** (rounded up). They don't have any weight, really, so they just push foes out of the square. {{:abilities:ethereal.png?nolink }} The **[[Ethereal]]**, such as ??Air Elemental??s, do only **half as much Trample damage** (rounded up). They don't have any weight, really, so they just push foes out of the square.
  
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 The existence of Trample poses some questions regarding Size, a somewhat-abstract concept in Dominions. Hit areas and weapon Reach suggest that the actual Size difference of units is reflected in their sprites, more or less. Trample and Swallow, however, suggest that the size difference is far greater. According to Grab and Swallow, at least, a fellow with half the Size points of another unit is able to be grabbed in one of that other unit's hands and swallowed in one gulp. The existence of Trample poses some questions regarding Size, a somewhat-abstract concept in Dominions. Hit areas and weapon Reach suggest that the actual Size difference of units is reflected in their sprites, more or less. Trample and Swallow, however, suggest that the size difference is far greater. According to Grab and Swallow, at least, a fellow with half the Size points of another unit is able to be grabbed in one of that other unit's hands and swallowed in one gulp.
 +
 +==== Previous-Game Quirks that may still Apply ====
 +
 +**In Dominions 5:**
 +
 +  * Trampling used [[Encumbrance|Melee Encumbrance]]; which makes sense from a balancing point of view, at least.
 +  * Size made Trampling somewhat faster. In Dominions 5, units who Trampled others had to wait a certain amount of time before Trampling again. Specifically, a round has 7500 "ticks", and the delay is {10000 / [[Combat Speed]] + [(7500 x Action Rate) / (**Max Size Gap** / 2 + 3)]}. For example, a Size-6 ??Grand Mother?? with 12 Combat Speed could Trample Size-2 humans once every 2333 "ticks" (10000/12 + 7500/5), or just under sixteen times in five rounds.
 +  * Trampling was not considered a proper melee attack, so it didn't trigger [[Poisonous Barbs]], [[Contact Poison]], [[Astral Shield]], [[Fire Shield]], [[Banefire Shield]], [[Overcharged]], or [[Acid Splash]]. It //did// trigger [[Damage Reversal]] and [[Blood Vengeance]], however. This makes sense for chariots, at least, who may do most of their damage with knives on their axles.
dom6/trample.1718937868.txt.gz · Last modified: 2024/06/21 02:44 by fenrir