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dom6:transform [2024/09/28 17:27]
fenrir [Transformation]
dom6:transform [2025/09/03 14:20] (current)
fenrir [Transformation]
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   * There's an (80 + {{:misc:scales:luck.png?15&nolink}}[[Scales#fortune-and-misfortune|Luck]])% chance that you become something neat. If you're casting this [[Underwater]], this form is guaranteed to have an [[Underwater#Underwater-Traits|Underwater Trait]], typically Aquatic.   * There's an (80 + {{:misc:scales:luck.png?15&nolink}}[[Scales#fortune-and-misfortune|Luck]])% chance that you become something neat. If you're casting this [[Underwater]], this form is guaranteed to have an [[Underwater#Underwater-Traits|Underwater Trait]], typically Aquatic.
   * If you fail that first chance, there's an (80 + {{:misc:scales:luck.png?15&nolink}}[[Scales#fortune-and-misfortune|Luck]])% chance that you become an abomination of sorts. **If and only if the new form is NOT [[mindless]]**, the caster receives the [[afflictions#head-afflictions|Feebleminded]] affliction, losing all its paths. Mindless results, which cannot have the feebleminded affliction, instead **lose all of their arcane** (non-{{:misc:magic:holy.png?15&nolink}}[[holy]]) **[[magic]] levels**.   * If you fail that first chance, there's an (80 + {{:misc:scales:luck.png?15&nolink}}[[Scales#fortune-and-misfortune|Luck]])% chance that you become an abomination of sorts. **If and only if the new form is NOT [[mindless]]**, the caster receives the [[afflictions#head-afflictions|Feebleminded]] affliction, losing all its paths. Mindless results, which cannot have the feebleminded affliction, instead **lose all of their arcane** (non-{{:misc:magic:holy.png?15&nolink}}[[holy]]) **[[magic]] levels**.
-  * If you fail **both** of these chances, the abominable form you transform into is also **dead**. Extra Lives on the caster will save you, but you'll still be an abomination, and you'll still be Feebleminded (and/or level-capped).+  * If you fail **both** of these chances, the abominable form you transform into is also **dead**. Extra Lives on the caster will save you, but you'll still be an abomination, and you'll still be Feebleminded (and/or magic-less).
   * The "neat" result can be an odd humanoid (from a certain list), a monster (from a certain list), or an [[animal]] (presumably from a certain list). Some of these are aligned towards certain magic paths, so there is a percent chance per form that you get a level in that path. This chance in-turn has a multiplier, with a base of 1, and each point of {{:misc:scales:magic.png?15&nolink}}[[Scales#magic-and-drain|Magic]] in the province adds 0.1 to the multiplier (while Drain subtracts 0.1). Every 100% on the chance is lobbed off and considered a guaranteed +1 in that path.   * The "neat" result can be an odd humanoid (from a certain list), a monster (from a certain list), or an [[animal]] (presumably from a certain list). Some of these are aligned towards certain magic paths, so there is a percent chance per form that you get a level in that path. This chance in-turn has a multiplier, with a base of 1, and each point of {{:misc:scales:magic.png?15&nolink}}[[Scales#magic-and-drain|Magic]] in the province adds 0.1 to the multiplier (while Drain subtracts 0.1). Every 100% on the chance is lobbed off and considered a guaranteed +1 in that path.
  
dom6/transform.txt · Last modified: 2025/09/03 14:20 by fenrir