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dom6:transform [2024/06/12 20:02]
fenrir created
dom6:transform [2024/09/28 17:27] (current)
fenrir [Transformation]
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 The only Nature ritual for transformation is **??Transformation??**. This one has a random result, though the result is almost always living. The only Nature ritual for transformation is **??Transformation??**. This one has a random result, though the result is almost always living.
  
-Whatever Transformation actually doesthough, is up for debate with the new game release.+The exact mechanics of Transformation are currently unknown. The [[:transformation|Dominions 5 version]] of this illwiki page gives much more exact information on possible results; however, the spell seems to have recently changed in one or two ways.
  
-=== What the Spell Description Indicates Transformation SHOULD Do: === +=== What Appears to Happen in Dominions 6: ===
- +
-  * There's an (80 + {{:misc:scales:luck.png?15&nolink}}[[Scales#fortune-and-misfortune|Luck]])% chance that you become something neat. If you're casting this [[Underwater]], this form is guaranteed to have an [[Underwater#Underwater-Traits|Underwater Trait]], typically Aquatic.  +
-  * If you fail at this, you become an abomination of sorts. Most of these sorts of things are [[Mindless]] in that their brains are far too small, thus resulting in leaving the caster **without their magic levels**. If the caster has more than 4 [[magic]] levels in a single path ("god-like" skill), though, their magic is strong enough to exist without a mind; thus, they **don't** lose their magic levels. Their levels are also saved if they have least {{path>N3}} or {{path>S3}}. +
-  * The "neat" result can be an odd humanoid (from a certain list), a monster (from a certain list), or an [[animal]]. Some of these are aligned towards certain magic paths, so there is a percent chance per form that you get a level in that path. This chance in-turn has a multiplier, with a base of 1, and each point of {{:misc:scales:magic.png?15&nolink}}[[Scales#magic-and-drain|Magic]] in the province adds 0.1 to the multiplier (while Drain subtracts 0.1). Every 100% on the chance is lobbed off and considered a guaranteed +1 in that path. +
- +
-=== What the Spell DOES in Dominions 5: ===+
  
   * There's an (80 + {{:misc:scales:luck.png?15&nolink}}[[Scales#fortune-and-misfortune|Luck]])% chance that you become something neat. If you're casting this [[Underwater]], this form is guaranteed to have an [[Underwater#Underwater-Traits|Underwater Trait]], typically Aquatic.   * There's an (80 + {{:misc:scales:luck.png?15&nolink}}[[Scales#fortune-and-misfortune|Luck]])% chance that you become something neat. If you're casting this [[Underwater]], this form is guaranteed to have an [[Underwater#Underwater-Traits|Underwater Trait]], typically Aquatic.
-  * If you fail that first chance, there's an (80 + {{:misc:scales:luck.png?15&nolink}}[[Scales#fortune-and-misfortune|Luck]])% chance that you become an abomination of sorts. **__This step is completely botched.__** The magic skill loss **also applied to the non-Mindless forms**, In fact, it's **ONLY applied to the non-Mindless forms**; this is because it's implemented by adding the [[afflictions#head-afflictions|Feebleminded]] trait**which the Mindless forms cannot have**. The "minimum skill level to retain magic" is also completely botchedtreated as a **level cap**: a fellow who transforms into a Mindless form will have **AT MOST** 3 in [[Astral]] and/or [[Nature]], and **AT MOST** 4 in the other levels. This at least makes //more// sense than the other coding hiccup, but it flies completely in the face of the spell description.+  * If you fail that first chance, there's an (80 + {{:misc:scales:luck.png?15&nolink}}[[Scales#fortune-and-misfortune|Luck]])% chance that you become an abomination of sorts. **If and only if the new form is NOT [[mindless]]**, the caster receives the [[afflictions#head-afflictions|Feebleminded]] affliction, losing all its paths. Mindless results, which cannot have the feebleminded afflictioninstead **lose all of their arcane** (non-{{:misc:magic:holy.png?15&nolink}}[[holy]]) **[[magic]] levels**.
   * If you fail **both** of these chances, the abominable form you transform into is also **dead**. Extra Lives on the caster will save you, but you'll still be an abomination, and you'll still be Feebleminded (and/or level-capped).   * If you fail **both** of these chances, the abominable form you transform into is also **dead**. Extra Lives on the caster will save you, but you'll still be an abomination, and you'll still be Feebleminded (and/or level-capped).
-  * The "neat" result can be an odd humanoid (from a certain list), a monster (from a certain list), or an [[animal]] (**from a certain list**). Some of these are aligned towards certain magic paths, so there is a percent chance per form that you get a level in that path. This chance in-turn has a multiplier, with a base of 1, and each point of {{:misc:scales:magic.png?15&nolink}}[[Scales#magic-and-drain|Magic]] in the province adds 0.1 to the multiplier (while Drain subtracts 0.1). Every 100% on the chance is lobbed off and considered a guaranteed +1 in that path.+  * The "neat" result can be an odd humanoid (from a certain list), a monster (from a certain list), or an [[animal]] (presumably from a certain list). Some of these are aligned towards certain magic paths, so there is a percent chance per form that you get a level in that path. This chance in-turn has a multiplier, with a base of 1, and each point of {{:misc:scales:magic.png?15&nolink}}[[Scales#magic-and-drain|Magic]] in the province adds 0.1 to the multiplier (while Drain subtracts 0.1). Every 100% on the chance is lobbed off and considered a guaranteed +1 in that path.
  
