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dom6:trample [2026/07/29 12:54]
druwski [Protection]
dom6:trample [2026/07/30 06:53] (current)
druwski routing tramplers: correct the guard commander claim
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 ^ Question ^ Answer ^ ^ Question ^ Answer ^
 | Which squares can be entered | any square whose **largest** occupant is smaller than the trampler, see [[#reach|Reach]] | | Which squares can be entered | any square whose **largest** occupant is smaller than the trampler, see [[#reach|Reach]] |
-| What stops it | [[awe|Awe]], and nothing else. [[repel|Repel]] does not apply |+| What stops it | the [[#awe|Awe]] family, and nothing else. The damage still meets the ordinary [[#avoiding-a-trample|saves]] |
 | Who takes the hit | every creature in the square, friend or foe, see [[#the-trample-attack|The trample attack]] | | Who takes the hit | every creature in the square, friend or foe, see [[#the-trample-attack|The trample attack]] |
 | What the victim rolls | [[defence-skill|Defence Skill]] against an open-ended 3d6, see [[#the-defence-roll|The defence roll]] | | What the victim rolls | [[defence-skill|Defence Skill]] against an open-ended 3d6, see [[#the-defence-roll|The defence roll]] |
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 A square that cannot be trampled is not skipped. The trampler falls back to an ordinary melee attack against it. A square that cannot be trampled is not skipped. The trampler falls back to an ordinary melee attack against it.
- 
-===== Awe ===== 
- 
-{{:abilities:awe.png?nolink }} [[awe|Awe]] is the only thing that turns a trample away. The check is taken once per square, against the **highest** Awe among the creatures standing in it: 
- 
-  * the trampler rolls its **maximum [[morale|Morale]] plus [[drn|DRN]]** 
-  * the square rolls **10 plus the Awe value plus DRN** 
-  * the trample is stopped when the trampler's roll is **lower**, so the trampler wins ties 
- 
-A trampler turned back this way loses its whole action: it waits a **full combat round** before it can act again. That is a heavier penalty than a failed melee swing, because a trample normally recharges in a fraction of one. 
- 
-Awe is checked before any dice are rolled for damage, and it is checked again for every square the trampler tries to walk over. 
  
 ===== The trample attack ===== ===== The trample attack =====
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 Halving that figure does **more** than halve the damage, because the victim's soak is untouched. Against an unarmoured target the size 9 Air Elemental averages **8** where a solid trampler of its size averages 16, which is about half. Against 20 average [[protection|Protection]] it averages **2** against the solid trampler's 6.5, which is under a third. An Ethereal trampler is a threat to unarmoured troops and close to harmless against armoured ones. Halving that figure does **more** than halve the damage, because the victim's soak is untouched. Against an unarmoured target the size 9 Air Elemental averages **8** where a solid trampler of its size averages 16, which is about half. Against 20 average [[protection|Protection]] it averages **2** against the solid trampler's 6.5, which is under a third. An Ethereal trampler is a threat to unarmoured troops and close to harmless against armoured ones.
  
