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dom6:transform [2024/09/28 17:23] fenrir [Transformation] |
dom6:transform [2024/09/28 17:27] (current) fenrir [Transformation] |
* The "neat" result can be an odd humanoid (from a certain list), a monster (from a certain list), or an [[animal]] (presumably from a certain list). Some of these are aligned towards certain magic paths, so there is a percent chance per form that you get a level in that path. This chance in-turn has a multiplier, with a base of 1, and each point of {{:misc:scales:magic.png?15&nolink}}[[Scales#magic-and-drain|Magic]] in the province adds 0.1 to the multiplier (while Drain subtracts 0.1). Every 100% on the chance is lobbed off and considered a guaranteed +1 in that path. | * The "neat" result can be an odd humanoid (from a certain list), a monster (from a certain list), or an [[animal]] (presumably from a certain list). Some of these are aligned towards certain magic paths, so there is a percent chance per form that you get a level in that path. This chance in-turn has a multiplier, with a base of 1, and each point of {{:misc:scales:magic.png?15&nolink}}[[Scales#magic-and-drain|Magic]] in the province adds 0.1 to the multiplier (while Drain subtracts 0.1). Every 100% on the chance is lobbed off and considered a guaranteed +1 in that path. |
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More testing needs to be done on the exact mechanics of the "level loss". The spell description indicates that a certain level of skill will allow one to preserve their magical abilities; judging by the numbers in the Dominions 5 iteration, having **either {{path>S3}} or higher**, **{{path>N3}} or higher**, or **at least 4 levels in another non-holy path** will preserve the Transformed unit's magic. | More testing needs to be done on the exact mechanics of the "level loss". The spell description indicates that a certain level of skill will allow one to **preserve** their magical abilities; judging by the numbers in the Dominions 5 iteration, having **either {{path>S3}} or higher**, **{{path>N3}} or higher**, or **at least 4 levels in another non-holy path** will preserve the Transformed unit's magic. In Dominions 5, these figures were the level caps for Mindless Transformations instead. |
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[[Pretender God|Pretender Gods]] are unable to cast Transformation, just as they are unable to cast Twiceborn and Lichcraft. The caster also cannot be [[Undead]], [[Mindless]], [[Inanimate]], or otherwise incapable of having their form changed. | [[Pretender God|Pretender Gods]] are unable to cast Transformation, just as they are unable to cast Twiceborn and Lichcraft. |
==== Transformation Items ==== | ==== Transformation Items ==== |
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