-It is not sure if Dominions 6 implements Transformation the way the spell description describes it. The list of forms that one can Transform intogood and baddoes not appear in the [[https://larzm42.github.io/dom6inspector/|Dominions 6 Mod Inspector]]. The Pretender God/Prophet bans on Twiceborn and Lichcraft are new to Dominions 6so the code for Transformation may have been changed as well.+More testing needs to be done on the exact mechanics of the "level loss". The spell description indicates that a certain level of skill will allow one to **preserve** their magical abilities; judging by the numbers in the Dominions 5 iterationhaving **either {{path>S3}} or higher****{{path>N3}} or higher**, or **at least 4 levels in another non-holy path** will preserve the Transformed unit's magicIn Dominions 5these figures were the level caps for Mindless Transformations instead.
  
 +[[Pretender God|Pretender Gods]] are unable to cast Transformation, just as they are unable to cast Twiceborn and Lichcraft.
 ==== Transformation Items ==== ==== Transformation Items ====
  
-{{:items:lycanthropos_amulet.png?nolink }} Two [[items]], the ??Lycanthropos' Amulet?? and the ??Pebble Skin Suit??, will eventually transform their wearers. The former has a 2% chance to make you a **??Werewolf??** each turn, while the latter has a 2% chance to make you a **??Troll??**. Getting either of these //may// happen involuntarily, since they're cursed items, so this might not be //voluntary// self-transformation.+{{:items:lycanthropos_amulet.png?nolink }} Two [[items]], the ??Lycanthropos' Amulet?? and the ??Pebble Skin Suit??, will eventually transform their wearers. The former has a 2% chance to make you a **??Werewolf??** each turn, while the latter has a 2% chance to make you a **??Troll??**. Getting either of these //may// happen involuntarily, since they're cursed items, so this might not happen willingly.
  
 ===== Transforming Others ===== ===== Transforming Others =====
  
-There is one Death ritual that transforms others, the [[Ritual of Rebirth]], which turns a fella into a **??Mummy??**. It //does// work on the Undead, unlike other Transformations; however, the subject has to be already dead. You may also use this on someone more than once to resurrect them again, but the mechanics of that will be covered below.+There is one Death ritual that transforms others, the [[Ritual of Rebirth]], which turns a fella into a **??Mummy??**. It //does// work on the Undead, unlike other Transformations; however, the subject has to be already dead. You may also use this on someone more than once to resurrect them again, making it the only Transformation spell that also (technically) works on the Inanimate; more details are divulged below.
  
-There are two combat spells that transform others: these are ??Curse of the Frog Prince?? and ??Polymorph??. The former makes someone a **??Frog??** (one of those [[Mindless]] bad results mentioned under Transformation above), while the latter turns many people into **??Boar??s**.+There are two combat spells that transform others: these are ??Curse of the Frog Prince?? and ??Polymorph??. The former makes someone a **??Frog??** (one of those [[Mindless]] bad results mentioned under Transformation above), while the latter turns many people into **??Boar??s**. It is unclear if making someone a Frog is as bad for them as becoming a Frog via Transformation.
  
 ==== Resummoning ==== ==== Resummoning ====
  
 Resummoning a specific unit (i.e. Recalling a Pretender God) **transforms them back into their original form**. The only exception is the [[Ritual of Rebirth]], which summons the fellow back specifically //as// a Mummy. Resummoning a specific unit (i.e. Recalling a Pretender God) **transforms them back into their original form**. The only exception is the [[Ritual of Rebirth]], which summons the fellow back specifically //as// a Mummy.
dom6/transform.1718222571.txt.gz · Last modified: 2024/06/12 20:02 by fenrir