-An Ethereal **victim** is a different matter, and follows the trait's ordinary rule. Trample is a nonmagical hit, so it has only a **25% chance** of doing anything at all to an Ethereal target. That covers the 1-point damage as wellso an Ethereal creature walked over usually takes nothing.+An Ethereal **victim** is a different matter, and follows the trait's ordinary rule. Trample is a nonmagical hit, so it has only a **25% chance** of doing anything at all to an Ethereal target. 
 + 
 +===== Avoiding a trample ===== 
 + 
 +A trample can be answered at three points, and the table follows the order the game takes them in. The **[[#awe|Awe]] family turns the trampler away** before anything is rolled, and it is the only thing that does. [[protection|Protection]] and [[defence-skill|Defence Skill]] work inside the trample's own roll. Everything after that meets the damage once it is settled, through the same saves that answer any other hit. 
 + 
 +^ Ability ^ Acts ^ Effect on a trample ^ 
 +| {{:abilities:awe.png?15&nolink}} {{:abilities:sun_awe.png?15&nolink}} {{:abilities:animal_awe.png?15&nolink}} {{:abilities:halt_heretic.png?15&nolink}} [[#awe|the Awe family]] | before the trample | turns the trampler back, and costs it a full round | 
 +| {{:dom6:stats:prot.png?15&nolink}} [[protection|Protection]] | in the trample roll | half the victim's average score joins the soak, see [[#protection|Protection]] | 
 +| {{:abilities:invulnerability.png?15&nolink}} [[invulnerability|Invulnerability]] | in the trample roll | counts as Protectionand is halved along with it | 
 +| {{:dom6:stats:def.png?15&nolink}} [[defence-skill|Defence Skill]] | in the trample roll | cuts the trample to 1 damage, which no armour reduces, see [[#the-defence-roll|The defence roll]] | 
 +| {{:abilities:glamour.png?15&nolink}} [[:glamour|Glamour]], ??Mirror Image?? | on the settled damage | an image takes the hit and is lost | 
 +| {{:abilities:ethereal.png?15&nolink}} [[ethereal|Ethereal]] | on the settled damage | negates the whole hit 75% of the time, see [[#ethereal-creatures|Ethereal creatures]] | 
 +| {{:abilities:mistform.png?15&nolink}} [[:mistform|Mistform]] | on the settled damage | subtracts 25, to a floor of 1 | 
 +| {{:abilities:mossbody.png?15&nolink}} [[:mossbody|Mossbody]] | on the settled damage | subtracts 15 on 75% of hits, to a floor of 0 | 
 +| {{:abilities:twist_fate.png?15&nolink}} [[twist-fate|Twist Fate]] | on the settled damage | negates the hit. The 1 damage of an avoided trample does not spend it, unless the victim is down to 2 hit points | 
 +| {{:abilities:fools_luck.png?15&nolink}} Fool's Luck | on the settled damage | negates the hit, then doubles the next one to land | 
 +| {{:abilities:luck.png?15&nolink}} [[luck|Luck]] | on the settled damage | negates a killing hit 75% of the time | 
 + 
 +Ethereal and Invulnerability both work here because a trample counts as a **mundane attack**, which is the same flag that decides those two against any weapon. 
 + 
 +==== Defences that do not apply ==== 
 + 
 +  * **??Shroud of Bewilderment??** and **??Aura of Bewilderment??** turn away an attacker's weapon attack on a [[magic-resistance|Magic Resistance]] check before the strike, and a trample itself does not count as weapon attack. 
 +  * **[[cursed-luck|Cursed Luck]]** does not worsen a trample's rolls. Its 50% chance of a negative single-die [[drn|drn]] against the bearer's Defence and Protection rolls is applied by weapon strikes and aura attacks, and a trample rolls its own dice. It still takes the victim's [[luck|Luck]] save away. 
 +  * **[[repel|Repel]]** cannot be attempted against a trample. 
 +  * **[[fear|Fear]]** and **[[dread|Dread]]** act on [[morale|morale]]. They can rout a trampler and end the trampling that way, and they do nothing to a trample already under way. 
 +  * **[[flying|Flying]]** and **[[floating|Floating]]** give no escape. A creature above the ground is trampled on the same terms as one standing on it. 
 +  * A **shield** gives no Parry against it, as covered under [[#the-defence-roll|the defence roll]].
  
 ===== How often a trampler tramples ===== ===== How often a trampler tramples =====
  
-A trample step costs a fraction of an attack. Two things set the wait: the trampler's [[combat-speed|Combat Speed]], and **how many sizes bigger it is than the largest creature in the square**. That second figure is the one this section turns on, and it is measured against the same creature that decides whether the square can be entered at all. A size 9 ??War Elephant?? walking over size 2 humans is 7 sizes bigger than everything it treads on.+A trample step costs a fraction of an attack. Two things set the wait: the trampler's [[combat-speed|Combat Speed]], and **how many sizes bigger it is than the largest creature in the square**. That second figure is the one this section focuses on, and it is measured against the same creature that decides whether the square can be entered at all. A size 9 ??War Elephant?? walking over size 2 humans is 7 sizes bigger than everything it treads on.
  
