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dom6:trample [2026/07/29 16:18]
druwski add protection to damage avoidance section
dom6:trample [2026/07/30 06:53] (current)
druwski routing tramplers: correct the guard commander claim
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 ===== Avoiding a trample ===== ===== Avoiding a trample =====
  
-Protection against a trample comes at two separate points. The **[[#awe|Awe]] family turns the trampler away** before any dice are rolled, and it is the only thing that does. Everything else acts on the damage after the trample has landed, through the same saves that meet any other hit.+trample can be answered at three points, and the table follows the order the game takes them in. The **[[#awe|Awe]] family turns the trampler away** before anything is rolled, and it is the only thing that does. [[protection|Protection]] and [[defence-skill|Defence Skill]] work inside the trample's own roll. Everything after that meets the damage once it is settled, through the same saves that answer any other hit.
  
 ^ Ability ^ Acts ^ Effect on a trample ^ ^ Ability ^ Acts ^ Effect on a trample ^
 | {{:abilities:awe.png?15&nolink}} {{:abilities:sun_awe.png?15&nolink}} {{:abilities:animal_awe.png?15&nolink}} {{:abilities:halt_heretic.png?15&nolink}} [[#awe|the Awe family]] | before the trample | turns the trampler back, and costs it a full round | | {{:abilities:awe.png?15&nolink}} {{:abilities:sun_awe.png?15&nolink}} {{:abilities:animal_awe.png?15&nolink}} {{:abilities:halt_heretic.png?15&nolink}} [[#awe|the Awe family]] | before the trample | turns the trampler back, and costs it a full round |
-| {{:abilities:glamour.png?15&nolink}} [[:glamour|Glamour]], ??Mirror Image?? | on the damage | an image takes the hit and is lost | +| {{:dom6:stats:prot.png?15&nolink}} [[protection|Protection]] | in the trample roll | half the victim's average score joins the soak, see [[#protection|Protection]] | 
-| {{:abilities:ethereal.png?15&nolink}} [[ethereal|Ethereal]] | on the damage | negates the whole hit 75% of the time, see [[#ethereal-creatures|Ethereal creatures]] | +| {{:abilities:invulnerability.png?15&nolink}} [[invulnerability|Invulnerability]] | in the trample roll | counts as Protection, and is halved along with it | 
-| {{:abilities:mistform.png?15&nolink}} [[:mistform|Mistform]] | on the damage | subtracts 25, to a floor of 1 | +| {{:dom6:stats:def.png?15&nolink}} [[defence-skill|Defence Skill]] | in the trample roll | cuts the trample to 1 damage, which no armour reduces, see [[#the-defence-roll|The defence roll]] | 
-| {{:abilities:mossbody.png?15&nolink}} [[:mossbody|Mossbody]] | on the damage | subtracts 15 on 75% of hits, to a floor of 0 | +| {{:abilities:glamour.png?15&nolink}} [[:glamour|Glamour]], ??Mirror Image?? | on the settled damage | an image takes the hit and is lost | 
-| {{:abilities:twist_fate.png?15&nolink}} [[twist-fate|Twist Fate]] | on the damage | negates the hit. The 1 damage of an avoided trample does not spend it, unless the victim is down to 2 hit points | +| {{:abilities:ethereal.png?15&nolink}} [[ethereal|Ethereal]] | on the settled damage | negates the whole hit 75% of the time, see [[#ethereal-creatures|Ethereal creatures]] | 
-| {{:abilities:fools_luck.png?15&nolink}} Fool's Luck | on the damage | negates the hit, then doubles the next one to land | +| {{:abilities:mistform.png?15&nolink}} [[:mistform|Mistform]] | on the settled damage | subtracts 25, to a floor of 1 | 
-| {{:abilities:luck.png?15&nolink}} [[luck|Luck]] | on the damage | negates a killing hit 75% of the time +| {{:abilities:mossbody.png?15&nolink}} [[:mossbody|Mossbody]] | on the settled damage | subtracts 15 on 75% of hits, to a floor of 0 | 
-| {{:dom6:stats:prot.png?15&nolink}} [[protection|Protection]] | on the soak | half the victim's average score is added to the soak, see [[#protection|Protection]] | +| {{:abilities:twist_fate.png?15&nolink}} [[twist-fate|Twist Fate]] | on the settled damage | negates the hit. The 1 damage of an avoided trample does not spend it, unless the victim is down to 2 hit points | 
-| {{:abilities:invulnerability.png?15&nolink}} [[invulnerability|Invulnerability]] | on the soak | counts as Protection, and is halved along with it |+| {{:abilities:fools_luck.png?15&nolink}} Fool's Luck | on the settled damage | negates the hit, then doubles the next one to land | 
 +| {{:abilities:luck.png?15&nolink}} [[luck|Luck]] | on the settled damage | negates a killing hit 75% of the time |
  