 <WRAP box 800px center> <WRAP box 800px center>
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 //in combat rounds// //in combat rounds//
  
-  * **attack time** is what one ordinary attack costs the same creature: **1 combat round**, half a round under [[quickness|Quickness]], 2 rounds under [[slowed|Slowed]] or [[slowed#slimed|Slimed]], 4 under both +  * **attack time** is what one ordinary attack costs the same creature: **1 combat round**, adjusted by any of the following that apply: 
-  * [[freeze|Frozen]] doubles that figure on top of the others rather than replacing them, so a frozen trampler is at 2 rounds and a frozen, slowed one at 4+    * [[quickness|Quickness]] ×0.5 
 +    * [[slowed|Slowed]] ×2 
 +    * [[slowed#slimed|Slimed]] ×2 
 +    * [[freeze|Frozen]] ×2
   * the **divisor** comes from how many sizes bigger the trampler is than the largest creature in the square:   * the **divisor** comes from how many sizes bigger the trampler is than the largest creature in the square:
  
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 ==== A trampler in contact keeps on trampling ==== ==== A trampler in contact keeps on trampling ====
  
-Reaching the enemy line does not turn a trampler back into an ordinary fighter. A creature acts whenever its action timer runs out, and each time a trampler's comes up it looks for a square to walk over before it considers swinging: **trampling takes the place of its weapon attack** for that action, and the wait until its next action is then the short [[#how-often-a-trampler-tramples|trample timer]] rather than a full attack. That is why a trampler in contact gets so many more actions than the creature next to it. It swings its weapons only when there is nothing it can trample: no enemy next to it, an enemy too big for its [[#reach|reach]], or [[#awe|Awe]] turning it back. A ??War Elephant?? in the middle of a formation therefore spends the battle walking through it rather than fighting it, and its own weapons barely come up.+Reaching the enemy line does not turn a trampler back into an ordinary fighter. A creature acts whenever its action timer runs out, and each time a trampler's comes up it looks for a square to walk over before it considers swinging: **trampling takes the place of its weapon attack** for that action, and the wait until its next action is then the short [[#how-often-a-trampler-tramples|trample timer]] rather than a full attack. That is why a trampler in contact gets so many more actions than the creature next to it. It swings its weapons only when there is nothing it can trample: no enemy next to it, an enemy too big for its [[#reach|reach]], or [[#awe|Awe]] turning it back.
  
 Which square it walks over is not chosen tactically. The trampler gathers every living enemy in the **3x3 block** of squares around it into one list and draws **one entry at random**, then tramples the square that creature is standing in. Each enemy is a separate entry, so a square holding five enemies is five times as likely to be drawn as a square holding one - thus, the trampler drifts toward the thickest part of the line. Which square it walks over is not chosen tactically. The trampler gathers every living enemy in the **3x3 block** of squares around it into one list and draws **one entry at random**, then tramples the square that creature is standing in. Each enemy is a separate entry, so a square holding five enemies is five times as likely to be drawn as a square holding one - thus, the trampler drifts toward the thickest part of the line.
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 ==== The free attack ==== ==== The free attack ====
  
-After a trample the trampler has a **25% chance** of an immediate free attack against an adjacent enemy. This is the only way a trampler that tramples on every action still gets to use its weapons, and it is why a ??Chariot?? lands the odd scythe hit between passes.+After a trample the trampler has a **25% chance** of an immediate free attack against an adjacent enemy. This is the only way a trampler that tramples on every action still gets to use its weapons, and it is why a ??Chariot?? lands the hoof+spear attack between passes.
  