-The saves are taken in the order of the table, and the first one that fires ends the matter. Ethereal and Invulnerability both work here because a trample counts as a **mundane attack**, which is the same flag that decides those two against any weapon+Ethereal and Invulnerability both work here because a trample counts as a **mundane attack**, which is the same flag that decides those two against any weapon.
- +
-Awe is checked before any dice are rolled for damage, and it is checked again for every square the trampler tries to walk over.+
  
 ==== Defences that do not apply ==== ==== Defences that do not apply ====
  
-  * **??Shroud of Bewilderment??** and **??Aura of Bewilderment??** turn away an attacker on a [[magic-resistance|Magic Resistance]] contest before it strikesThat contest belongs to weapon attacks, and a trample never reaches it.+  * **??Shroud of Bewilderment??** and **??Aura of Bewilderment??** turn away an attacker's weapon attack on a [[magic-resistance|Magic Resistance]] check before the strike, and a trample itself does not count as weapon attack. 
 +  * **[[cursed-luck|Cursed Luck]]** does not worsen a trample's rolls. Its 50% chance of a negative single-die [[drn|drn]] against the bearer's Defence and Protection rolls is applied by weapon strikes and aura attacks, and a trample rolls its own dice. It still takes the victim's [[luck|Luck]] save away.
   * **[[repel|Repel]]** cannot be attempted against a trample.   * **[[repel|Repel]]** cannot be attempted against a trample.
   * **[[fear|Fear]]** and **[[dread|Dread]]** act on [[morale|morale]]. They can rout a trampler and end the trampling that way, and they do nothing to a trample already under way.   * **[[fear|Fear]]** and **[[dread|Dread]]** act on [[morale|morale]]. They can rout a trampler and end the trampling that way, and they do nothing to a trample already under way.
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 The attack's cost is charged to a **second timer**, kept apart from the one that sets how often the creature tramples. Trampling therefore never gets slower because of it. That second timer is also the gate, so free attacks cannot stack up: after one, the next has to wait roughly an ordinary attack interval no matter how many squares get trampled in between. A trampler crossing a formation at four squares a round does not get four free attacks; it gets about one. The attack's cost is charged to a **second timer**, kept apart from the one that sets how often the creature tramples. Trampling therefore never gets slower because of it. That second timer is also the gate, so free attacks cannot stack up: after one, the next has to wait roughly an ordinary attack interval no matter how many squares get trampled in between. A trampler crossing a formation at four squares a round does not get four free attacks; it gets about one.
  
-==== Routing and guarding tramplers ====+==== Routing and retreating tramplers ==== 
 + 
 +A [[rout|routing]] trampler, and a trampler carrying out the **Retreat** order, ignore the friend-or-foe test on the way to the map edge and walk over their own side's squares as readily as the enemy's - **happily crushing your own troops.** The [[#avoiding_a_trample|size rule and the Awe check]] still apply: a square whose largest occupant is too big blocks the flight, and a fleeing trampler answers to its own side's Awe just as it would to the enemy's. 
 + 
 +A trampler that can fly crushes nobody on the way out: it lifts off and leaves the battlefield through the air.
  
-[[rout|routing]] trampler, and a trampler carrying out the **Guard Commander** order, ignore the friend-or-foe test and walk over their own side's squares as readily as the enemy's - **happily crushing your own troops.**+Routing works differently for [[mindless|Mindless]] creatures. A mindless creature whose side has broken stands its ground and keeps fighting, with a **33% chance each time it acts** to dissolve and vanish from the battle. A routed ??War Elephant?? stampedes back through its own line; a ??Gelatinous Cube?? on the same broken side keeps trampling the enemy until it melts away. An ordered Retreat is followed like any other order, so a mindless trampler told to retreat still walks out over its own side.
  
 ===== Swallowing ===== ===== Swallowing =====
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 ^ Item ^ Slot ^ Requires ^ ^ Item ^ Slot ^ Requires ^
-| ??Boots of the Behemoth?? | feet | Construction 1, {{path>E1}} | +| ??Boots of the Behemoth?? | feet | Construction 3, {{path>E1}} | 
-| ??Stymphalian Wings?? | body | Construction 3, {{path>E4}} |+| ??Stymphalian Wings?? | body | Construction 7, {{path>E4}} |
  
 ===== Modding ===== ===== Modding =====
dom6/trample.1785341880.txt.gz · Last modified: 2026/07/29 16:18 by druwski