 It is a **whole ordinary attack, not one swing**. A creature with several weapons uses all of them, on the same terms as any other attack it makes. It is a **whole ordinary attack, not one swing**. A creature with several weapons uses all of them, on the same terms as any other attack it makes.
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 The attack's cost is charged to a **second timer**, kept apart from the one that sets how often the creature tramples. Trampling therefore never gets slower because of it. That second timer is also the gate, so free attacks cannot stack up: after one, the next has to wait roughly an ordinary attack interval no matter how many squares get trampled in between. A trampler crossing a formation at four squares a round does not get four free attacks; it gets about one. The attack's cost is charged to a **second timer**, kept apart from the one that sets how often the creature tramples. Trampling therefore never gets slower because of it. That second timer is also the gate, so free attacks cannot stack up: after one, the next has to wait roughly an ordinary attack interval no matter how many squares get trampled in between. A trampler crossing a formation at four squares a round does not get four free attacks; it gets about one.
  
-==== Routing and guarding tramplers ====+==== Routing and retreating tramplers ==== 
 + 
 +A [[rout|routing]] trampler, and a trampler carrying out the **Retreat** order, ignore the friend-or-foe test on the way to the map edge and walk over their own side's squares as readily as the enemy's - **happily crushing your own troops.** The [[#avoiding_a_trample|size rule and the Awe check]] still apply: a square whose largest occupant is too big blocks the flight, and a fleeing trampler answers to its own side's Awe just as it would to the enemy's. 
 + 
 +A trampler that can fly crushes nobody on the way out: it lifts off and leaves the battlefield through the air.
  
-[[rout|routing]] trampler, and a trampler carrying out the **Guard Commander** order, ignore the friend-or-foe test and walk over their own side's squares as readily as the enemy's - **happily crushing your own troops.**+Routing works differently for [[mindless|Mindless]] creatures. A mindless creature whose side has broken stands its ground and keeps fighting, with a **33% chance each time it acts** to dissolve and vanish from the battle. A routed ??War Elephant?? stampedes back through its own line; a ??Gelatinous Cube?? on the same broken side keeps trampling the enemy until it melts away. An ordered Retreat is followed like any other order, so a mindless trampler told to retreat still walks out over its own side.
  
 ===== Swallowing ===== ===== Swallowing =====
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   * **[[:fire-shield|Fire Shield]]**, ??Astral Shield??, [[:banefire-shield|Banefire Shield]], [[:poison-barbs|Poisonous Barbs]], Contact Poison and [[:acid-splash|Acid Splash]] do not fire.   * **[[:fire-shield|Fire Shield]]**, ??Astral Shield??, [[:banefire-shield|Banefire Shield]], [[:poison-barbs|Poisonous Barbs]], Contact Poison and [[:acid-splash|Acid Splash]] do not fire.
-  * **[[repel|Repel]]** cannot be attempted against it. 
   * The **[[:charge-bonus|Charge Bonus]]** does not apply.   * The **[[:charge-bonus|Charge Bonus]]** does not apply.
   * Effects that key on **taking damage** work normally, because trample deals ordinary damage. [[:damage-reversal|Damage Reversal]] and [[:blood-vengeance|Blood Vengeance]] both fire, and both aim at the **mount** of a mounted trampler, since the mount is what did the trampling.   * Effects that key on **taking damage** work normally, because trample deals ordinary damage. [[:damage-reversal|Damage Reversal]] and [[:blood-vengeance|Blood Vengeance]] both fire, and both aim at the **mount** of a mounted trampler, since the mount is what did the trampling.
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 ^ Item ^ Slot ^ Requires ^ ^ Item ^ Slot ^ Requires ^
-| ??Boots of the Behemoth?? | feet | Construction 1, {{path>E1}} | +| ??Boots of the Behemoth?? | feet | Construction 3, {{path>E1}} | 
-| ??Stymphalian Wings?? | body | Construction 3, {{path>E4}} |+| ??Stymphalian Wings?? | body | Construction 7, {{path>E4}} |
  
 ===== Modding ===== ===== Modding =====
dom6/trample.1785329657.txt.gz · Last modified: 2026/07/29 12:54 by druwski